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wine
wine-winehq
Commits
c6d46ff3
Commit
c6d46ff3
authored
Aug 22, 2022
by
Ziqing Hui
Committed by
Alexandre Julliard
Aug 31, 2022
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Plain Diff
d3dx10/tests: Add tests for D3DX10CreateEffectFromMemory.
Passing NULL profile to effect creation will crash wine for now. So we have to skip these tests in wine.
parent
745df591
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d3dx10.c
dlls/d3dx10_43/tests/d3dx10.c
+99
-0
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dlls/d3dx10_43/tests/d3dx10.c
View file @
c6d46ff3
...
...
@@ -546,6 +546,34 @@ static const BYTE test_wmp_data[] =
0xff
,
0xff
,
0xff
,
0xff
};
static
const
char
*
test_fx_source
=
"cbuffer cb : register(b1)
\n
"
"{
\n
"
" float f1 : SV_POSITION;
\n
"
" float f2 : COLOR0;
\n
"
"}
\n
"
;
static
const
BYTE
test_fx
[]
=
{
0x44
,
0x58
,
0x42
,
0x43
,
0x95
,
0x89
,
0xe1
,
0xa2
,
0xcc
,
0x97
,
0x05
,
0x54
,
0x73
,
0x9d
,
0x0b
,
0x67
,
0x90
,
0xe1
,
0x7f
,
0x77
,
0x01
,
0x00
,
0x00
,
0x00
,
0x0a
,
0x01
,
0x00
,
0x00
,
0x01
,
0x00
,
0x00
,
0x00
,
0x24
,
0x00
,
0x00
,
0x00
,
0x46
,
0x58
,
0x31
,
0x30
,
0xde
,
0x00
,
0x00
,
0x00
,
0x01
,
0x10
,
0xff
,
0xfe
,
0x01
,
0x00
,
0x00
,
0x00
,
0x02
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x42
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x63
,
0x62
,
0x00
,
0x66
,
0x6c
,
0x6f
,
0x61
,
0x74
,
0x00
,
0x07
,
0x00
,
0x00
,
0x00
,
0x01
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x04
,
0x00
,
0x00
,
0x00
,
0x10
,
0x00
,
0x00
,
0x00
,
0x04
,
0x00
,
0x00
,
0x00
,
0x09
,
0x09
,
0x00
,
0x00
,
0x66
,
0x31
,
0x00
,
0x53
,
0x56
,
0x5f
,
0x50
,
0x4f
,
0x53
,
0x49
,
0x54
,
0x49
,
0x4f
,
0x4e
,
0x00
,
0x66
,
0x32
,
0x00
,
0x43
,
0x4f
,
0x4c
,
0x4f
,
0x52
,
0x30
,
0x00
,
0x04
,
0x00
,
0x00
,
0x00
,
0x10
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x02
,
0x00
,
0x00
,
0x00
,
0x01
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x29
,
0x00
,
0x00
,
0x00
,
0x0d
,
0x00
,
0x00
,
0x00
,
0x2c
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x38
,
0x00
,
0x00
,
0x00
,
0x0d
,
0x00
,
0x00
,
0x00
,
0x3b
,
0x00
,
0x00
,
0x00
,
0x04
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
,
};
static
const
struct
test_image
{
const
BYTE
*
data
;
...
...
@@ -3937,6 +3965,76 @@ todo_wine {
ok
(
!
refcount
,
"Unexpected refcount.
\n
"
);
}
static
void
test_create_effect_from_memory
(
void
)
{
ID3D10Device
*
device
;
ID3D10Effect
*
effect
;
ID3D10Blob
*
errors
;
ULONG
refcount
;
HRESULT
hr
;
if
(
!
(
device
=
create_device
()))
{
skip
(
"Failed to create device, skipping tests.
\n
"
);
return
;
}
/* Test NULL data. */
if
(
strcmp
(
winetest_platform
,
"wine"
))
/* Crash on wine. */
{
errors
=
(
ID3D10Blob
*
)
0xdeadbeef
;
effect
=
(
ID3D10Effect
*
)
0xdeadbeef
;
hr
=
D3DX10CreateEffectFromMemory
(
NULL
,
0
,
NULL
,
NULL
,
NULL
,
NULL
,
0x0
,
0x0
,
device
,
NULL
,
NULL
,
&
effect
,
&
errors
,
NULL
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#lx.
\n
"
,
hr
);
ok
(
errors
==
(
ID3D10Blob
*
)
0xdeadbeef
,
"Got unexpected errors %p.
\n
"
,
errors
);
ok
(
effect
==
(
ID3D10Effect
*
)
0xdeadbeef
,
"Got unexpected effect %p.
\n
"
,
effect
);
/* Test NULL device. */
errors
=
(
ID3D10Blob
*
)
0xdeadbeef
;
effect
=
(
ID3D10Effect
*
)
0xdeadbeef
;
hr
=
D3DX10CreateEffectFromMemory
(
test_fx
,
sizeof
(
test_fx
),
NULL
,
NULL
,
NULL
,
NULL
,
0x0
,
0x0
,
NULL
,
NULL
,
NULL
,
&
effect
,
&
errors
,
NULL
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#lx.
\n
"
,
hr
);
ok
(
errors
==
(
ID3D10Blob
*
)
0xdeadbeef
,
"Got unexpected errors %p.
\n
"
,
errors
);
ok
(
effect
==
(
ID3D10Effect
*
)
0xdeadbeef
,
"Got unexpected effect %p.
\n
"
,
effect
);
/* Test creating effect from compiled shader. */
errors
=
(
ID3D10Blob
*
)
0xdeadbeef
;
effect
=
(
ID3D10Effect
*
)
0xdeadbeef
;
hr
=
D3DX10CreateEffectFromMemory
(
test_fx
,
sizeof
(
test_fx
),
NULL
,
NULL
,
NULL
,
NULL
,
0x0
,
0x0
,
device
,
NULL
,
NULL
,
&
effect
,
&
errors
,
NULL
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#lx.
\n
"
,
hr
);
ok
(
!
errors
,
"Got unexpected errors %p.
\n
"
,
errors
);
ok
(
!!
effect
&&
effect
!=
(
ID3D10Effect
*
)
0xdeadbeef
,
"Got unexpected effect %p.
\n
"
,
effect
);
effect
->
lpVtbl
->
Release
(
effect
);
/* Test creating effect from source without setting profile. */
errors
=
(
ID3D10Blob
*
)
0xdeadbeef
;
effect
=
(
ID3D10Effect
*
)
0xdeadbeef
;
hr
=
D3DX10CreateEffectFromMemory
(
test_fx_source
,
strlen
(
test_fx_source
)
+
1
,
NULL
,
NULL
,
NULL
,
NULL
,
0x0
,
0x0
,
device
,
NULL
,
NULL
,
&
effect
,
&
errors
,
NULL
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#lx.
\n
"
,
hr
);
ok
(
!!
errors
&&
errors
!=
(
ID3D10Blob
*
)
0xdeadbeef
,
"Got unexpected errors %p.
\n
"
,
errors
);
ok
(
effect
==
(
ID3D10Effect
*
)
0xdeadbeef
,
"Got unexpected effect %p.
\n
"
,
effect
);
ID3D10Blob_Release
(
errors
);
}
/* Test creating effect from source. */
errors
=
(
ID3D10Blob
*
)
0xdeadbeef
;
effect
=
(
ID3D10Effect
*
)
0xdeadbeef
;
hr
=
D3DX10CreateEffectFromMemory
(
test_fx_source
,
strlen
(
test_fx_source
)
+
1
,
NULL
,
NULL
,
NULL
,
"fx_4_0"
,
0x0
,
0x0
,
device
,
NULL
,
NULL
,
&
effect
,
&
errors
,
NULL
);
todo_wine
ok
(
hr
==
S_OK
,
"Got unexpected hr %#lx.
\n
"
,
hr
);
todo_wine
ok
(
!
errors
,
"Got unexpected errors %p.
\n
"
,
errors
);
todo_wine
ok
(
!!
effect
&&
effect
!=
(
ID3D10Effect
*
)
0xdeadbeef
,
"Got unexpected effect %p.
\n
"
,
effect
);
if
(
hr
==
S_OK
)
effect
->
lpVtbl
->
Release
(
effect
);
refcount
=
ID3D10Device_Release
(
device
);
ok
(
!
refcount
,
"Got unexpected refcount %lu.
\n
"
,
refcount
);
}
static
void
test_create_effect_from_resource
(
void
)
{
ID3D10Device
*
device
;
...
...
@@ -4005,6 +4103,7 @@ START_TEST(d3dx10)
test_create_texture
();
test_font
();
test_sprite
();
test_create_effect_from_memory
();
test_create_effect_from_resource
();
test_preprocess_shader
();
}
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