Commit c7d3a8a4 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Drop the "vbo" check in wined3d_device_process_vertices().

We care about individual streams having a VBO or not, and there's no way for device_stream_info_from_declaration() to properly express that, so just check the individual streams.
parent 8e88a5a6
......@@ -3452,11 +3452,12 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf)
{
struct wined3d_state *state = &device->stateBlock->state;
BOOL vbo = FALSE, streamWasUP = state->user_stream;
struct wined3d_stream_info stream_info;
const struct wined3d_gl_info *gl_info;
BOOL streamWasUP = state->user_stream;
struct wined3d_context *context;
struct wined3d_shader *vs;
unsigned int i;
HRESULT hr;
TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
......@@ -3477,38 +3478,35 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
vs = state->vertex_shader;
state->vertex_shader = NULL;
state->user_stream = FALSE;
device_stream_info_from_declaration(device, &stream_info, &vbo);
device_stream_info_from_declaration(device, &stream_info, NULL);
state->user_stream = streamWasUP;
state->vertex_shader = vs;
if (vbo || src_start_idx)
/* We can't convert FROM a VBO, and vertex buffers used to source into
* process_vertices() are unlikely to ever be used for drawing. Release
* VBOs in those buffers and fix up the stream_info structure.
*
* Also apply the start index. */
for (i = 0; i < (sizeof(stream_info.elements) / sizeof(*stream_info.elements)); ++i)
{
unsigned int i;
/* ProcessVertices can't convert FROM a vbo, and vertex buffers used to source into ProcessVertices are
* unlikely to ever be used for drawing. Release vbos in those buffers and fix up the stream_info structure
*
* Also get the start index in, but only loop over all elements if there's something to add at all.
*/
for (i = 0; i < (sizeof(stream_info.elements) / sizeof(*stream_info.elements)); ++i)
{
struct wined3d_stream_info_element *e;
struct wined3d_stream_info_element *e;
if (!(stream_info.use_map & (1 << i))) continue;
if (!(stream_info.use_map & (1 << i)))
continue;
e = &stream_info.elements[i];
if (e->data.buffer_object)
{
struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
e->data.buffer_object = 0;
e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
ENTER_GL();
GL_EXTCALL(glDeleteBuffersARB(1, &vb->buffer_object));
vb->buffer_object = 0;
LEAVE_GL();
}
if (e->data.addr)
e->data.addr += e->stride * src_start_idx;
e = &stream_info.elements[i];
if (e->data.buffer_object)
{
struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
e->data.buffer_object = 0;
e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
ENTER_GL();
GL_EXTCALL(glDeleteBuffersARB(1, &vb->buffer_object));
vb->buffer_object = 0;
LEAVE_GL();
}
if (e->data.addr)
e->data.addr += e->stride * src_start_idx;
}
hr = process_vertices_strided(device, dst_idx, vertex_count,
......
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