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wine
wine-winehq
Commits
c885524c
Commit
c885524c
authored
Jul 18, 2022
by
Zebediah Figura
Committed by
Alexandre Julliard
Jul 27, 2022
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Plain Diff
d3d9: Correctly check for sysmem index buffers in d3d9_stateblock_Apply().
This fixes a regression introduced by
66f37aae
. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=53372
parent
90183850
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1 changed file
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5 additions
and
4 deletions
+5
-4
stateblock.c
dlls/d3d9/stateblock.c
+5
-4
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dlls/d3d9/stateblock.c
View file @
c885524c
...
@@ -113,9 +113,10 @@ static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
...
@@ -113,9 +113,10 @@ static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
static
HRESULT
WINAPI
d3d9_stateblock_Apply
(
IDirect3DStateBlock9
*
iface
)
static
HRESULT
WINAPI
d3d9_stateblock_Apply
(
IDirect3DStateBlock9
*
iface
)
{
{
struct
d3d9_stateblock
*
stateblock
=
impl_from_IDirect3DStateBlock9
(
iface
);
struct
d3d9_stateblock
*
stateblock
=
impl_from_IDirect3DStateBlock9
(
iface
);
struct
d3d9_vertexbuffer
*
vertex_buffer
;
struct
wined3d_texture
*
wined3d_texture
;
struct
wined3d_texture
*
wined3d_texture
;
struct
d3d9_indexbuffer
*
index_buffer
;
struct
wined3d_buffer
*
wined3d_buffer
;
struct
wined3d_buffer
*
wined3d_buffer
;
struct
d3d9_vertexbuffer
*
buffer
;
struct
d3d9_texture
*
texture
;
struct
d3d9_texture
*
texture
;
struct
d3d9_device
*
device
;
struct
d3d9_device
*
device
;
unsigned
int
i
;
unsigned
int
i
;
...
@@ -136,13 +137,13 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
...
@@ -136,13 +137,13 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
{
{
if
(
!
(
wined3d_buffer
=
device
->
stateblock_state
->
streams
[
i
].
buffer
))
if
(
!
(
wined3d_buffer
=
device
->
stateblock_state
->
streams
[
i
].
buffer
))
continue
;
continue
;
if
(
!
(
buffer
=
wined3d_buffer_get_parent
(
wined3d_buffer
)))
if
(
!
(
vertex_
buffer
=
wined3d_buffer_get_parent
(
wined3d_buffer
)))
continue
;
continue
;
if
(
buffer
->
draw_buffer
)
if
(
vertex_
buffer
->
draw_buffer
)
device
->
sysmem_vb
|=
1u
<<
i
;
device
->
sysmem_vb
|=
1u
<<
i
;
}
}
device
->
sysmem_ib
=
(
wined3d_buffer
=
device
->
stateblock_state
->
index_buffer
)
device
->
sysmem_ib
=
(
wined3d_buffer
=
device
->
stateblock_state
->
index_buffer
)
&&
(
buffer
=
wined3d_buffer_get_parent
(
wined3d_buffer
))
&&
buffer
->
draw_buffer
;
&&
(
index_buffer
=
wined3d_buffer_get_parent
(
wined3d_buffer
))
&&
index_buffer
->
sysmem
;
device
->
auto_mipmaps
=
0
;
device
->
auto_mipmaps
=
0
;
for
(
i
=
0
;
i
<
D3D9_MAX_TEXTURE_UNITS
;
++
i
)
for
(
i
=
0
;
i
<
D3D9_MAX_TEXTURE_UNITS
;
++
i
)
{
{
...
...
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