Commit c90c226c authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d8/tests: Expand tests for valid pools in UpdateTexture().

parent 4d81825f
......@@ -7019,6 +7019,150 @@ out:
DestroyWindow(window);
}
static void test_update_texture_pool(void)
{
static const struct
{
D3DPOOL pool;
DWORD usage;
}
tests[] =
{
{D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC},
{D3DPOOL_MANAGED, 0},
{D3DPOOL_SYSTEMMEM, 0},
{D3DPOOL_SCRATCH, 0},
};
unsigned int expect_colour, colour, i, j;
IDirect3DVolumeTexture8 *src_3d, *dst_3d;
IDirect3DTexture8 *src_2d, *dst_2d;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice8 *device;
D3DLOCKED_BOX locked_box;
IDirect3D8 *d3d8;
ULONG refcount;
D3DCAPS8 caps;
HWND window;
HRESULT hr;
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(hr == S_OK, "Failed to get caps, hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
for (j = 0; j < ARRAY_SIZE(tests); ++j)
{
winetest_push_context("Source test %u, destination test %u", i, j);
hr = IDirect3DDevice8_CreateTexture(device, 1, 1, 1,
tests[i].usage, D3DFMT_A8R8G8B8, tests[i].pool, &src_2d);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice8_CreateTexture(device, 1, 1, 1,
tests[j].usage, D3DFMT_A8R8G8B8, tests[j].pool, &dst_2d);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DTexture8_LockRect(src_2d, 0, &locked_rect, NULL, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
*((DWORD *)locked_rect.pBits) = 0x11223344;
hr = IDirect3DTexture8_UnlockRect(src_2d, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DTexture8_LockRect(dst_2d, 0, &locked_rect, NULL, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
*((DWORD *)locked_rect.pBits) = 0x44332211;
hr = IDirect3DTexture8_UnlockRect(dst_2d, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src_2d,
(IDirect3DBaseTexture8 *)dst_2d);
if (tests[i].pool == D3DPOOL_SYSTEMMEM && tests[j].pool == D3DPOOL_DEFAULT)
{
expect_colour = 0x11223344;
ok(hr == S_OK, "Got hr %#lx.\n", hr);
}
else
{
expect_colour = 0x44332211;
ok(hr == D3DERR_INVALIDCALL, "Got hr %#lx.\n", hr);
}
hr = IDirect3DTexture8_LockRect(dst_2d, 0, &locked_rect, NULL, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
colour = *((DWORD *)locked_rect.pBits);
ok(colour == expect_colour, "Expected colour %08x, got %08x.\n", expect_colour, colour);
hr = IDirect3DTexture8_UnlockRect(dst_2d, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
IDirect3DTexture8_Release(src_2d);
IDirect3DTexture8_Release(dst_2d);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
continue;
hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1,
tests[i].usage, D3DFMT_A8R8G8B8, tests[i].pool, &src_3d);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1,
tests[j].usage, D3DFMT_A8R8G8B8, tests[j].pool, &dst_3d);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DVolumeTexture8_LockBox(src_3d, 0, &locked_box, NULL, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
*((DWORD *)locked_box.pBits) = 0x11223344;
hr = IDirect3DVolumeTexture8_UnlockBox(src_3d, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DVolumeTexture8_LockBox(dst_3d, 0, &locked_box, NULL, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
*((DWORD *)locked_box.pBits) = 0x44332211;
hr = IDirect3DVolumeTexture8_UnlockBox(dst_3d, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src_3d,
(IDirect3DBaseTexture8 *)dst_3d);
if (tests[i].pool == D3DPOOL_SYSTEMMEM && tests[j].pool == D3DPOOL_DEFAULT)
{
expect_colour = 0x11223344;
ok(hr == S_OK, "Got hr %#lx.\n", hr);
}
else
{
expect_colour = 0x44332211;
ok(hr == D3DERR_INVALIDCALL, "Got hr %#lx.\n", hr);
}
hr = IDirect3DVolumeTexture8_LockBox(dst_3d, 0, &locked_box, NULL, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
colour = *((DWORD *)locked_box.pBits);
ok(colour == expect_colour, "Expected colour %08x, got %08x.\n", expect_colour, colour);
hr = IDirect3DVolumeTexture8_UnlockBox(dst_3d, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
IDirect3DVolumeTexture8_Release(src_3d);
IDirect3DVolumeTexture8_Release(dst_3d);
winetest_pop_context();
}
}
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %lu references left.\n", refcount);
IDirect3D8_Release(d3d8);
DestroyWindow(window);
}
static void test_update_volumetexture(void)
{
D3DADAPTER_IDENTIFIER8 identifier;
......@@ -7028,44 +7172,17 @@ static void test_update_volumetexture(void)
HRESULT hr;
IDirect3DVolumeTexture8 *src, *dst;
unsigned int i;
D3DLOCKED_BOX locked_box;
ULONG refcount;
D3DCAPS8 caps;
BOOL is_warp;
static const struct
{
D3DPOOL src_pool, dst_pool;
HRESULT hr;
}
tests[] =
{
{ D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
{ D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
{ D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK },
{ D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
{ D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
{ D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
{ D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
{ D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
{ D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
{ D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
{ D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
{ D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
{ D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
{ D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
{ D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
{ D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
};
static const struct
{
UINT src_size, dst_size;
UINT src_lvl, dst_lvl;
D3DFORMAT src_fmt, dst_fmt;
}
tests2[] =
tests[] =
{
{ 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
{ 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
......@@ -7093,62 +7210,21 @@ static void test_update_volumetexture(void)
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#lx.\n", hr);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
{
skip("Volume textures not supported, skipping test.\n");
goto out;
}
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage,
D3DFMT_A8R8G8B8, tests[i].src_pool, &src);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#lx.\n", hr);
hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage,
D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#lx.\n", hr);
hr = IDirect3DVolumeTexture8_LockBox(src, 0, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#lx.\n", hr);
*((DWORD *)locked_box.pBits) = 0x11223344;
hr = IDirect3DVolumeTexture8_UnlockBox(src, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#lx.\n", hr);
hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
ok(hr == tests[i].hr, "UpdateTexture returned %#lx, expected %#lx, src pool %#x, dst pool %#x.\n",
hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool);
if (SUCCEEDED(hr))
{
unsigned int content = *((unsigned int *)locked_box.pBits);
hr = IDirect3DVolumeTexture8_LockBox(dst, 0, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#lx.\n", hr);
ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content);
hr = IDirect3DVolumeTexture8_UnlockBox(dst, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#lx.\n", hr);
}
IDirect3DVolumeTexture8_Release(src);
IDirect3DVolumeTexture8_Release(dst);
}
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) || !(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
{
skip("Mipmapped volume maps not supported.\n");
goto out;
}
for (i = 0; i < ARRAY_SIZE(tests2); i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice8_CreateVolumeTexture(device,
tests2[i].src_size, tests2[i].src_size, tests2[i].src_size,
tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src);
tests[i].src_size, tests[i].src_size, tests[i].src_size,
tests[i].src_lvl, 0, tests[i].src_fmt, D3DPOOL_SYSTEMMEM, &src);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#lx, case %u.\n", hr, i);
hr = IDirect3DDevice8_CreateVolumeTexture(device,
tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size,
tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst);
tests[i].dst_size, tests[i].dst_size, tests[i].dst_size,
tests[i].dst_lvl, 0, tests[i].dst_fmt, D3DPOOL_DEFAULT, &dst);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#lx, case %u.\n", hr, i);
hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
......@@ -10856,6 +10932,7 @@ START_TEST(device)
test_pinned_buffers();
test_npot_textures();
test_volume_locking();
test_update_texture_pool();
test_update_volumetexture();
test_create_rt_ds_fail();
test_volume_blocks();
......
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