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wine
wine-winehq
Commits
c90c226c
Commit
c90c226c
authored
Jun 06, 2022
by
Zebediah Figura
Committed by
Alexandre Julliard
Aug 15, 2022
Browse files
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Plain Diff
d3d8/tests: Expand tests for valid pools in UpdateTexture().
parent
4d81825f
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Showing
1 changed file
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153 additions
and
76 deletions
+153
-76
device.c
dlls/d3d8/tests/device.c
+153
-76
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dlls/d3d8/tests/device.c
View file @
c90c226c
...
...
@@ -7019,6 +7019,150 @@ out:
DestroyWindow
(
window
);
}
static
void
test_update_texture_pool
(
void
)
{
static
const
struct
{
D3DPOOL
pool
;
DWORD
usage
;
}
tests
[]
=
{
{
D3DPOOL_DEFAULT
,
D3DUSAGE_DYNAMIC
},
{
D3DPOOL_MANAGED
,
0
},
{
D3DPOOL_SYSTEMMEM
,
0
},
{
D3DPOOL_SCRATCH
,
0
},
};
unsigned
int
expect_colour
,
colour
,
i
,
j
;
IDirect3DVolumeTexture8
*
src_3d
,
*
dst_3d
;
IDirect3DTexture8
*
src_2d
,
*
dst_2d
;
D3DLOCKED_RECT
locked_rect
;
IDirect3DDevice8
*
device
;
D3DLOCKED_BOX
locked_box
;
IDirect3D8
*
d3d8
;
ULONG
refcount
;
D3DCAPS8
caps
;
HWND
window
;
HRESULT
hr
;
window
=
create_window
();
d3d8
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
ok
(
!!
d3d8
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d8
,
window
,
NULL
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D8_Release
(
d3d8
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
hr
==
S_OK
,
"Failed to get caps, hr %#lx.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
tests
);
++
i
)
{
for
(
j
=
0
;
j
<
ARRAY_SIZE
(
tests
);
++
j
)
{
winetest_push_context
(
"Source test %u, destination test %u"
,
i
,
j
);
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
1
,
1
,
1
,
tests
[
i
].
usage
,
D3DFMT_A8R8G8B8
,
tests
[
i
].
pool
,
&
src_2d
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
1
,
1
,
1
,
tests
[
j
].
usage
,
D3DFMT_A8R8G8B8
,
tests
[
j
].
pool
,
&
dst_2d
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DTexture8_LockRect
(
src_2d
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
*
((
DWORD
*
)
locked_rect
.
pBits
)
=
0x11223344
;
hr
=
IDirect3DTexture8_UnlockRect
(
src_2d
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DTexture8_LockRect
(
dst_2d
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
*
((
DWORD
*
)
locked_rect
.
pBits
)
=
0x44332211
;
hr
=
IDirect3DTexture8_UnlockRect
(
dst_2d
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_UpdateTexture
(
device
,
(
IDirect3DBaseTexture8
*
)
src_2d
,
(
IDirect3DBaseTexture8
*
)
dst_2d
);
if
(
tests
[
i
].
pool
==
D3DPOOL_SYSTEMMEM
&&
tests
[
j
].
pool
==
D3DPOOL_DEFAULT
)
{
expect_colour
=
0x11223344
;
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
}
else
{
expect_colour
=
0x44332211
;
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got hr %#lx.
\n
"
,
hr
);
}
hr
=
IDirect3DTexture8_LockRect
(
dst_2d
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
colour
=
*
((
DWORD
*
)
locked_rect
.
pBits
);
ok
(
colour
==
expect_colour
,
"Expected colour %08x, got %08x.
\n
"
,
expect_colour
,
colour
);
hr
=
IDirect3DTexture8_UnlockRect
(
dst_2d
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
IDirect3DTexture8_Release
(
src_2d
);
IDirect3DTexture8_Release
(
dst_2d
);
if
(
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_VOLUMEMAP
))
continue
;
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
1
,
1
,
1
,
1
,
tests
[
i
].
usage
,
D3DFMT_A8R8G8B8
,
tests
[
i
].
pool
,
&
src_3d
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
1
,
1
,
1
,
1
,
tests
[
j
].
usage
,
D3DFMT_A8R8G8B8
,
tests
[
j
].
pool
,
&
dst_3d
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DVolumeTexture8_LockBox
(
src_3d
,
0
,
&
locked_box
,
NULL
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
*
((
DWORD
*
)
locked_box
.
pBits
)
=
0x11223344
;
hr
=
IDirect3DVolumeTexture8_UnlockBox
(
src_3d
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DVolumeTexture8_LockBox
(
dst_3d
,
0
,
&
locked_box
,
NULL
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
*
((
DWORD
*
)
locked_box
.
pBits
)
=
0x44332211
;
hr
=
IDirect3DVolumeTexture8_UnlockBox
(
dst_3d
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_UpdateTexture
(
device
,
(
IDirect3DBaseTexture8
*
)
src_3d
,
(
IDirect3DBaseTexture8
*
)
dst_3d
);
if
(
tests
[
i
].
pool
==
D3DPOOL_SYSTEMMEM
&&
tests
[
j
].
pool
==
D3DPOOL_DEFAULT
)
{
expect_colour
=
0x11223344
;
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
}
else
{
expect_colour
=
0x44332211
;
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got hr %#lx.
\n
"
,
hr
);
}
hr
=
IDirect3DVolumeTexture8_LockBox
(
dst_3d
,
0
,
&
locked_box
,
NULL
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
colour
=
*
((
DWORD
*
)
locked_box
.
pBits
);
ok
(
colour
==
expect_colour
,
"Expected colour %08x, got %08x.
\n
"
,
expect_colour
,
colour
);
hr
=
IDirect3DVolumeTexture8_UnlockBox
(
dst_3d
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
IDirect3DVolumeTexture8_Release
(
src_3d
);
IDirect3DVolumeTexture8_Release
(
dst_3d
);
winetest_pop_context
();
}
}
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %lu references left.
\n
"
,
refcount
);
IDirect3D8_Release
(
d3d8
);
DestroyWindow
(
window
);
}
static
void
test_update_volumetexture
(
void
)
{
D3DADAPTER_IDENTIFIER8
identifier
;
...
...
@@ -7028,44 +7172,17 @@ static void test_update_volumetexture(void)
HRESULT
hr
;
IDirect3DVolumeTexture8
*
src
,
*
dst
;
unsigned
int
i
;
D3DLOCKED_BOX
locked_box
;
ULONG
refcount
;
D3DCAPS8
caps
;
BOOL
is_warp
;
static
const
struct
{
D3DPOOL
src_pool
,
dst_pool
;
HRESULT
hr
;
}
tests
[]
=
{
{
D3DPOOL_DEFAULT
,
D3DPOOL_DEFAULT
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_MANAGED
,
D3DPOOL_DEFAULT
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SYSTEMMEM
,
D3DPOOL_DEFAULT
,
D3D_OK
},
{
D3DPOOL_SCRATCH
,
D3DPOOL_DEFAULT
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_DEFAULT
,
D3DPOOL_MANAGED
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_MANAGED
,
D3DPOOL_MANAGED
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SYSTEMMEM
,
D3DPOOL_MANAGED
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SCRATCH
,
D3DPOOL_MANAGED
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_DEFAULT
,
D3DPOOL_SYSTEMMEM
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_MANAGED
,
D3DPOOL_SYSTEMMEM
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SYSTEMMEM
,
D3DPOOL_SYSTEMMEM
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SCRATCH
,
D3DPOOL_SYSTEMMEM
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_DEFAULT
,
D3DPOOL_SCRATCH
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_MANAGED
,
D3DPOOL_SCRATCH
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SYSTEMMEM
,
D3DPOOL_SCRATCH
,
D3DERR_INVALIDCALL
},
{
D3DPOOL_SCRATCH
,
D3DPOOL_SCRATCH
,
D3DERR_INVALIDCALL
},
};
static
const
struct
{
UINT
src_size
,
dst_size
;
UINT
src_lvl
,
dst_lvl
;
D3DFORMAT
src_fmt
,
dst_fmt
;
}
tests
2
[]
=
tests
[]
=
{
{
8
,
8
,
0
,
0
,
D3DFMT_A8R8G8B8
,
D3DFMT_A8R8G8B8
},
{
8
,
8
,
4
,
4
,
D3DFMT_A8R8G8B8
,
D3DFMT_A8R8G8B8
},
...
...
@@ -7093,62 +7210,21 @@ static void test_update_volumetexture(void)
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get caps, hr %#lx.
\n
"
,
hr
);
if
(
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_VOLUMEMAP
))
{
skip
(
"Volume textures not supported, skipping test.
\n
"
);
goto
out
;
}
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
tests
);
i
++
)
{
DWORD
src_usage
=
tests
[
i
].
src_pool
==
D3DPOOL_DEFAULT
?
D3DUSAGE_DYNAMIC
:
0
;
DWORD
dst_usage
=
tests
[
i
].
dst_pool
==
D3DPOOL_DEFAULT
?
D3DUSAGE_DYNAMIC
:
0
;
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
1
,
1
,
1
,
1
,
src_usage
,
D3DFMT_A8R8G8B8
,
tests
[
i
].
src_pool
,
&
src
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
1
,
1
,
1
,
1
,
dst_usage
,
D3DFMT_A8R8G8B8
,
tests
[
i
].
dst_pool
,
&
dst
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DVolumeTexture8_LockBox
(
src
,
0
,
&
locked_box
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock volume texture, hr %#lx.
\n
"
,
hr
);
*
((
DWORD
*
)
locked_box
.
pBits
)
=
0x11223344
;
hr
=
IDirect3DVolumeTexture8_UnlockBox
(
src
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock volume texture, hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_UpdateTexture
(
device
,
(
IDirect3DBaseTexture8
*
)
src
,
(
IDirect3DBaseTexture8
*
)
dst
);
ok
(
hr
==
tests
[
i
].
hr
,
"UpdateTexture returned %#lx, expected %#lx, src pool %#x, dst pool %#x.
\n
"
,
hr
,
tests
[
i
].
hr
,
tests
[
i
].
src_pool
,
tests
[
i
].
dst_pool
);
if
(
SUCCEEDED
(
hr
))
{
unsigned
int
content
=
*
((
unsigned
int
*
)
locked_box
.
pBits
);
hr
=
IDirect3DVolumeTexture8_LockBox
(
dst
,
0
,
&
locked_box
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock volume texture, hr %#lx.
\n
"
,
hr
);
ok
(
content
==
0x11223344
,
"Dest texture contained %#x, expected 0x11223344.
\n
"
,
content
);
hr
=
IDirect3DVolumeTexture8_UnlockBox
(
dst
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock volume texture, hr %#lx.
\n
"
,
hr
);
}
IDirect3DVolumeTexture8_Release
(
src
);
IDirect3DVolumeTexture8_Release
(
dst
);
}
if
(
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_MIPVOLUMEMAP
))
if
(
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_VOLUMEMAP
)
||
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_MIPVOLUMEMAP
))
{
skip
(
"Mipmapped volume maps not supported.
\n
"
);
goto
out
;
}
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
tests
2
);
i
++
)
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
tests
);
++
i
)
{
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
tests
2
[
i
].
src_size
,
tests2
[
i
].
src_size
,
tests2
[
i
].
src_size
,
tests
2
[
i
].
src_lvl
,
0
,
tests2
[
i
].
src_fmt
,
D3DPOOL_SYSTEMMEM
,
&
src
);
tests
[
i
].
src_size
,
tests
[
i
].
src_size
,
tests
[
i
].
src_size
,
tests
[
i
].
src_lvl
,
0
,
tests
[
i
].
src_fmt
,
D3DPOOL_SYSTEMMEM
,
&
src
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#lx, case %u.
\n
"
,
hr
,
i
);
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
tests
2
[
i
].
dst_size
,
tests2
[
i
].
dst_size
,
tests2
[
i
].
dst_size
,
tests
2
[
i
].
dst_lvl
,
0
,
tests2
[
i
].
dst_fmt
,
D3DPOOL_DEFAULT
,
&
dst
);
tests
[
i
].
dst_size
,
tests
[
i
].
dst_size
,
tests
[
i
].
dst_size
,
tests
[
i
].
dst_lvl
,
0
,
tests
[
i
].
dst_fmt
,
D3DPOOL_DEFAULT
,
&
dst
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#lx, case %u.
\n
"
,
hr
,
i
);
hr
=
IDirect3DDevice8_UpdateTexture
(
device
,
(
IDirect3DBaseTexture8
*
)
src
,
(
IDirect3DBaseTexture8
*
)
dst
);
...
...
@@ -10856,6 +10932,7 @@ START_TEST(device)
test_pinned_buffers
();
test_npot_textures
();
test_volume_locking
();
test_update_texture_pool
();
test_update_volumetexture
();
test_create_rt_ds_fail
();
test_volume_blocks
();
...
...
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