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wine
wine-winehq
Commits
c9c622f0
Commit
c9c622f0
authored
Oct 05, 2015
by
Stefan Dösinger
Committed by
Alexandre Julliard
Oct 06, 2015
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Plain Diff
d3d8/tests: Port test_flip to d3d8.
Signed-off-by:
Stefan Dösinger
<
stefan@codeweavers.com
>
parent
178d0030
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visual.c
dlls/d3d8/tests/visual.c
+145
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dlls/d3d8/tests/visual.c
View file @
c9c622f0
...
...
@@ -114,6 +114,38 @@ out:
return
ret
;
}
static
D3DCOLOR
get_surface_color
(
IDirect3DSurface8
*
surface
,
UINT
x
,
UINT
y
)
{
DWORD
color
;
HRESULT
hr
;
D3DSURFACE_DESC
desc
;
RECT
rectToLock
=
{
x
,
y
,
x
+
1
,
y
+
1
};
D3DLOCKED_RECT
lockedRect
;
hr
=
IDirect3DSurface8_GetDesc
(
surface
,
&
desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get surface description, hr=%#x.
\n
"
,
hr
);
hr
=
IDirect3DSurface8_LockRect
(
surface
,
&
lockedRect
,
&
rectToLock
,
D3DLOCK_READONLY
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock surface, hr=%#x.
\n
"
,
hr
);
switch
(
desc
.
Format
)
{
case
D3DFMT_A8R8G8B8
:
color
=
((
D3DCOLOR
*
)
lockedRect
.
pBits
)[
0
];
break
;
default:
trace
(
"Error: unknown surface format: %u.
\n
"
,
desc
.
Format
);
color
=
0xdeadbeef
;
break
;
}
hr
=
IDirect3DSurface8_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock surface, hr=%#x.
\n
"
,
hr
);
return
color
;
}
static
IDirect3DDevice8
*
create_device
(
IDirect3D8
*
d3d
,
HWND
device_window
,
HWND
focus_window
,
BOOL
windowed
)
{
D3DPRESENT_PARAMETERS
present_parameters
=
{
0
};
...
...
@@ -7885,6 +7917,118 @@ done:
DestroyWindow
(
window
);
}
static
void
test_flip
(
void
)
{
IDirect3DDevice8
*
device
;
IDirect3D8
*
d3d
;
ULONG
refcount
;
HWND
window
;
HRESULT
hr
;
IDirect3DSurface8
*
back_buffers
[
3
],
*
test_surface
;
unsigned
int
i
;
D3DCOLOR
color
;
D3DPRESENT_PARAMETERS
present_parameters
=
{
0
};
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
present_parameters
.
BackBufferWidth
=
640
;
present_parameters
.
BackBufferHeight
=
480
;
present_parameters
.
BackBufferFormat
=
D3DFMT_A8R8G8B8
;
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
present_parameters
.
hDeviceWindow
=
window
;
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
BackBufferCount
=
3
;
present_parameters
.
Flags
=
D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
;
hr
=
IDirect3D8_CreateDevice
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
window
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
if
(
!
device
)
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
return
;
}
for
(
i
=
0
;
i
<
sizeof
(
back_buffers
)
/
sizeof
(
*
back_buffers
);
++
i
)
{
hr
=
IDirect3DDevice8_GetBackBuffer
(
device
,
i
,
D3DBACKBUFFER_TYPE_MONO
,
&
back_buffers
[
i
]);
ok
(
SUCCEEDED
(
hr
),
"Failed to get back buffer, hr %#x.
\n
"
,
hr
);
}
hr
=
IDirect3DDevice8_GetRenderTarget
(
device
,
&
test_surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
ok
(
test_surface
==
back_buffers
[
0
],
"Expected render target %p, got %p.
\n
"
,
back_buffers
[
0
],
test_surface
);
IDirect3DSurface8_Release
(
test_surface
);
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
back_buffers
[
0
],
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff0000
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
back_buffers
[
1
],
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff00ff00
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
back_buffers
[
2
],
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff0000ff
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
/* Render target is unmodified. */
hr
=
IDirect3DDevice8_GetRenderTarget
(
device
,
&
test_surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
ok
(
test_surface
==
back_buffers
[
2
],
"Expected render target %p, got %p.
\n
"
,
back_buffers
[
2
],
test_surface
);
IDirect3DSurface8_Release
(
test_surface
);
/* Backbuffer surface pointers are unmodified */
for
(
i
=
0
;
i
<
sizeof
(
back_buffers
)
/
sizeof
(
*
back_buffers
);
++
i
)
{
hr
=
IDirect3DDevice8_GetBackBuffer
(
device
,
i
,
D3DBACKBUFFER_TYPE_MONO
,
&
test_surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get back buffer, hr %#x.
\n
"
,
hr
);
ok
(
test_surface
==
back_buffers
[
i
],
"Expected back buffer %u = %p, got %p.
\n
"
,
i
,
back_buffers
[
i
],
test_surface
);
IDirect3DSurface8_Release
(
test_surface
);
}
/* Contents were changed. */
color
=
get_surface_color
(
back_buffers
[
0
],
1
,
1
);
todo_wine
ok
(
color
==
0xff00ff00
,
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
back_buffers
[
1
],
1
,
1
);
todo_wine
ok
(
color
==
0xff0000ff
,
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff808080
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
back_buffers
[
0
],
1
,
1
);
todo_wine
ok
(
color
==
0xff0000ff
,
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
back_buffers
[
1
],
1
,
1
);
todo_wine
ok
(
color
==
0xff808080
,
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
back_buffers
[
0
],
1
,
1
);
todo_wine
ok
(
color
==
0xff808080
,
"Got unexpected color 0x%08x.
\n
"
,
color
);
for
(
i
=
0
;
i
<
sizeof
(
back_buffers
)
/
sizeof
(
*
back_buffers
);
++
i
)
IDirect3DSurface8_Release
(
back_buffers
[
i
]);
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
}
START_TEST
(
visual
)
{
D3DADAPTER_IDENTIFIER8
identifier
;
...
...
@@ -7946,4 +8090,5 @@ START_TEST(visual)
test_texcoordindex
();
test_vshader_input
();
test_fixed_function_fvf
();
test_flip
();
}
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