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wine
wine-winehq
Commits
ca0d92f3
Commit
ca0d92f3
authored
Jul 30, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 08, 2007
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wined3d: Remove link collection from vertexdeclaration.c.
parent
2d15cb8b
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vertexdeclaration.c
dlls/wined3d/vertexdeclaration.c
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dlls/wined3d/vertexdeclaration.c
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ca0d92f3
...
...
@@ -26,38 +26,6 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_decl
);
/**
* DirectX9 SDK download
* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
*
* Exploring D3DX
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
*
* Using Vertex Shaders
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
*
* Dx9 New
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
*
* Dx9 Shaders
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
*
* Dx9 D3DX
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
*
* FVF
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
*
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
* http://developer.nvidia.com/view.asp?IO=vstovp
*
* NVIDIA: Memory Management with VAR
* http://developer.nvidia.com/view.asp?IO=var_memory_management
*/
static
void
dump_wined3dvertexelement
(
const
WINED3DVERTEXELEMENT
*
element
)
{
TRACE
(
" Stream: %d
\n
"
,
element
->
Stream
);
TRACE
(
" Offset: %d
\n
"
,
element
->
Offset
);
...
...
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