Commit cb8f26be authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw/tests: Remove some error checking from ProcessVerticesTest().

parent 73354ef9
......@@ -459,8 +459,9 @@ static void ProcessVerticesTest(void)
struct vec4 *out;
struct vec3 *out2;
struct vec3 *in;
HRESULT rc;
D3DVIEWPORT7 vp;
HRESULT hr;
D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0,
0.0, -1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
......@@ -482,13 +483,8 @@ static void ProcessVerticesTest(void)
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 16;
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufSrc)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
......@@ -496,13 +492,8 @@ static void ProcessVerticesTest(void)
desc.dwFVF = D3DFVF_XYZRHW;
desc.dwNumVertices = 16;
/* Msdn says that the last parameter must be 0 - check that */
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufDest1)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
......@@ -510,37 +501,25 @@ static void ProcessVerticesTest(void)
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 16;
/* Msdn says that the last parameter must be 0 - check that */
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufDest2)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!in) goto out;
/* Check basic transformation */
in[0].x = 0.0;
in[0].y = 0.0;
in[0].z = 0.0;
in[1].x = 1.0;
in[1].y = 1.0;
in[1].z = 1.0;
in[2].x = -1.0;
in[2].y = -1.0;
in[2].z = 0.5;
in[3].x = 0.5;
in[3].y = -0.5;
in[3].z = 0.25;
rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **)&in, NULL);
ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr);
in[0].x = 0.0f;
in[0].y = 0.0f;
in[0].z = 0.0f;
in[1].x = 1.0f;
in[1].y = 1.0f;
in[1].z = 1.0f;
in[2].x = -1.0f;
in[2].y = -1.0f;
in[2].z = 0.5f;
in[3].x = 0.5f;
in[3].y = -0.5f;
in[3].z = 0.25f;
hr = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwX = 64;
......@@ -549,20 +528,16 @@ static void ProcessVerticesTest(void)
vp.dwHeight = 128;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(SUCCEEDED(rc), "Failed to set viewport, hr %#x.\n", rc);
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
/* Check the results */
hr = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **)&out, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
ok(compare_vec4(&out[0], +1.280e+2f, +1.280e+2f, +0.000e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
out[0].x, out[0].y, out[0].z, out[0].w);
......@@ -575,27 +550,23 @@ static void ProcessVerticesTest(void)
ok(compare_vec4(&out[3], +1.600e+2f, +1.600e+2f, +2.500e-1f, +1.000e+0f, 4096),
"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
out[3].x, out[3].y, out[3].z, out[3].w);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
out = NULL;
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out2) goto out;
hr = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **)&out2, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
/* Small thing without much practical meaning, but I stumbled upon it,
* so let's check for it: If the output vertex buffer has to RHW value,
* The RHW value of the last vertex is written into the next vertex
*/
* The RHW value of the last vertex is written into the next vertex. */
ok(compare_vec3(&out2[4], +1.000e+0f, +0.000e+0f, +0.000e+0f, 4096),
"Got unexpected vertex 4 {%.8e, %.8e, %.8e}.\n",
out2[4].x, out2[4].y, out2[4].z);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
out = NULL;
/* Try a more complicated viewport, same vertices */
/* Try a more complicated viewport, same vertices. */
memset(&vp, 0, sizeof(vp));
vp.dwX = 10;
vp.dwY = 5;
......@@ -603,18 +574,15 @@ static void ProcessVerticesTest(void)
vp.dwHeight = 130;
vp.dvMinZ = -2.0;
vp.dvMaxZ = 4.0;
rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc);
hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
/* Process again */
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
/* Check the results */
hr = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
ok(compare_vec4(&out[0], +1.330e+2f, +7.000e+1f, -2.000e+0f, +1.000e+0f, 4096),
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
out[0].x, out[0].y, out[0].z, out[0].w);
......@@ -627,30 +595,23 @@ static void ProcessVerticesTest(void)
ok(compare_vec4(&out[3], +1.945e+2f, +1.025e+2f, -5.000e-1f, +1.000e+0f, 4096),
"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
out[3].x, out[3].y, out[3].z, out[3].w);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
out = NULL;
/* Play with some matrices. */
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
/* Check the results */
hr = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
ok(compare_vec4(&out[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096),
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
out[0].x, out[0].y, out[0].z, out[0].w);
......@@ -663,12 +624,10 @@ static void ProcessVerticesTest(void)
ok(compare_vec4(&out[3], +2.560e+2f, +8.182e+1f, -3.091e+0f, +3.636e-1f, 4096),
"Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
out[3].x, out[3].y, out[3].z, out[3].w);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
hr = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
out = NULL;
out:
IDirect3DVertexBuffer7_Release(lpVBufSrc);
IDirect3DVertexBuffer7_Release(lpVBufDest1);
IDirect3DVertexBuffer7_Release(lpVBufDest2);
......
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