Commit cbaa17d3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Assume the buffer has a buffer object in buffer_add_dirty_area().

parent 4eb39ec5
......@@ -34,11 +34,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */
#define VB_RESETFULLCONVS 20 /* Reset full conversion counts after that number of draws */
static void buffer_add_dirty_area(struct wined3d_buffer *buffer, UINT offset, UINT size)
static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, UINT offset, UINT size)
{
if (!buffer->buffer_object)
return;
if (!offset && !size)
goto invalidate_all;
......@@ -188,7 +185,7 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, const struc
if (This->flags & WINED3D_BUFFER_DOUBLEBUFFER)
{
buffer_add_dirty_area(This, 0, 0);
buffer_invalidate_bo_range(This, 0, 0);
}
else
{
......@@ -808,7 +805,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
/* The declaration changed, reload the whole buffer. */
WARN("Reloading buffer because of a vertex declaration change.\n");
buffer_add_dirty_area(buffer, 0, 0);
buffer_invalidate_bo_range(buffer, 0, 0);
/* Avoid unfenced updates, we might overwrite more areas of the buffer than the application
* cleared for unsynchronized updates
......@@ -990,19 +987,19 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags);
flags = buffer_sanitize_flags(buffer, flags);
/* DISCARD invalidates the entire buffer, regardless of the specified
* offset and size. Some applications also depend on the entire buffer
* being uploaded in that case. Two such applications are Port Royale
* and Darkstar One. */
if (flags & WINED3D_MAP_DISCARD)
buffer_add_dirty_area(buffer, 0, 0);
else if (!(flags & WINED3D_MAP_READONLY))
buffer_add_dirty_area(buffer, offset, size);
count = ++buffer->resource.map_count;
if (buffer->buffer_object)
{
/* DISCARD invalidates the entire buffer, regardless of the specified
* offset and size. Some applications also depend on the entire buffer
* being uploaded in that case. Two such applications are Port Royale
* and Darkstar One. */
if (flags & WINED3D_MAP_DISCARD)
buffer_invalidate_bo_range(buffer, 0, 0);
else if (!(flags & WINED3D_MAP_READONLY))
buffer_invalidate_bo_range(buffer, offset, size);
if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
{
if (count == 1)
......
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