Commit cbc009b8 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Also check errors returned by ddraw_create_gdi_swapchain() in CreateSurface().

parent 19da825b
......@@ -3209,49 +3209,57 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
return hr;
}
/* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
* But attach the d3ddevice only if the currently created surface was
* a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
* The only case I can think of where this doesn't apply is when a
* 2D app was configured by the user to run with OpenGL and it didn't create
* the render target as first surface. In this case the render target creation
* will cause the 3D init. */
if (DefaultSurfaceType == SURFACE_OPENGL && !ddraw->d3d_initialized
&& desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE))
if (!ddraw->d3d_initialized && desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE))
{
HRESULT hr = WINED3D_OK;
/* If the implementation is OpenGL and there's no d3ddevice, attach a
* d3ddevice. But attach the d3ddevice only if the currently created
* surface was a primary surface (2D app in 3D mode) or a 3DDEVICE
* surface (3D app). The only case I can think of where this doesn't
* apply is when a 2D app was configured by the user to run with
* OpenGL and it didn't create the render target as first surface. In
* this case the render target creation will cause the 3D init. */
if (DefaultSurfaceType == SURFACE_OPENGL)
{
IDirectDrawSurfaceImpl *target = object, *surface;
struct list *entry;
/* Search for the primary to use as render target */
/* Search for the primary to use as render target. */
LIST_FOR_EACH(entry, &ddraw->surface_list)
{
surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
(DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
if ((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
== (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
{
/* found */
TRACE("Using primary %p as render target.\n", target);
target = surface;
TRACE("Using primary %p as render target\n", target);
break;
}
}
TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
TRACE("Attaching a D3DDevice, rendertarget = %p.\n", target);
hr = ddraw_attach_d3d_device(ddraw, target);
if (hr != D3D_OK)
}
else if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
hr = ddraw_create_gdi_swapchain(ddraw, object);
}
if (FAILED(hr))
{
IDirectDrawSurfaceImpl *release_surf;
ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
ERR("Failed to create swapchain, hr %#x.\n", hr);
*Surf = NULL;
/* The before created surface structures are in an incomplete state here.
* WineD3D holds the reference on the IParents, and it released them on the failure
* already. So the regular release method implementation would fail on the attempt
* to destroy either the IParents or the swapchain. So free the surface here.
* The surface structure here is a list, not a tree, because onscreen targets
* cannot be cube textures
*/
while(object)
/* The earlier created surface structures are in an incomplete
* state here. Wined3d holds the reference on the parents, and it
* released them on the failure already. So the regular release
* method implementation would fail on the attempt to destroy
* either the parents or the swapchain. So free the surface here.
* The surface structure here is a list, not a tree, because
* onscreen targets cannot be cube textures. */
while (object)
{
release_surf = object;
object = object->complex_array[0];
......@@ -3261,10 +3269,6 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
return hr;
}
}
else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
ddraw_create_gdi_swapchain(ddraw, object);
}
/* Create a WineD3DTexture if a texture was requested */
if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
......
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