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wine
wine-winehq
Commits
cc80f1fd
Commit
cc80f1fd
authored
Jun 10, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
Jun 11, 2015
Browse files
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Plain Diff
ddraw/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
parent
db1bee5b
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Showing
2 changed files
with
386 additions
and
0 deletions
+386
-0
ddraw4.c
dlls/ddraw/tests/ddraw4.c
+183
-0
ddraw7.c
dlls/ddraw/tests/ddraw7.c
+203
-0
No files found.
dlls/ddraw/tests/ddraw4.c
View file @
cc80f1fd
...
...
@@ -9373,6 +9373,188 @@ done:
DestroyWindow
(
window
);
}
static
void
test_texcoordindex
(
void
)
{
static
struct
{
struct
vec3
pos
;
struct
vec2
texcoord1
;
struct
vec2
texcoord2
;
struct
vec2
texcoord3
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
}},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
}},
{{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
}},
};
static
const
DWORD
fvf
=
D3DFVF_XYZ
|
D3DFVF_TEX3
;
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
IDirect3DDevice3
*
device
;
IDirect3D3
*
d3d
;
IDirectDraw4
*
ddraw
;
IDirectDrawSurface4
*
rt
;
IDirect3DViewport3
*
viewport
;
HWND
window
;
HRESULT
hr
;
IDirectDrawSurface4
*
surface1
,
*
surface2
;
IDirect3DTexture2
*
texture1
,
*
texture2
;
DDSURFACEDESC2
surface_desc
;
ULONG
refcount
;
D3DCOLOR
color
;
DWORD
*
ptr
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice3_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get Direct3D7 interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D3_QueryInterface
(
d3d
,
&
IID_IDirectDraw4
,
(
void
**
)
&
ddraw
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get DirectDraw4 interface, hr %#x.
\n
"
,
hr
);
IDirect3D3_Release
(
d3d
);
hr
=
IDirect3DDevice3_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
surface_desc
.
dwWidth
=
2
;
surface_desc
.
dwHeight
=
2
;
U4
(
surface_desc
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
surface_desc
).
ddpfPixelFormat
);
U4
(
surface_desc
).
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface1
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
hr
=
IDirectDrawSurface4_Lock
(
surface1
,
0
,
&
surface_desc
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock surface, hr %#x.
\n
"
,
hr
);
ptr
=
surface_desc
.
lpSurface
;
ptr
[
0
]
=
0xff000000
;
ptr
[
1
]
=
0xff00ff00
;
ptr
+=
surface_desc
.
lPitch
/
sizeof
(
*
ptr
);
ptr
[
0
]
=
0xff0000ff
;
ptr
[
1
]
=
0xff00ffff
;
hr
=
IDirectDrawSurface4_Unlock
(
surface1
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock surface, hr %#x.
\n
"
,
hr
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
hr
=
IDirectDrawSurface4_Lock
(
surface2
,
0
,
&
surface_desc
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock surface, hr %#x.
\n
"
,
hr
);
ptr
=
surface_desc
.
lpSurface
;
ptr
[
0
]
=
0xff000000
;
ptr
[
1
]
=
0xff0000ff
;
ptr
+=
surface_desc
.
lPitch
/
sizeof
(
*
ptr
);
ptr
[
0
]
=
0xffff0000
;
ptr
[
1
]
=
0xffff00ff
;
hr
=
IDirectDrawSurface4_Unlock
(
surface2
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock surface, hr %#x.
\n
"
,
hr
);
viewport
=
create_viewport
(
device
,
0
,
0
,
640
,
480
);
hr
=
IDirect3DDevice3_SetCurrentViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set current viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface4_QueryInterface
(
surface1
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface4_QueryInterface
(
surface2
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
texture1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
1
,
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_SELECTARG1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTextureStageState
(
device
,
1
,
D3DTSS_COLOROP
,
D3DTOP_ADD
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTextureStageState
(
device
,
1
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTextureStageState
(
device
,
1
,
D3DTSS_COLORARG2
,
D3DTA_CURRENT
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTextureStageState
(
device
,
2
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTextureStageState
(
device
,
0
,
D3DTSS_TEXCOORDINDEX
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texcoord index, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXCOORDINDEX
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texcoord index, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_ZENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable z-buffering, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
,
0xffffff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
fvf
,
quad
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
160
,
120
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
120
);
ok
(
compare_color
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
160
,
360
);
ok
(
compare_color
(
color
,
0x00ff0000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
360
);
ok
(
compare_color
(
color
,
0x00ffffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
/* D3DTSS_TEXTURETRANSFORMFLAGS was introduced in D3D7, can't test it here. */
hr
=
IDirect3DDevice3_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXCOORDINDEX
,
2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texcoord index, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
,
0xffffff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
fvf
,
quad
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
160
,
120
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
120
);
ok
(
compare_color
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
160
,
360
);
ok
(
compare_color
(
color
,
0x00ff00ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
480
,
360
);
ok
(
compare_color
(
color
,
0x00ffff00
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
IDirectDrawSurface7_Release
(
texture1
);
IDirectDrawSurface7_Release
(
texture2
);
IDirectDrawSurface7_Release
(
rt
);
IDirectDraw_Release
(
ddraw
);
refcount
=
IDirect3DDevice3_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
DestroyWindow
(
window
);
}
START_TEST
(
ddraw4
)
{
IDirectDraw4
*
ddraw
;
...
...
@@ -9455,4 +9637,5 @@ START_TEST(ddraw4)
test_surface_desc_lock
();
test_signed_formats
();
test_color_fill
();
test_texcoordindex
();
}
dlls/ddraw/tests/ddraw7.c
View file @
cc80f1fd
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