d3d11: Ensure sampler max_lod is >= min_lod.
A maximum level of detail smaller than the minimum is poorly defined in OpenGL
and D3D, and disallowed by Vulkan. Found by the Vulkan validation layers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Showing
Please
register
or
sign in
to comment