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wine
wine-winehq
Commits
ccf2ff70
Commit
ccf2ff70
authored
Jun 17, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 20, 2011
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d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource.
parent
ffb58ed4
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1 changed file
with
9 additions
and
3 deletions
+9
-3
cubetexture.c
dlls/d3d8/cubetexture.c
+9
-3
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dlls/d3d8/cubetexture.c
View file @
ccf2ff70
...
...
@@ -109,13 +109,15 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeText
REFGUID
refguid
,
const
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DCubeTexture8Impl
*
This
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
wined3d_texture_set_private_data
(
This
->
wined3d_texture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
resource
=
wined3d_texture_get_resource
(
This
->
wined3d_texture
);
hr
=
wined3d_resource_set_private_data
(
resource
,
refguid
,
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -125,13 +127,15 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeText
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DCubeTexture8Impl
*
This
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
wined3d_texture_get_private_data
(
This
->
wined3d_texture
,
refguid
,
pData
,
pSizeOfData
);
resource
=
wined3d_texture_get_resource
(
This
->
wined3d_texture
);
hr
=
wined3d_resource_get_private_data
(
resource
,
refguid
,
pData
,
pSizeOfData
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -141,12 +145,14 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTex
REFGUID
refguid
)
{
IDirect3DCubeTexture8Impl
*
This
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
wined3d_texture_free_private_data
(
This
->
wined3d_texture
,
refguid
);
resource
=
wined3d_texture_get_resource
(
This
->
wined3d_texture
);
hr
=
wined3d_resource_free_private_data
(
resource
,
refguid
);
wined3d_mutex_unlock
();
return
hr
;
...
...
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