Commit cd5f8f78 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Fix resinfo for multisample textures.

parent dec8b87c
......@@ -5894,15 +5894,28 @@ static void shader_glsl_bufinfo(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, ", %u)%s);\n", resource_info->stride, dst_swizzle);
}
static BOOL is_multisampled(enum wined3d_shader_resource_type resource_type)
{
return resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
|| resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY;
}
static BOOL is_mipmapped(enum wined3d_shader_resource_type resource_type)
{
return resource_type != WINED3D_SHADER_RESOURCE_BUFFER && !is_multisampled(resource_type);
}
static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
{
const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
enum wined3d_shader_resource_type resource_type;
enum wined3d_shader_register_type reg_type;
unsigned int resource_idx, bind_idx, i;
enum wined3d_data_type dst_data_type;
struct glsl_src_param lod_param;
BOOL supports_mipmaps;
char dst_swizzle[6];
DWORD write_mask;
......@@ -5912,9 +5925,6 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
else if (ins->flags)
FIXME("Unhandled flags %#x.\n", ins->flags);
write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &ins->dst[0], dst_data_type);
shader_glsl_get_swizzle(&ins->src[1], FALSE, write_mask, dst_swizzle);
reg_type = ins->src[1].reg.type;
resource_idx = ins->src[1].reg.idx[0].offset;
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &lod_param);
......@@ -5933,46 +5943,55 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
if (resource_type >= ARRAY_SIZE(resource_type_info))
{
ERR("Unexpected resource type %#x.\n", resource_type);
resource_type = WINED3D_SHADER_RESOURCE_TEXTURE_2D;
return;
}
write_mask = shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0], dst_data_type);
shader_glsl_get_swizzle(&ins->src[1], FALSE, write_mask, dst_swizzle);
if (dst_data_type == WINED3D_DATA_UINT)
shader_addline(ins->ctx->buffer, "uvec4(");
shader_addline(buffer, "uvec4(");
else
shader_addline(ins->ctx->buffer, "vec4(");
shader_addline(buffer, "vec4(");
if (reg_type == WINED3DSPR_RESOURCE)
{
shader_addline(ins->ctx->buffer, "textureSize(%s_sampler%u, %s), ",
shader_glsl_get_prefix(version->type), bind_idx, lod_param.param_str);
shader_addline(buffer, "textureSize(%s_sampler%u",
shader_glsl_get_prefix(version->type), bind_idx);
}
else
{
shader_addline(buffer, "imageSize(%s_image%u",
shader_glsl_get_prefix(version->type), bind_idx);
}
for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
shader_addline(ins->ctx->buffer, "0, ");
supports_mipmaps = is_mipmapped(resource_type) && reg_type != WINED3DSPR_UAV;
if (supports_mipmaps)
shader_addline(buffer, ", %s", lod_param.param_str);
shader_addline(buffer, "), ");
for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
shader_addline(buffer, "0, ");
if (supports_mipmaps)
{
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
{
shader_addline(ins->ctx->buffer, "textureQueryLevels(%s_sampler%u)",
shader_addline(buffer, "textureQueryLevels(%s_sampler%u)",
shader_glsl_get_prefix(version->type), bind_idx);
}
else
{
FIXME("textureQueryLevels is not supported, returning 1 mipmap level.\n");
shader_addline(ins->ctx->buffer, "1");
FIXME("textureQueryLevels is not supported, returning 1 level.\n");
shader_addline(buffer, "1");
}
}
else
{
shader_addline(ins->ctx->buffer, "imageSize(%s_image%u), ",
shader_glsl_get_prefix(version->type), bind_idx);
for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
shader_addline(ins->ctx->buffer, "0, ");
/* For UAVs the returned miplevel count is always 1. */
shader_addline(ins->ctx->buffer, "1");
shader_addline(buffer, "1");
}
shader_addline(ins->ctx->buffer, ")%s);\n", dst_swizzle);
shader_addline(buffer, ")%s);\n", dst_swizzle);
}
static void shader_glsl_ld(const struct wined3d_shader_instruction *ins)
......@@ -5982,7 +6001,7 @@ static void shader_glsl_ld(const struct wined3d_shader_instruction *ins)
unsigned int resource_idx, sampler_idx, sampler_bind_idx;
struct glsl_sample_function sample_function;
DWORD flags = WINED3D_GLSL_SAMPLE_LOAD;
BOOL has_lod_param, multisample;
BOOL has_lod_param;
if (wined3d_shader_instruction_has_texel_offset(ins))
flags |= WINED3D_GLSL_SAMPLE_OFFSET;
......@@ -5995,16 +6014,13 @@ static void shader_glsl_ld(const struct wined3d_shader_instruction *ins)
ERR("Invalid resource index %u.\n", resource_idx);
return;
}
multisample = reg_maps->resource_info[resource_idx].type == WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
|| reg_maps->resource_info[resource_idx].type == WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY;
has_lod_param = reg_maps->resource_info[resource_idx].type != WINED3D_SHADER_RESOURCE_BUFFER
&& !multisample;
has_lod_param = is_mipmapped(reg_maps->resource_info[resource_idx].type);
shader_glsl_get_sample_function(ins->ctx, resource_idx, sampler_idx, flags, &sample_function);
shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
sampler_bind_idx = shader_glsl_find_sampler(&reg_maps->sampler_map, resource_idx, sampler_idx);
if (multisample)
if (is_multisampled(reg_maps->resource_info[resource_idx].type))
{
shader_glsl_add_src_param(ins, &ins->src[2], WINED3DSP_WRITEMASK_0, &sample_param);
shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, ins->src[1].swizzle,
......
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