Commit cda78c01 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Move G16R16/R16G16F conversion to the formats table.

parent d8619de7
......@@ -2134,7 +2134,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
{
BOOL colorkey_active = need_alpha_ck && (This->CKeyFlags & WINEDDSD_CKSRCBLT);
IWineD3DDeviceImpl *device = This->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
BOOL blit_supported = FALSE;
RECT rect = {0, 0, This->pow2Width, This->pow2Height};
......@@ -2233,17 +2232,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
desc->conv_byte_count = 2;
break;
case WINED3DFMT_R16G16_UNORM:
*convert = CONVERT_G16R16;
desc->conv_byte_count = 6;
break;
case WINED3DFMT_R16G16_FLOAT:
if (gl_info->supported[ARB_TEXTURE_RG]) break;
*convert = CONVERT_R16G16F;
desc->conv_byte_count = 6;
break;
default:
break;
}
......@@ -2505,31 +2493,6 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
break;
}
case CONVERT_G16R16:
case CONVERT_R16G16F:
{
unsigned int x, y;
const WORD *Source;
WORD *Dest;
for(y = 0; y < height; y++) {
Source = (const WORD *)(src + y * pitch);
Dest = (WORD *) (dst + y * outpitch);
for (x = 0; x < width; x++ ) {
WORD green = (*Source++);
WORD red = (*Source++);
Dest[0] = green;
Dest[1] = red;
/* Strictly speaking not correct for R16G16F, but it doesn't matter because the
* shader overwrites it anyway
*/
Dest[2] = 0xffff;
Dest += 3;
}
}
break;
}
default:
ERR("Unsupported conversion type %#x.\n", convert);
}
......
......@@ -417,6 +417,32 @@ static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT wi
}
}
static void convert_r16g16(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
{
unsigned int x, y;
const WORD *Source;
WORD *Dest;
UINT outpitch = (pitch * 3)/2;
for(y = 0; y < height; y++)
{
Source = (const WORD *)(src + y * pitch);
Dest = (WORD *) (dst + y * outpitch);
for (x = 0; x < width; x++ )
{
WORD green = (*Source++);
WORD red = (*Source++);
Dest[0] = green;
Dest[1] = red;
/* Strictly speaking not correct for R16G16F, but it doesn't matter because the
* shader overwrites it anyway
*/
Dest[2] = 0xffff;
Dest += 3;
}
}
}
static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
{
unsigned int x, y;
......@@ -582,9 +608,9 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
GL_RGB, GL_HALF_FLOAT_ARB, 0,
GL_RGB, GL_HALF_FLOAT_ARB, 6,
WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_FLOAT, NULL},
ARB_TEXTURE_FLOAT, &convert_r16g16},
{WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0,
GL_RG, GL_HALF_FLOAT_ARB, 0,
WINED3DFMT_FLAG_RENDERTARGET,
......@@ -656,9 +682,9 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
GL_RGB, GL_UNSIGNED_SHORT, 0,
GL_RGB, GL_UNSIGNED_SHORT, 6,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE, NULL},
WINED3D_GL_EXT_NONE, &convert_r16g16},
{WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment