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wine
wine-winehq
Commits
cf2315bd
Commit
cf2315bd
authored
Apr 02, 2010
by
Christian Costa
Committed by
Alexandre Julliard
Apr 02, 2010
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d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests.
parent
89aaf74f
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5 changed files
with
355 additions
and
1 deletion
+355
-1
Makefile.in
dlls/d3dx9_36/Makefile.in
+1
-0
d3dx9_36.spec
dlls/d3dx9_36/d3dx9_36.spec
+1
-1
line.c
dlls/d3dx9_36/line.c
+276
-0
Makefile.in
dlls/d3dx9_36/tests/Makefile.in
+1
-0
line.c
dlls/d3dx9_36/tests/line.c
+76
-0
No files found.
dlls/d3dx9_36/Makefile.in
View file @
cf2315bd
...
...
@@ -15,6 +15,7 @@ C_SRCS = \
d3dx9_36_main.c
\
effect.c
\
font.c
\
line.c
\
math.c
\
mesh.c
\
shader.c
\
...
...
dlls/d3dx9_36/d3dx9_36.spec
View file @
cf2315bd
...
...
@@ -69,7 +69,7 @@
@ stub D3DXCreateFragmentLinker
@ stub D3DXCreateFragmentLinkerEx
@ stub D3DXCreateKeyframedAnimationSet
@ st
ub D3DXCreateLine
@ st
dcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stub D3DXCreateMesh
@ stub D3DXCreateMeshFVF
...
...
dlls/d3dx9_36/line.c
0 → 100644
View file @
cf2315bd
/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3dx
);
static
const
struct
ID3DXLineVtbl
ID3DXLine_Vtbl
;
typedef
struct
ID3DXLineImpl
{
const
ID3DXLineVtbl
*
lpVtbl
;
LONG
ref
;
}
ID3DXLineImpl
;
/*** IUnknown methods ***/
static
HRESULT
WINAPI
ID3DXLineImpl_QueryInterface
(
ID3DXLine
*
iface
,
REFIID
riid
,
LPVOID
*
object
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
TRACE
(
"(%p)->(%s, %p)
\n
"
,
This
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_ID3DXLine
))
{
ID3DXLine_AddRef
(
iface
);
*
object
=
This
;
return
S_OK
;
}
ERR
(
"Interface %s not found
\n
"
,
debugstr_guid
(
riid
));
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
ID3DXLineImpl_AddRef
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
TRACE
(
"(%p)->(): AddRef from %u
\n
"
,
This
,
This
->
ref
);
return
InterlockedIncrement
(
&
This
->
ref
);
}
static
ULONG
WINAPI
ID3DXLineImpl_Release
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p)->(): Release from %u
\n
"
,
This
,
ref
+
1
);
if
(
!
ref
)
HeapFree
(
GetProcessHeap
(),
0
,
This
);
return
ref
;
}
/*** ID3DXLine methods ***/
static
HRESULT
WINAPI
ID3DXLineImpl_GetDevice
(
ID3DXLine
*
iface
,
LPDIRECT3DDEVICE9
*
device
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(%p): stub
\n
"
,
This
,
device
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_Begin
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(): stub
\n
"
,
This
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_Draw
(
ID3DXLine
*
iface
,
CONST
D3DXVECTOR2
*
vertexlist
,
DWORD
vertexlistcount
,
D3DCOLOR
color
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(%p, %u, %#x): stub
\n
"
,
This
,
vertexlist
,
vertexlistcount
,
color
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_DrawTransform
(
ID3DXLine
*
iface
,
CONST
D3DXVECTOR3
*
vertexlist
,
DWORD
vertexlistcount
,
CONST
D3DXMATRIX
*
transform
,
D3DCOLOR
color
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(%p, %u, %p, %#x): stub
\n
"
,
This
,
vertexlist
,
vertexlistcount
,
transform
,
color
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_SetPattern
(
ID3DXLine
*
iface
,
DWORD
pattern
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(%#x): stub
\n
"
,
This
,
pattern
);
return
E_NOTIMPL
;
}
static
DWORD
WINAPI
ID3DXLineImpl_GetPattern
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(): stub
\n
"
,
This
);
return
0xFFFFFFFF
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_SetPatternScale
(
ID3DXLine
*
iface
,
FLOAT
scale
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(%f): stub
\n
"
,
This
,
scale
);
return
E_NOTIMPL
;
}
static
FLOAT
WINAPI
ID3DXLineImpl_GetPatternScale
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(): stub
\n
"
,
This
);
return
1
.
0
f
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_SetWidth
(
ID3DXLine
*
iface
,
FLOAT
width
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(%f): stub
\n
"
,
This
,
width
);
return
E_NOTIMPL
;
}
static
FLOAT
WINAPI
ID3DXLineImpl_GetWidth
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(): stub
\n
"
,
This
);
return
1
.
0
f
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_SetAntialias
(
ID3DXLine
*
iface
,
BOOL
antialias
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(%u): stub
\n
"
,
This
,
antialias
);
return
E_NOTIMPL
;
}
static
BOOL
WINAPI
ID3DXLineImpl_GetAntialias
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(): stub
\n
"
,
This
);
return
FALSE
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_SetGLLines
(
ID3DXLine
*
iface
,
BOOL
gl_lines
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(%u): stub
\n
"
,
This
,
gl_lines
);
return
E_NOTIMPL
;
}
static
BOOL
WINAPI
ID3DXLineImpl_GetGLLines
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(): stub
\n
"
,
This
);
return
FALSE
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_End
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(): stub
\n
"
,
This
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_OnLostDevice
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(): stub
\n
"
,
This
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXLineImpl_OnResetDevice
(
ID3DXLine
*
iface
)
{
ID3DXLineImpl
*
This
=
(
ID3DXLineImpl
*
)
iface
;
FIXME
(
"(%p)->(): stub
\n
"
,
This
);
return
E_NOTIMPL
;
}
static
const
struct
ID3DXLineVtbl
ID3DXLine_Vtbl
=
{
/*** IUnknown methods ***/
ID3DXLineImpl_QueryInterface
,
ID3DXLineImpl_AddRef
,
ID3DXLineImpl_Release
,
/*** ID3DXLine methods ***/
ID3DXLineImpl_GetDevice
,
ID3DXLineImpl_Begin
,
ID3DXLineImpl_Draw
,
ID3DXLineImpl_DrawTransform
,
ID3DXLineImpl_SetPattern
,
ID3DXLineImpl_GetPattern
,
ID3DXLineImpl_SetPatternScale
,
ID3DXLineImpl_GetPatternScale
,
ID3DXLineImpl_SetWidth
,
ID3DXLineImpl_GetWidth
,
ID3DXLineImpl_SetAntialias
,
ID3DXLineImpl_GetAntialias
,
ID3DXLineImpl_SetGLLines
,
ID3DXLineImpl_GetGLLines
,
ID3DXLineImpl_End
,
ID3DXLineImpl_OnLostDevice
,
ID3DXLineImpl_OnResetDevice
};
HRESULT
WINAPI
D3DXCreateLine
(
LPDIRECT3DDEVICE9
device
,
LPD3DXLINE
*
line
)
{
ID3DXLineImpl
*
object
;
TRACE
(
"(%p, %p)
\n
"
,
device
,
line
);
if
(
!
device
||
!
line
)
return
D3DERR_INVALIDCALL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
ID3DXLineImpl
));
if
(
!
object
)
{
ERR
(
"Out of memory
\n
"
);
return
E_OUTOFMEMORY
;
}
object
->
lpVtbl
=
&
ID3DXLine_Vtbl
;
object
->
ref
=
1
;
*
line
=
(
LPD3DXLINE
)
object
;
return
D3D_OK
;
}
dlls/d3dx9_36/tests/Makefile.in
View file @
cf2315bd
...
...
@@ -9,6 +9,7 @@ C_SRCS = \
asm.c
\
core.c
\
effect.c
\
line.c
\
math.c
\
mesh.c
\
shader.c
\
...
...
dlls/d3dx9_36/tests/line.c
0 → 100644
View file @
cf2315bd
/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/test.h"
#include "d3dx9.h"
static
void
test_create_line
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
LPD3DXLINE
line
=
NULL
;
hr
=
D3DXCreateLine
(
NULL
,
&
line
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got result %x, expected %x (D3D_INVALIDCALL)
\n
"
,
hr
,
D3DERR_INVALIDCALL
);
hr
=
D3DXCreateLine
(
device
,
NULL
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got result %x, expected %x (D3D_INVALIDCALL)
\n
"
,
hr
,
D3DERR_INVALIDCALL
);
hr
=
D3DXCreateLine
(
device
,
&
line
);
ok
(
hr
==
D3D_OK
,
"Got result %x, expected 0 (D3D_OK)
\n
"
,
hr
);
if
(
line
)
ID3DXLine_Release
(
line
);
}
START_TEST
(
line
)
{
HWND
wnd
;
IDirect3D9
*
d3d
;
IDirect3DDevice9
*
device
;
D3DPRESENT_PARAMETERS
d3dpp
;
HRESULT
hr
;
wnd
=
CreateWindow
(
"static"
,
"d3dx9_test"
,
0
,
0
,
0
,
0
,
0
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
if
(
!
wnd
)
{
skip
(
"Couldn't create application window
\n
"
);
return
;
}
if
(
!
d3d
)
{
skip
(
"Couldn't create IDirect3D9 object
\n
"
);
DestroyWindow
(
wnd
);
return
;
}
ZeroMemory
(
&
d3dpp
,
sizeof
(
d3dpp
));
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
hr
=
IDirect3D9_CreateDevice
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
wnd
,
D3DCREATE_MIXED_VERTEXPROCESSING
,
&
d3dpp
,
&
device
);
if
(
FAILED
(
hr
))
{
skip
(
"Failed to create IDirect3DDevice9 object %#x
\n
"
,
hr
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
wnd
);
return
;
}
test_create_line
(
device
);
IDirect3DDevice9_Release
(
device
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
wnd
);
}
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