Commit cf891b04 authored by Aric Stewart's avatar Aric Stewart Committed by Alexandre Julliard

gdi32: Fix Tategaki rotation.

Tategaki does not ignore orientation rotation, instead it always rotates affect glyphs by 90 degrees inside their cell.
parent 6bab3afc
......@@ -5923,6 +5923,7 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
double widthRatio = 1.0;
FT_Matrix transMat = identityMat;
FT_Matrix transMatUnrotated;
FT_Matrix transMatTategaki;
BOOL needsTransform = FALSE;
BOOL tategaki = (font->name[0] == '@');
UINT original_index;
......@@ -6015,10 +6016,23 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
/* Rotation transform */
transMatUnrotated = transMat;
if(font->orientation && !tategaki) {
transMatTategaki = transMat;
if(font->orientation || tategaki) {
FT_Matrix rotationMat;
FT_Matrix taterotationMat;
FT_Vector vecAngle;
angle = FT_FixedFromFloat((double)font->orientation / 10.0);
double orient = font->orientation / 10.0;
double tate_orient = 0.f;
if (tategaki)
tate_orient = ((font->orientation+900)%3600)/10.0;
else
tate_orient = font->orientation/10.0;
if (orient)
{
angle = FT_FixedFromFloat(orient);
pFT_Vector_Unit(&vecAngle, angle);
rotationMat.xx = vecAngle.x;
rotationMat.xy = -vecAngle.y;
......@@ -6026,6 +6040,19 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
rotationMat.yy = rotationMat.xx;
pFT_Matrix_Multiply(&rotationMat, &transMat);
}
if (tate_orient)
{
angle = FT_FixedFromFloat(tate_orient);
pFT_Vector_Unit(&vecAngle, angle);
taterotationMat.xx = vecAngle.x;
taterotationMat.xy = -vecAngle.y;
taterotationMat.yx = -taterotationMat.xy;
taterotationMat.yy = taterotationMat.xx;
pFT_Matrix_Multiply(&taterotationMat, &transMatTategaki);
}
needsTransform = TRUE;
}
......@@ -6039,6 +6066,7 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
worldMat.yy = FT_FixedFromFloat(font->font_desc.matrix.eM22);
pFT_Matrix_Multiply(&worldMat, &transMat);
pFT_Matrix_Multiply(&worldMat, &transMatUnrotated);
pFT_Matrix_Multiply(&worldMat, &transMatTategaki);
needsTransform = TRUE;
}
......@@ -6052,6 +6080,7 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
extraMat.yy = FT_FixedFromFIXED(lpmat->eM22);
pFT_Matrix_Multiply(&extraMat, &transMat);
pFT_Matrix_Multiply(&extraMat, &transMatUnrotated);
pFT_Matrix_Multiply(&extraMat, &transMatTategaki);
needsTransform = TRUE;
}
......@@ -6117,7 +6146,7 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
vec.x = metrics.horiBearingX + xc * metrics.width;
vec.y = metrics.horiBearingY - yc * metrics.height;
TRACE("Vec %ld,%ld\n", vec.x, vec.y);
pFT_Vector_Transform(&vec, &transMat);
pFT_Vector_Transform(&vec, &transMatTategaki);
if(xc == 0 && yc == 0) {
left = right = vec.x;
top = bottom = vec.y;
......@@ -6224,7 +6253,7 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
ft_bitmap.buffer = buf;
if(needsTransform)
pFT_Outline_Transform(&ft_face->glyph->outline, &transMat);
pFT_Outline_Transform(&ft_face->glyph->outline, &transMatTategaki);
pFT_Outline_Translate(&ft_face->glyph->outline, -left, -bottom );
......@@ -6280,7 +6309,7 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
ft_bitmap.buffer = buf;
if(needsTransform)
pFT_Outline_Transform(&ft_face->glyph->outline, &transMat);
pFT_Outline_Transform(&ft_face->glyph->outline, &transMatTategaki);
pFT_Outline_Translate(&ft_face->glyph->outline, -left, -bottom );
......@@ -6385,7 +6414,7 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
rgb = (format == WINE_GGO_HRGB_BITMAP || format == WINE_GGO_VRGB_BITMAP);
if ( needsTransform )
pFT_Outline_Transform (&ft_face->glyph->outline, &transMat);
pFT_Outline_Transform (&ft_face->glyph->outline, &transMatTategaki);
if ( pFT_Library_SetLcdFilter )
pFT_Library_SetLcdFilter( library, lcdfilter );
......@@ -6484,7 +6513,7 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format,
if(buflen == 0) buf = NULL;
if (needsTransform && buf) {
pFT_Outline_Transform(outline, &transMat);
pFT_Outline_Transform(outline, &transMatTategaki);
}
for(contour = 0; contour < outline->n_contours; contour++) {
......
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