Commit cf899ac2 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.

parent dafaae77
......@@ -914,7 +914,7 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi
wined3d_private_store_init(&texture->private_store);
texture->desc = *desc;
wined3d_desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
wined3d_desc.multisample_quality = 0;
......
......@@ -254,7 +254,7 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
break;
case D3DRTYPE_VOLUMETEXTURE:
wined3d_rtype = WINED3D_RTYPE_VOLUME_TEXTURE;
wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
break;
case D3DRTYPE_CUBETEXTURE:
......
......@@ -1246,7 +1246,7 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
d3d8_resource_init(&texture->resource);
list_init(&texture->rtv_list);
desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
......
......@@ -270,7 +270,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
break;
case D3DRTYPE_VOLUMETEXTURE:
wined3d_rtype = WINED3D_RTYPE_VOLUME_TEXTURE;
wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
break;
case D3DRTYPE_CUBETEXTURE:
......
......@@ -1386,7 +1386,7 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
d3d9_resource_init(&texture->resource);
list_init(&texture->rtv_list);
desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
......
......@@ -3676,7 +3676,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
break;
}
case WINED3D_RTYPE_VOLUME_TEXTURE:
case WINED3D_RTYPE_TEXTURE_3D:
{
for (i = 0; i < level_count; ++i)
{
......@@ -4971,7 +4971,7 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
break;
case WINED3D_RTYPE_TEXTURE_2D:
case WINED3D_RTYPE_VOLUME_TEXTURE:
case WINED3D_RTYPE_TEXTURE_3D:
for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
{
struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
......
......@@ -4662,7 +4662,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
}
break;
case WINED3D_RTYPE_VOLUME_TEXTURE:
case WINED3D_RTYPE_TEXTURE_3D:
case WINED3D_RTYPE_VOLUME:
format_flags |= WINED3DFMT_FLAG_TEXTURE;
allowed_usage = WINED3DUSAGE_DYNAMIC
......
......@@ -93,12 +93,12 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
}
resource_types[] =
{
{WINED3D_RTYPE_BUFFER, 0, WINED3D_GL_RES_TYPE_BUFFER},
{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_2D},
{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_RECT},
{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_RB},
{WINED3D_RTYPE_TEXTURE_2D, WINED3DUSAGE_LEGACY_CUBEMAP, WINED3D_GL_RES_TYPE_TEX_CUBE},
{WINED3D_RTYPE_VOLUME_TEXTURE, 0, WINED3D_GL_RES_TYPE_TEX_3D},
{WINED3D_RTYPE_BUFFER, 0, WINED3D_GL_RES_TYPE_BUFFER},
{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_2D},
{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_RECT},
{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_RB},
{WINED3D_RTYPE_TEXTURE_2D, WINED3DUSAGE_LEGACY_CUBEMAP, WINED3D_GL_RES_TYPE_TEX_CUBE},
{WINED3D_RTYPE_TEXTURE_3D, 0, WINED3D_GL_RES_TYPE_TEX_3D},
};
resource_check_usage(usage);
......
......@@ -53,7 +53,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
if ((desc->format == WINED3DFMT_DXT1 || desc->format == WINED3DFMT_DXT2 || desc->format == WINED3DFMT_DXT3
|| desc->format == WINED3DFMT_DXT4 || desc->format == WINED3DFMT_DXT5)
&& !(format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
&& desc->resource_type != WINED3D_RTYPE_VOLUME_TEXTURE && !once++)
&& desc->resource_type != WINED3D_RTYPE_TEXTURE_3D && !once++)
ERR_(winediag)("The application tried to create a DXTn texture, but the driver does not support them.\n");
WARN("Failed to initialize resource, returning %#x\n", hr);
......@@ -610,9 +610,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
return WINED3DERR_INVALIDCALL;
}
if (texture->resource.type == WINED3D_RTYPE_VOLUME_TEXTURE)
if (texture->resource.type == WINED3D_RTYPE_TEXTURE_3D)
{
WARN("Not supported on volume textures.\n");
WARN("Not supported on 3D textures.\n");
return WINED3DERR_INVALIDCALL;
}
......@@ -1457,7 +1457,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
hr = texture_init(object, desc, level_count, surface_flags, device, parent, parent_ops);
break;
case WINED3D_RTYPE_VOLUME_TEXTURE:
case WINED3D_RTYPE_TEXTURE_3D:
hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops);
break;
......
......@@ -3205,9 +3205,9 @@ const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type)
#define WINED3D_TO_STR(x) case x: return #x
WINED3D_TO_STR(WINED3D_RTYPE_SURFACE);
WINED3D_TO_STR(WINED3D_RTYPE_VOLUME);
WINED3D_TO_STR(WINED3D_RTYPE_VOLUME_TEXTURE);
WINED3D_TO_STR(WINED3D_RTYPE_BUFFER);
WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D);
WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D);
#undef WINED3D_TO_STR
default:
FIXME("Unrecognized resource type %#x.\n", resource_type);
......
......@@ -657,9 +657,9 @@ enum wined3d_resource_type
{
WINED3D_RTYPE_SURFACE = 1,
WINED3D_RTYPE_VOLUME = 2,
WINED3D_RTYPE_VOLUME_TEXTURE = 3,
WINED3D_RTYPE_BUFFER = 4,
WINED3D_RTYPE_TEXTURE_2D = 5,
WINED3D_RTYPE_BUFFER = 3,
WINED3D_RTYPE_TEXTURE_2D = 4,
WINED3D_RTYPE_TEXTURE_3D = 5,
};
enum wined3d_pool
......
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