Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
cf8ccb86
Commit
cf8ccb86
authored
Mar 31, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 01, 2016
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
be34aaa7
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
4 deletions
+2
-4
device.c
dlls/wined3d/device.c
+2
-4
No files found.
dlls/wined3d/device.c
View file @
cf8ccb86
...
...
@@ -3666,10 +3666,8 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
{
for
(
j
=
0
;
j
<
level_count
;
++
j
)
{
src_surface
=
surface_from_resource
(
wined3d_texture_get_sub_resource
(
src_texture
,
i
*
src_levels
+
j
+
src_skip_levels
));
dst_surface
=
surface_from_resource
(
wined3d_texture_get_sub_resource
(
dst_texture
,
i
*
dst_levels
+
j
));
src_surface
=
src_texture
->
sub_resources
[
i
*
src_levels
+
j
+
src_skip_levels
].
u
.
surface
;
dst_surface
=
dst_texture
->
sub_resources
[
i
*
dst_levels
+
j
].
u
.
surface
;
if
(
FAILED
(
hr
=
surface_upload_from_surface
(
dst_surface
,
NULL
,
src_surface
,
NULL
)))
{
WARN
(
"Failed to update surface, hr %#x.
\n
"
,
hr
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment