Commit d0dfcde4 authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

Updated OpenGL documentation.

parent 044acd0e
......@@ -95,7 +95,91 @@ and to run Wine with the '--desktop' option.
III How it all works
====================
(to be done later)
The core OpenGL function calls are the same between Windows and
Linux. So what is the difficulty to support it in Wine ? Well, there
is two different problems :
- the interface to the windowing system is different for each
OS. It's called 'GLX' for Linux (well, for X Window) and 'wgl' for
Windows. Thus, one need first to emulate one (wgl) with the other
(GLX).
- the calling convention between Windows (the 'Pascal' convention or
'stdcall') is different from the one used on Linux (the 'C'
convention or 'cdecl'). This means that each call to an OpenGL
function must be 'translated' and cannot be used directly by the
Windows program.
Add to this some braindead programs (using GL calls without setting-up
a context or deleting three time the same context) and you have still
some work to do :-)
III.1 The Windowing system integration
--------------------------------------
This integration is done at two levels :
- at GDI level for all pixel format selection routines (ie choosing
if one wants a depth / alpha buffer, the size of these buffers,
...) and to do the 'page flipping' in double buffer mode. This is
implemented in 'graphics/x11drv/opengl.c' (all these functions are
part of Wine's graphic driver function pointer table and thus could
be reimplented if ever Wine works on another Windowing system than
X).
- in the OpenGL32.DLL itself for all other functionalities (context
creation / deletion, querying of extension functions, ...). This is
done in 'dlls/opengl32/wgl.c'.
III.2 The thunks
----------------
The thunks are the Wine code that does the calling convention
translation and they are auto-generated by a Perl script. In Wine's
CVS tree, these thunks are already generated for you. Now, if you want
to do it yourself, there is how it all works....
The script is located in dlls/opengl32 and is called 'make_opengl'. It
requires Perl5 to work and takes two arguments :
- the first is the path to the OpenGL registry. Now, you will all ask
'but what is the OpenGL registry ?' :-) Well, it's part of the
OpenGL sample implementation source tree from SGI (more
informations at this URL : http://oss.sgi.com/projects/ogl-sample/).
To summarize, these files contains human-readable but easily parsed
informations on ALL OpenGL core functions and ALL registered
extensions (for example the prototype, the OpenGL version, ...).
- the second is the OpenGL version to 'simulate'. This fixes the list
of functions that the Windows application can link directly to
without having to query them from the OpenGL driver. Windows is
based, for now, on OpenGL 1.1, but the thunks that are in the CVS
tree are generated for OpenGL 1.2.
This option can have three values '1.0', '1.1' and '1.2'.
This script generates three files :
- opengl32.spec gives Wine's linker the signature of all function in
the OpenGL32.DLL library so that the application can link
them. Only 'core' functions are listed here.
- opengl_norm.c contains all the thunks for the 'core'
functions. Your OpenGL library must provide ALL the function used
in this file as these are not queried at run time.
- opengl_ext.c contains all the functions that are not part of the
'core' functions. Contrary to the thunks in opengl_norm.c, these
functions do not depend at all on what your libGL provides.
In fact, before using one of these thunks, the Windows program
first needs to 'query' the function pointer. At this point, the
corresponding thunk is useless. But as we first query the same
function in libGL and store the returned function pointer in the
thunk, the latter becomes functional.
......@@ -155,6 +239,32 @@ If you have this, run with --debugmsg +opengl and send me
(lionel.ulmer@free.fr) the TRACE.
IV.5 libopengl32.so is built but it is still not working
--------------------------------------------------------
This may be caused by some missing functions required by opengl_norm.c
but that your Linux OpenGL library does not provide.
To check for this, do the following steps :
- create a dummy .c file :
int main(void) {
return 0;
}
- try to compile it by linking both libwine and libopengl32 (this
command line supposes that you installed the Wine libraries in
/usr/local/lib, YMMV) :
gcc dummy.c -L/usr/local/lib -lwine -lopengl32
- if it works, the problem is somewhere else (and you can send me an
email). If not, you could re-generate the thunk files for OpenGL
1.1 for example (and send me your OpenGL version so that this
problem can be detected at configure time).
Lionel Ulmer (lionel.ulmer@free.fr)
last modification : 2000/06/12
Lionel Ulmer (lionel.ulmer@free.fr)
last modification : 2000/06/13
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