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wine
wine-winehq
Commits
d12793a2
Commit
d12793a2
authored
Nov 27, 2007
by
Stefan Leichter
Committed by
Alexandre Julliard
Nov 28, 2007
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d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation.
parent
704c3992
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3 changed files
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3 additions
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3 deletions
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-3
math.c
dlls/d3dx8/math.c
+1
-1
d3dx8math.h
include/d3dx8math.h
+1
-1
d3dx9math.h
include/d3dx9math.h
+1
-1
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dlls/d3dx8/math.c
View file @
d12793a2
...
...
@@ -480,7 +480,7 @@ D3DXMATRIX* WINAPI D3DXMatrixShadow(D3DXMATRIX *pout, CONST D3DXVECTOR4 *plight,
return
pout
;
}
D3DXMATRIX
*
D3DXMatrixTransformation
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pscalingcenter
,
CONST
D3DXQUATERNION
*
pscalingrotation
,
CONST
D3DXVECTOR3
*
pscaling
,
CONST
D3DXVECTOR3
*
protationcenter
,
CONST
D3DXQUATERNION
*
protation
,
CONST
D3DXVECTOR3
*
ptranslation
)
D3DXMATRIX
*
WINAPI
D3DXMatrixTransformation
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pscalingcenter
,
CONST
D3DXQUATERNION
*
pscalingrotation
,
CONST
D3DXVECTOR3
*
pscaling
,
CONST
D3DXVECTOR3
*
protationcenter
,
CONST
D3DXQUATERNION
*
protation
,
CONST
D3DXVECTOR3
*
ptranslation
)
{
D3DXMATRIX
m1
,
m2
,
m3
,
m4
,
m5
,
m6
,
m7
,
p1
,
p2
,
p3
,
p4
,
p5
;
D3DXQUATERNION
prc
;
...
...
include/d3dx8math.h
View file @
d12793a2
...
...
@@ -293,7 +293,7 @@ D3DXMATRIX* WINAPI D3DXMatrixRotationYawPitchRoll(D3DXMATRIX *pout, FLOAT yaw, F
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationZ
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixScaling
(
D3DXMATRIX
*
pout
,
FLOAT
sx
,
FLOAT
sy
,
FLOAT
sz
);
D3DXMATRIX
*
WINAPI
D3DXMatrixShadow
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR4
*
plight
,
CONST
D3DXPLANE
*
pPlane
);
D3DXMATRIX
*
D3DXMatrixTransformation
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pscalingcenter
,
CONST
D3DXQUATERNION
*
pscalingrotation
,
CONST
D3DXVECTOR3
*
pscaling
,
CONST
D3DXVECTOR3
*
protationcenter
,
CONST
D3DXQUATERNION
*
protation
,
CONST
D3DXVECTOR3
*
ptranslation
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTransformation
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pscalingcenter
,
CONST
D3DXQUATERNION
*
pscalingrotation
,
CONST
D3DXVECTOR3
*
pscaling
,
CONST
D3DXVECTOR3
*
protationcenter
,
CONST
D3DXQUATERNION
*
protation
,
CONST
D3DXVECTOR3
*
ptranslation
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranslation
(
D3DXMATRIX
*
pout
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranspose
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm
);
...
...
include/d3dx9math.h
View file @
d12793a2
...
...
@@ -293,7 +293,7 @@ D3DXMATRIX* WINAPI D3DXMatrixRotationYawPitchRoll(D3DXMATRIX *pout, FLOAT yaw, F
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationZ
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixScaling
(
D3DXMATRIX
*
pout
,
FLOAT
sx
,
FLOAT
sy
,
FLOAT
sz
);
D3DXMATRIX
*
WINAPI
D3DXMatrixShadow
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR4
*
plight
,
CONST
D3DXPLANE
*
pPlane
);
D3DXMATRIX
*
D3DXMatrixTransformation
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pscalingcenter
,
CONST
D3DXQUATERNION
*
pscalingrotation
,
CONST
D3DXVECTOR3
*
pscaling
,
CONST
D3DXVECTOR3
*
protationcenter
,
CONST
D3DXQUATERNION
*
protation
,
CONST
D3DXVECTOR3
*
ptranslation
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTransformation
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pscalingcenter
,
CONST
D3DXQUATERNION
*
pscalingrotation
,
CONST
D3DXVECTOR3
*
pscaling
,
CONST
D3DXVECTOR3
*
protationcenter
,
CONST
D3DXQUATERNION
*
protation
,
CONST
D3DXVECTOR3
*
ptranslation
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranslation
(
D3DXMATRIX
*
pout
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranspose
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm
);
...
...
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