Commit d1bf6e7e authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

windows.gaming.input: Implement IRacingWheelStatics interface for RacingWheel.

parent 9f5dc12a
......@@ -24,9 +24,42 @@
WINE_DEFAULT_DEBUG_CHANNEL(input);
static CRITICAL_SECTION racing_wheel_cs;
static CRITICAL_SECTION_DEBUG racing_wheel_cs_debug =
{
0, 0, &racing_wheel_cs,
{ &racing_wheel_cs_debug.ProcessLocksList, &racing_wheel_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": racing_wheel_cs") }
};
static CRITICAL_SECTION racing_wheel_cs = { &racing_wheel_cs_debug, -1, 0, 0, 0, 0 };
static IVector_RacingWheel *racing_wheels;
static struct list racing_wheel_added_handlers = LIST_INIT( racing_wheel_added_handlers );
static struct list racing_wheel_removed_handlers = LIST_INIT( racing_wheel_removed_handlers );
static HRESULT init_racing_wheels(void)
{
static const struct vector_iids iids =
{
.vector = &IID_IVector_RacingWheel,
.view = &IID_IVectorView_RacingWheel,
.iterable = &IID_IIterable_RacingWheel,
.iterator = &IID_IIterator_RacingWheel,
};
HRESULT hr;
EnterCriticalSection( &racing_wheel_cs );
if (racing_wheels) hr = S_OK;
else hr = vector_create( &iids, (void **)&racing_wheels );
LeaveCriticalSection( &racing_wheel_cs );
return hr;
}
struct racing_wheel_statics
{
IActivationFactory IActivationFactory_iface;
IRacingWheelStatics IRacingWheelStatics_iface;
LONG ref;
};
......@@ -50,6 +83,12 @@ static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID
return S_OK;
}
if (IsEqualGUID( iid, &IID_IRacingWheelStatics ))
{
IInspectable_AddRef( (*out = &impl->IRacingWheelStatics_iface) );
return S_OK;
}
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
......@@ -108,9 +147,70 @@ static const struct IActivationFactoryVtbl factory_vtbl =
factory_ActivateInstance,
};
DEFINE_IINSPECTABLE( statics, IRacingWheelStatics, struct racing_wheel_statics, IActivationFactory_iface )
static HRESULT WINAPI statics_add_RacingWheelAdded( IRacingWheelStatics *iface, IEventHandler_RacingWheel *handler,
EventRegistrationToken *token )
{
TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
if (!handler) return E_INVALIDARG;
return event_handlers_append( &racing_wheel_added_handlers, (IEventHandler_IInspectable *)handler, token );
}
static HRESULT WINAPI statics_remove_RacingWheelAdded( IRacingWheelStatics *iface, EventRegistrationToken token )
{
TRACE( "iface %p, token %#I64x.\n", iface, token.value );
return event_handlers_remove( &racing_wheel_added_handlers, &token );
}
static HRESULT WINAPI statics_add_RacingWheelRemoved( IRacingWheelStatics *iface, IEventHandler_RacingWheel *handler,
EventRegistrationToken *token )
{
TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
if (!handler) return E_INVALIDARG;
return event_handlers_append( &racing_wheel_removed_handlers, (IEventHandler_IInspectable *)handler, token );
}
static HRESULT WINAPI statics_remove_RacingWheelRemoved( IRacingWheelStatics *iface, EventRegistrationToken token )
{
TRACE( "iface %p, token %#I64x.\n", iface, token.value );
return event_handlers_remove( &racing_wheel_removed_handlers, &token );
}
static HRESULT WINAPI statics_get_RacingWheels( IRacingWheelStatics *iface, IVectorView_RacingWheel **value )
{
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
EnterCriticalSection( &racing_wheel_cs );
if (SUCCEEDED(hr = init_racing_wheels())) hr = IVector_RacingWheel_GetView( racing_wheels, value );
LeaveCriticalSection( &racing_wheel_cs );
return hr;
}
static const struct IRacingWheelStaticsVtbl statics_vtbl =
{
statics_QueryInterface,
statics_AddRef,
statics_Release,
/* IInspectable methods */
statics_GetIids,
statics_GetRuntimeClassName,
statics_GetTrustLevel,
/* IRacingWheelStatics methods */
statics_add_RacingWheelAdded,
statics_remove_RacingWheelAdded,
statics_add_RacingWheelRemoved,
statics_remove_RacingWheelRemoved,
statics_get_RacingWheels,
};
static struct racing_wheel_statics racing_wheel_statics =
{
{&factory_vtbl},
{&statics_vtbl},
1,
};
......
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