Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
d1d40bfa
Commit
d1d40bfa
authored
Mar 21, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 21, 2014
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d9/tests: Use a separate device for volume_v16u16_test().
parent
4a2e3895
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
40 additions
and
19 deletions
+40
-19
visual.c
dlls/d3d9/tests/visual.c
+40
-19
No files found.
dlls/d3d9/tests/visual.c
View file @
d1d40bfa
...
...
@@ -15358,16 +15358,21 @@ done:
DestroyWindow
(
window
);
}
static
void
volume_v16u16_test
(
IDirect3DDevice9
*
device
)
static
void
volume_v16u16_test
(
void
)
{
HRESULT
hr
;
IDirect3D9
*
d3d9
;
IDirect3DVolumeTexture9
*
texture
;
IDirect3DPixelShader9
*
shader
;
IDirect3DDevice9
*
device
;
D3DLOCKED_BOX
box
;
IDirect3D9
*
d3d
;
unsigned
int
i
;
DWORD
color
;
ULONG
refcount
;
D3DCAPS9
caps
;
SHORT
*
texel
;
DWORD
color
;
HWND
window
;
HRESULT
hr
;
static
const
struct
{
struct
vec3
position
;
...
...
@@ -15376,13 +15381,13 @@ static void volume_v16u16_test(IDirect3DDevice9 *device)
quads
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
0
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
75
f
}},
};
static
const
DWORD
shader_code
[]
=
...
...
@@ -15395,15 +15400,30 @@ static void volume_v16u16_test(IDirect3DDevice9 *device)
0x0000ffff
/* end */
};
hr
=
IDirect3DDevice9_GetDirect3D
(
device
,
&
d3d9
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d9 interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_VOLUMETEXTURE
,
D3DFMT_V16U16
);
IDirect3D9_Release
(
d3d9
);
if
(
FAILED
(
hr
))
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
caps
.
PixelShaderVersion
<
D3DPS_VERSION
(
1
,
1
))
{
skip
(
"No ps_1_1 support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
if
(
FAILED
(
IDirect3D9_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_VOLUMETEXTURE
,
D3DFMT_V16U16
)))
{
skip
(
"Volume V16U16 textures are not supported, skipping test.
\n
"
);
return
;
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX1
|
D3DFVF_TEXCOORDSIZE3
(
0
));
...
...
@@ -15466,7 +15486,7 @@ static void volume_v16u16_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x00ff00ff
,
0
.
0
f
,
0
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0x00ff00ff
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
...
...
@@ -15496,11 +15516,12 @@ static void volume_v16u16_test(IDirect3DDevice9 *device)
IDirect3DVolumeTexture9_Release
(
texture
);
}
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader, hr %#x.
\n
"
,
hr
);
IDirect3DPixelShader9_Release
(
shader
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
add_dirty_rect_test_draw
(
IDirect3DDevice9
*
device
)
...
...
@@ -15975,13 +15996,13 @@ START_TEST(visual)
texdepth_test
(
device_ptr
);
texkill_test
(
device_ptr
);
x8l8v8u8_test
(
device_ptr
);
volume_v16u16_test
(
device_ptr
);
}
else
skip
(
"No ps_1_1 support
\n
"
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
volume_v16u16_test
();
constant_clamp_ps_test
();
cnd_test
();
dp2add_ps_test
();
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment