Commit d1f5fa65 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Fix some function pointers and typedefs.

parent f8a3a5fd
...@@ -878,8 +878,8 @@ void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag); ...@@ -878,8 +878,8 @@ void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag);
void (WINE_GLAPI *glEnable) (GLenum cap); void (WINE_GLAPI *glEnable) (GLenum cap);
void (WINE_GLAPI *glEnableWINE) (GLenum cap); void (WINE_GLAPI *glEnableWINE) (GLenum cap);
void (WINE_GLAPI *glEnableClientState) (GLenum array); void (WINE_GLAPI *glEnableClientState) (GLenum array);
void (WINE_GLAPI *glEnd) (); void (WINE_GLAPI *glEnd) (void);
void (WINE_GLAPI *glEndList) (); void (WINE_GLAPI *glEndList) (void);
void (WINE_GLAPI *glEvalCoord1d) (GLdouble u); void (WINE_GLAPI *glEvalCoord1d) (GLdouble u);
void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u); void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u);
void (WINE_GLAPI *glEvalCoord1f) (GLfloat u); void (WINE_GLAPI *glEvalCoord1f) (GLfloat u);
...@@ -904,7 +904,7 @@ void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures); ...@@ -904,7 +904,7 @@ void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures);
void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params); void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params);
void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation); void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation);
void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params); void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params);
GLenum (WINE_GLAPI *glGetError) (); GLenum (WINE_GLAPI *glGetError) (void);
void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params); void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params);
void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params); void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params);
void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params); void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params);
...@@ -943,7 +943,7 @@ void (WINE_GLAPI *glIndexs) (GLshort c); ...@@ -943,7 +943,7 @@ void (WINE_GLAPI *glIndexs) (GLshort c);
void (WINE_GLAPI *glIndexsv) (const GLshort* c); void (WINE_GLAPI *glIndexsv) (const GLshort* c);
void (WINE_GLAPI *glIndexub) (GLubyte c); void (WINE_GLAPI *glIndexub) (GLubyte c);
void (WINE_GLAPI *glIndexubv) (const GLubyte* c); void (WINE_GLAPI *glIndexubv) (const GLubyte* c);
void (WINE_GLAPI *glInitNames) (); void (WINE_GLAPI *glInitNames) (void);
void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer); void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer);
GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap); GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap);
GLboolean (WINE_GLAPI *glIsList) (GLuint list); GLboolean (WINE_GLAPI *glIsList) (GLuint list);
...@@ -959,7 +959,7 @@ void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params); ...@@ -959,7 +959,7 @@ void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params);
void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern); void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern);
void (WINE_GLAPI *glLineWidth) (GLfloat width); void (WINE_GLAPI *glLineWidth) (GLfloat width);
void (WINE_GLAPI *glListBase) (GLuint base); void (WINE_GLAPI *glListBase) (GLuint base);
void (WINE_GLAPI *glLoadIdentity) (); void (WINE_GLAPI *glLoadIdentity) (void);
void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m); void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m);
void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m); void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m);
void (WINE_GLAPI *glLoadName) (GLuint name); void (WINE_GLAPI *glLoadName) (GLuint name);
...@@ -1005,14 +1005,14 @@ void (WINE_GLAPI *glPointSize) (GLfloat size); ...@@ -1005,14 +1005,14 @@ void (WINE_GLAPI *glPointSize) (GLfloat size);
void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode); void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode);
void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units); void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units);
void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask); void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask);
void (WINE_GLAPI *glPopAttrib) (); void (WINE_GLAPI *glPopAttrib) (void);
void (WINE_GLAPI *glPopClientAttrib) (); void (WINE_GLAPI *glPopClientAttrib) (void);
void (WINE_GLAPI *glPopMatrix) (); void (WINE_GLAPI *glPopMatrix) (void);
void (WINE_GLAPI *glPopName) (); void (WINE_GLAPI *glPopName) (void);
void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities); void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
void (WINE_GLAPI *glPushAttrib) (GLbitfield mask); void (WINE_GLAPI *glPushAttrib) (GLbitfield mask);
void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask); void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask);
void (WINE_GLAPI *glPushMatrix) (); void (WINE_GLAPI *glPushMatrix) (void);
void (WINE_GLAPI *glPushName) (GLuint name); void (WINE_GLAPI *glPushName) (GLuint name);
void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y); void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y);
void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v); void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v);
...@@ -1146,8 +1146,8 @@ void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params); ...@@ -1146,8 +1146,8 @@ void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params);
* They are wgl functions and must not be called inside the gl lock, give them a * They are wgl functions and must not be called inside the gl lock, give them a
* name that makes this clear * name that makes this clear
*/ */
void (__stdcall *wglFinish) (); void (__stdcall *wglFinish) (void);
void (__stdcall *wglFlush) (); void (__stdcall *wglFlush) (void);
/* WGL functions */ /* WGL functions */
HGLRC (WINAPI *pwglCreateContext)(HDC); HGLRC (WINAPI *pwglCreateContext)(HDC);
...@@ -3031,8 +3031,8 @@ typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target ...@@ -3031,8 +3031,8 @@ typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target
typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range); typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range);
typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id); typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id);
typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id); typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id);
typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) (); typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) (void);
typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) (); typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) (void);
typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle);
typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle);
typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask, typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask,
......
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