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wine
wine-winehq
Commits
d2055e6e
Commit
d2055e6e
authored
Nov 30, 2010
by
Travis Athougies
Committed by
Alexandre Julliard
Dec 02, 2010
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d3dx9_36/tests: Extended ID3DXConstantTable tests.
parent
ca7405a9
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shader.c
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dlls/d3dx9_36/tests/shader.c
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d2055e6e
...
...
@@ -72,6 +72,94 @@ static const DWORD shader_with_ctab_constants[] = {
0x656e6957
,
0x6f727020
,
0x7463656a
,
0xababab00
,
/* Creator name string */
0x0000ffff
};
/* END */
static
const
DWORD
ctab_basic
[]
=
{
/* 0123456789ABCDEF */
0xfffe0200
,
0x0052fffe
,
0x42415443
,
0x0000001c
,
/* ......R.CTAB.... */
0x00000113
,
0xfffe0200
,
0x00000006
,
0x0000001c
,
/* ................ */
0x00000100
,
0x0000010c
,
0x00000094
,
0x00080002
,
/* ................ */
0x00000001
,
0x00000098
,
0x00000000
,
0x000000a8
,
/* ................ */
0x00060002
,
0x00000001
,
0x000000ac
,
0x00000000
,
/* ................ */
0x000000bc
,
0x00070002
,
0x00000001
,
0x000000c0
,
/* ................ */
0x00000000
,
0x000000d0
,
0x00040002
,
0x00000001
,
/* ................ */
0x000000d4
,
0x00000000
,
0x000000e4
,
0x00050002
,
/* ................ */
0x00000001
,
0x000000e8
,
0x00000000
,
0x000000f8
,
/* ................ */
0x00000002
,
0x00000004
,
0x000000fc
,
0x00000000
,
/* ................ */
0xabab0062
,
0x00010000
,
0x00010001
,
0x00000001
,
/* b............... */
0x00000000
,
0xabab0066
,
0x00030000
,
0x00010001
,
/* ....f........... */
0x00000001
,
0x00000000
,
0xab003466
,
0x00030001
,
/* ........f4...... */
0x00040001
,
0x00000001
,
0x00000000
,
0xabab0069
,
/* ............i... */
0x00020000
,
0x00010001
,
0x00000001
,
0x00000000
,
/* ................ */
0xab003469
,
0x00020001
,
0x00040001
,
0x00000001
,
/* i4.............. */
0x00000000
,
0x0070766d
,
0x00030003
,
0x00040004
,
/* ....mvp......... */
0x00000001
,
0x00000000
,
0x325f7376
,
0x4d00305f
,
/* ........vs_2_0.M */
0x6f726369
,
0x74666f73
,
0x29522820
,
0x534c4820
,
/* icrosoft.(R).HLS */
0x6853204c
,
0x72656461
,
0x6d6f4320
,
0x656c6970
,
/* L.Shader.Compile */
0x2e392072
,
0x392e3932
,
0x332e3235
,
0x00313131
,
/* r.9.29.952.3111. */
0x0000ffff
};
/* END */
static
const
D3DXCONSTANT_DESC
ctab_basic_expected
[]
=
{
{
"mvp"
,
D3DXRS_FLOAT4
,
0
,
4
,
D3DXPC_MATRIX_COLUMNS
,
D3DXPT_FLOAT
,
4
,
4
,
1
,
0
,
64
,
0
},
{
"i"
,
D3DXRS_FLOAT4
,
4
,
1
,
D3DXPC_SCALAR
,
D3DXPT_INT
,
1
,
1
,
1
,
0
,
4
,
0
},
{
"i4"
,
D3DXRS_FLOAT4
,
5
,
1
,
D3DXPC_VECTOR
,
D3DXPT_INT
,
1
,
4
,
1
,
0
,
16
,
0
},
{
"f"
,
D3DXRS_FLOAT4
,
6
,
1
,
D3DXPC_SCALAR
,
D3DXPT_FLOAT
,
1
,
1
,
1
,
0
,
4
,
0
},
{
"f4"
,
D3DXRS_FLOAT4
,
7
,
1
,
D3DXPC_VECTOR
,
D3DXPT_FLOAT
,
1
,
4
,
1
,
0
,
16
,
0
}};
static
const
DWORD
ctab_matrices
[]
=
{
/* 0123456789ABCDEF */
0xfffe0300
,
0x003afffe
,
0x42415443
,
0x0000001c
,
/* ......:.CTAB.... */
0x000000b3
,
0xfffe0300
,
0x00000003
,
0x0000001c
,
/* ................ */
0x00000100
,
0x000000ac
,
0x00000058
,
0x00070002
,
/* ........X....... */
0x00000001
,
0x00000064
,
0x00000000
,
0x00000074
,
/* ....d.......t... */
0x00000002
,
0x00000004
,
0x00000080
,
0x00000000
,
/* ................ */
0x00000090
,
0x00040002
,
0x00000003
,
0x0000009c
,
/* ................ */
0x00000000
,
0x74616d66
,
0x33786972
,
0xab003178
,
/* ....fmatrix3x1.. */
0x00030003
,
0x00010003
,
0x00000001
,
0x00000000
,
/* ................ */
0x74616d66
,
0x34786972
,
0xab003478
,
0x00030003
,
/* fmatrix4x4...... */
0x00040004
,
0x00000001
,
0x00000000
,
0x74616d69
,
/* ............imat */
0x32786972
,
0xab003378
,
0x00020003
,
0x00030002
,
/* rix2x3.......... */
0x00000001
,
0x00000000
,
0x335f7376
,
0x4d00305f
,
/* ........vs_3_0.M */
0x6f726369
,
0x74666f73
,
0x29522820
,
0x534c4820
,
/* icrosoft.(R).HLS */
0x6853204c
,
0x72656461
,
0x6d6f4320
,
0x656c6970
,
/* L.Shader.Compile */
0x2e392072
,
0x392e3932
,
0x332e3235
,
0x00313131
,
/* r.9.29.952.3111. */
0x0000ffff
};
/* END */
static
const
D3DXCONSTANT_DESC
ctab_matrices_expected
[]
=
{
{
"fmatrix4x4"
,
D3DXRS_FLOAT4
,
0
,
4
,
D3DXPC_MATRIX_COLUMNS
,
D3DXPT_FLOAT
,
4
,
4
,
1
,
0
,
64
,
0
},
{
"imatrix2x3"
,
D3DXRS_FLOAT4
,
4
,
3
,
D3DXPC_MATRIX_COLUMNS
,
D3DXPT_INT
,
2
,
3
,
1
,
0
,
24
,
0
},
{
"fmatrix3x1"
,
D3DXRS_FLOAT4
,
7
,
1
,
D3DXPC_MATRIX_COLUMNS
,
D3DXPT_FLOAT
,
3
,
1
,
1
,
0
,
12
,
0
}};
static
const
DWORD
ctab_arrays
[]
=
{
/* 0123456789ABCDEF */
0xfffe0200
,
0x005cfffe
,
0x42415443
,
0x0000001c
,
/* ......\.CTAB.... */
0x0000013b
,
0xfffe0200
,
0x00000006
,
0x0000001c
,
/* ;............... */
0x00000100
,
0x00000134
,
0x00000094
,
0x000e0002
,
/* ....4........... */
0x00000002
,
0x0000009c
,
0x00000000
,
0x000000ac
,
/* ................ */
0x00100002
,
0x00000002
,
0x000000b8
,
0x00000000
,
/* ................ */
0x000000c8
,
0x00080002
,
0x00000004
,
0x000000d0
,
/* ................ */
0x00000000
,
0x000000e0
,
0x00000002
,
0x00000008
,
/* ................ */
0x000000ec
,
0x00000000
,
0x000000fc
,
0x000c0002
,
/* ................ */
0x00000002
,
0x00000108
,
0x00000000
,
0x00000118
,
/* ................ */
0x00120002
,
0x00000001
,
0x00000124
,
0x00000000
,
/* ........$....... */
0x72726162
,
0xab007961
,
0x00010000
,
0x00010001
,
/* barray.......... */
0x00000002
,
0x00000000
,
0x63657662
,
0x61727261
,
/* ........bvecarra */
0xabab0079
,
0x00010001
,
0x00030001
,
0x00000003
,
/* y............... */
0x00000000
,
0x72726166
,
0xab007961
,
0x00030000
,
/* ....farray...... */
0x00010001
,
0x00000004
,
0x00000000
,
0x78746d66
,
/* ............fmtx */
0x61727261
,
0xabab0079
,
0x00030003
,
0x00040004
,
/* array........... */
0x00000002
,
0x00000000
,
0x63657666
,
0x61727261
,
/* ........fvecarra */
0xabab0079
,
0x00030001
,
0x00040001
,
0x00000002
,
/* y............... */
0x00000000
,
0x63657669
,
0x61727261
,
0xabab0079
,
/* ....ivecarray... */
0x00020001
,
0x00040001
,
0x00000001
,
0x00000000
,
/* ................ */
0x325f7376
,
0x4d00305f
,
0x6f726369
,
0x74666f73
,
/* vs_2_0.Microsoft */
0x29522820
,
0x534c4820
,
0x6853204c
,
0x72656461
,
/* .(R).HLSL.Shader */
0x6d6f4320
,
0x656c6970
,
0x2e392072
,
0x392e3932
,
/* .Compiler.9.29.9 */
0x332e3235
,
0x00313131
,
0x0000ffff
};
/* 52.3111. END */
static
const
D3DXCONSTANT_DESC
ctab_arrays_expected
[]
=
{
{
"fmtxarray"
,
D3DXRS_FLOAT4
,
0
,
8
,
D3DXPC_MATRIX_COLUMNS
,
D3DXPT_FLOAT
,
4
,
4
,
2
,
0
,
128
,
0
},
{
"farray"
,
D3DXRS_FLOAT4
,
8
,
4
,
D3DXPC_SCALAR
,
D3DXPT_FLOAT
,
1
,
1
,
4
,
0
,
16
,
0
},
{
"fvecarray"
,
D3DXRS_FLOAT4
,
12
,
2
,
D3DXPC_VECTOR
,
D3DXPT_FLOAT
,
1
,
4
,
2
,
0
,
32
,
0
},
{
"barray"
,
D3DXRS_FLOAT4
,
14
,
2
,
D3DXPC_SCALAR
,
D3DXPT_BOOL
,
1
,
1
,
2
,
0
,
8
,
0
},
{
"bvecarray"
,
D3DXRS_FLOAT4
,
16
,
2
,
D3DXPC_VECTOR
,
D3DXPT_BOOL
,
1
,
3
,
3
,
0
,
36
,
0
},
{
"ivecarray"
,
D3DXRS_FLOAT4
,
18
,
1
,
D3DXPC_VECTOR
,
D3DXPT_INT
,
1
,
4
,
1
,
0
,
16
,
0
}};
static
void
test_get_shader_size
(
void
)
{
UINT
shader_size
,
expected
;
...
...
@@ -264,10 +352,82 @@ static void test_get_shader_constant_table_ex(void)
}
}
static
void
test_constant_table
(
const
char
*
test_name
,
const
DWORD
*
ctable_fn
,
const
D3DXCONSTANT_DESC
*
expecteds
,
UINT
count
)
{
UINT
i
;
ID3DXConstantTable
*
ctable
;
HRESULT
res
;
/* Get the constant table from the shader itself */
res
=
D3DXGetShaderConstantTable
(
ctable_fn
,
&
ctable
);
ok
(
res
==
D3D_OK
,
"D3DXGetShaderConstantTable failed on %p: got %08x
\n
"
,
test_name
,
res
);
for
(
i
=
0
;
i
<
count
;
i
++
)
{
const
D3DXCONSTANT_DESC
*
expected
=
&
expecteds
[
i
];
D3DXHANDLE
const_handle
;
D3DXCONSTANT_DESC
actual
;
UINT
pCount
=
1
;
const_handle
=
ID3DXConstantTable_GetConstantByName
(
ctable
,
NULL
,
expected
->
Name
);
ID3DXConstantTable_GetConstantDesc
(
ctable
,
const_handle
,
&
actual
,
&
pCount
);
ok
(
pCount
==
1
,
"Got more or less descriptions: %d
\n
"
,
pCount
);
ok
(
strcmp
(
actual
.
Name
,
expected
->
Name
)
==
0
,
"%s in %s: Got different names: Got %s, expected %s
\n
"
,
expected
->
Name
,
test_name
,
actual
.
Name
,
expected
->
Name
);
ok
(
actual
.
RegisterSet
==
expected
->
RegisterSet
,
"%s in %s: Got different register sets: Got %d, expected %d
\n
"
,
expected
->
Name
,
test_name
,
actual
.
RegisterSet
,
expected
->
RegisterSet
);
ok
(
actual
.
RegisterIndex
==
expected
->
RegisterIndex
,
"%s in %s: Got different register indices: Got %d, expected %d
\n
"
,
expected
->
Name
,
test_name
,
actual
.
RegisterIndex
,
expected
->
RegisterIndex
);
ok
(
actual
.
RegisterCount
==
expected
->
RegisterCount
,
"%s in %s: Got different register counts: Got %d, expected %d
\n
"
,
expected
->
Name
,
test_name
,
actual
.
RegisterCount
,
expected
->
RegisterCount
);
ok
(
actual
.
Class
==
expected
->
Class
,
"%s in %s: Got different classes: Got %d, expected %d
\n
"
,
expected
->
Name
,
test_name
,
actual
.
Class
,
expected
->
Class
);
ok
(
actual
.
Type
==
expected
->
Type
,
"%s in %s: Got different types: Got %d, expected %d
\n
"
,
expected
->
Name
,
test_name
,
actual
.
Type
,
expected
->
Type
);
ok
(
actual
.
Rows
==
expected
->
Rows
&&
actual
.
Columns
==
expected
->
Columns
,
"%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)
\n
"
,
expected
->
Name
,
test_name
,
actual
.
Rows
,
actual
.
Columns
,
expected
->
Rows
,
expected
->
Columns
);
ok
(
actual
.
Elements
==
expected
->
Elements
,
"%s in %s: Got different element count: Got %d, expected %d
\n
"
,
expected
->
Name
,
test_name
,
actual
.
Elements
,
expected
->
Elements
);
ok
(
actual
.
StructMembers
==
expected
->
StructMembers
,
"%s in %s: Got different struct member count: Got %d, expected %d
\n
"
,
expected
->
Name
,
test_name
,
actual
.
StructMembers
,
expected
->
StructMembers
);
ok
(
actual
.
Bytes
==
expected
->
Bytes
,
"%s in %s: Got different byte count: Got %d, expected %d
\n
"
,
expected
->
Name
,
test_name
,
actual
.
Bytes
,
expected
->
Bytes
);
}
/* Finally, release the constant table */
ID3DXConstantTable_Release
(
ctable
);
}
static
void
test_constant_tables
(
void
)
{
test_constant_table
(
"test_basic"
,
ctab_basic
,
ctab_basic_expected
,
sizeof
(
ctab_basic_expected
)
/
sizeof
(
*
ctab_basic_expected
));
test_constant_table
(
"test_matrices"
,
ctab_matrices
,
ctab_matrices_expected
,
sizeof
(
ctab_matrices_expected
)
/
sizeof
(
*
ctab_matrices_expected
));
test_constant_table
(
"test_arrays"
,
ctab_arrays
,
ctab_arrays_expected
,
sizeof
(
ctab_arrays_expected
)
/
sizeof
(
*
ctab_arrays_expected
));
}
START_TEST
(
shader
)
{
test_get_shader_size
();
test_get_shader_version
();
test_find_shader_comment
();
test_get_shader_constant_table_ex
();
test_constant_tables
();
}
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