Commit d276a285 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Add shader limits for SM 4.1.

parent cbf0a1b5
......@@ -522,7 +522,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
* shaders to 256. */
{WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, 256, 16, 12, 0}},
{WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 16, 0}},
{WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 0}},
{WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 0}},
{0}
},
hs_limits[] =
......@@ -539,7 +539,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
{
/* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */
{WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 32, 16}},
{WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 32}},
{WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 32}},
{0}
},
ps_limits[] =
......
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