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wine
wine-winehq
Commits
d276bde0
Commit
d276bde0
authored
Sep 01, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 01, 2014
Browse files
Options
Browse Files
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Email Patches
Plain Diff
d3d10core/tests: Add a basic scissoring test.
parent
1cccd024
Hide whitespace changes
Inline
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Showing
2 changed files
with
286 additions
and
1 deletion
+286
-1
Makefile.in
dlls/d3d10core/tests/Makefile.in
+1
-1
device.c
dlls/d3d10core/tests/device.c
+285
-0
No files found.
dlls/d3d10core/tests/Makefile.in
View file @
d276bde0
TESTDLL
=
d3d10core.dll
IMPORTS
=
d3d10
IMPORTS
=
d3d10
user32
C_SRCS
=
\
device.c
dlls/d3d10core/tests/device.c
View file @
d276bde0
...
...
@@ -27,6 +27,53 @@ static ULONG get_refcount(IUnknown *iface)
return
IUnknown_Release
(
iface
);
}
static
BOOL
compare_color
(
DWORD
c1
,
DWORD
c2
,
BYTE
max_diff
)
{
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
return
TRUE
;
}
static
DWORD
get_texture_color
(
ID3D10Texture2D
*
src_texture
,
unsigned
int
x
,
unsigned
int
y
)
{
D3D10_MAPPED_TEXTURE2D
mapped_texture
;
D3D10_TEXTURE2D_DESC
texture_desc
;
ID3D10Texture2D
*
dst_texture
;
ID3D10Device
*
device
;
DWORD
color
;
HRESULT
hr
;
ID3D10Texture2D_GetDevice
(
src_texture
,
&
device
);
ID3D10Texture2D_GetDesc
(
src_texture
,
&
texture_desc
);
texture_desc
.
Usage
=
D3D10_USAGE_STAGING
;
texture_desc
.
BindFlags
=
0
;
texture_desc
.
CPUAccessFlags
=
D3D10_CPU_ACCESS_READ
;
texture_desc
.
MiscFlags
=
0
;
hr
=
ID3D10Device_CreateTexture2D
(
device
,
&
texture_desc
,
NULL
,
&
dst_texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
ID3D10Device_CopyResource
(
device
,
(
ID3D10Resource
*
)
dst_texture
,
(
ID3D10Resource
*
)
src_texture
);
hr
=
ID3D10Texture2D_Map
(
dst_texture
,
0
,
D3D10_MAP_READ
,
0
,
&
mapped_texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to map texture, hr %#x.
\n
"
,
hr
);
color
=
*
(
DWORD
*
)(((
BYTE
*
)
mapped_texture
.
pData
)
+
mapped_texture
.
RowPitch
*
y
+
x
*
4
);
ID3D10Texture2D_Unmap
(
dst_texture
,
0
);
ID3D10Texture2D_Release
(
dst_texture
);
ID3D10Device_Release
(
device
);
return
color
;
}
static
ID3D10Device
*
create_device
(
void
)
{
ID3D10Device
*
device
;
...
...
@@ -41,6 +88,47 @@ static ID3D10Device *create_device(void)
return
NULL
;
}
static
IDXGISwapChain
*
create_swapchain
(
ID3D10Device
*
device
,
HWND
window
,
BOOL
windowed
)
{
IDXGISwapChain
*
swapchain
;
DXGI_SWAP_CHAIN_DESC
desc
;
IDXGIDevice
*
dxgi_device
;
IDXGIAdapter
*
adapter
;
IDXGIFactory
*
factory
;
HRESULT
hr
;
hr
=
ID3D10Device_QueryInterface
(
device
,
&
IID_IDXGIDevice
,
(
void
**
)
&
dxgi_device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get DXGI device, hr %#x.
\n
"
,
hr
);
hr
=
IDXGIDevice_GetAdapter
(
dxgi_device
,
&
adapter
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get adapter, hr %#x.
\n
"
,
hr
);
IDXGIDevice_Release
(
dxgi_device
);
hr
=
IDXGIAdapter_GetParent
(
adapter
,
&
IID_IDXGIFactory
,
(
void
**
)
&
factory
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get factory, hr %#x.
\n
"
,
hr
);
IDXGIAdapter_Release
(
adapter
);
desc
.
BufferDesc
.
Width
=
640
;
desc
.
BufferDesc
.
Height
=
480
;
desc
.
BufferDesc
.
RefreshRate
.
Numerator
=
60
;
desc
.
BufferDesc
.
RefreshRate
.
Denominator
=
1
;
desc
.
BufferDesc
.
Format
=
DXGI_FORMAT_R8G8B8A8_UNORM
;
desc
.
BufferDesc
.
ScanlineOrdering
=
DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED
;
desc
.
BufferDesc
.
Scaling
=
DXGI_MODE_SCALING_UNSPECIFIED
;
desc
.
SampleDesc
.
Count
=
1
;
desc
.
SampleDesc
.
Quality
=
0
;
desc
.
BufferUsage
=
DXGI_USAGE_RENDER_TARGET_OUTPUT
;
desc
.
BufferCount
=
1
;
desc
.
OutputWindow
=
window
;
desc
.
Windowed
=
windowed
;
desc
.
SwapEffect
=
DXGI_SWAP_EFFECT_DISCARD
;
desc
.
Flags
=
0
;
hr
=
IDXGIFactory_CreateSwapChain
(
factory
,
(
IUnknown
*
)
device
,
&
desc
,
&
swapchain
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create swapchain, hr %#x.
\n
"
,
hr
);
IDXGIFactory_Release
(
factory
);
return
swapchain
;
}
static
void
test_create_texture2d
(
void
)
{
ULONG
refcount
,
expected_refcount
;
...
...
@@ -901,6 +989,202 @@ static void test_device_removed_reason(void)
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
static
void
test_scissor
(
void
)
{
D3D10_SUBRESOURCE_DATA
buffer_data
;
ID3D10InputLayout
*
input_layout
;
D3D10_RASTERIZER_DESC
rs_desc
;
D3D10_BUFFER_DESC
buffer_desc
;
ID3D10RenderTargetView
*
rtv
;
ID3D10Texture2D
*
backbuffer
;
unsigned
int
stride
,
offset
;
ID3D10RasterizerState
*
rs
;
IDXGISwapChain
*
swapchain
;
D3D10_RECT
scissor_rect
;
ID3D10VertexShader
*
vs
;
ID3D10PixelShader
*
ps
;
ID3D10Device
*
device
;
D3D10_VIEWPORT
vp
;
ID3D10Buffer
*
vb
;
ULONG
refcount
;
DWORD
color
;
HWND
window
;
HRESULT
hr
;
static
const
float
red
[]
=
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
};
static
const
D3D10_INPUT_ELEMENT_DESC
layout_desc
[]
=
{
{
"POSITION"
,
0
,
DXGI_FORMAT_R32G32_FLOAT
,
0
,
0
,
D3D10_INPUT_PER_VERTEX_DATA
,
0
},
};
static
const
DWORD
vs_code
[]
=
{
/* float4 main(float4 position : POSITION) : SV_POSITION
* {
* return position;
* } */
0x43425844
,
0x1fa8c27f
,
0x52d2f21d
,
0xc196fdb7
,
0x376f283a
,
0x00000001
,
0x000001b4
,
0x00000005
,
0x00000034
,
0x0000008c
,
0x000000c0
,
0x000000f4
,
0x00000138
,
0x46454452
,
0x00000050
,
0x00000000
,
0x00000000
,
0x00000000
,
0x0000001c
,
0xfffe0400
,
0x00000100
,
0x0000001c
,
0x7263694d
,
0x666f736f
,
0x52282074
,
0x4c482029
,
0x53204c53
,
0x65646168
,
0x6f432072
,
0x6c69706d
,
0x39207265
,
0x2e30332e
,
0x30303239
,
0x3336312e
,
0xab003438
,
0x4e475349
,
0x0000002c
,
0x00000001
,
0x00000008
,
0x00000020
,
0x00000000
,
0x00000000
,
0x00000003
,
0x00000000
,
0x00000f0f
,
0x49534f50
,
0x4e4f4954
,
0xababab00
,
0x4e47534f
,
0x0000002c
,
0x00000001
,
0x00000008
,
0x00000020
,
0x00000000
,
0x00000001
,
0x00000003
,
0x00000000
,
0x0000000f
,
0x505f5653
,
0x5449534f
,
0x004e4f49
,
0x52444853
,
0x0000003c
,
0x00010040
,
0x0000000f
,
0x0300005f
,
0x001010f2
,
0x00000000
,
0x04000067
,
0x001020f2
,
0x00000000
,
0x00000001
,
0x05000036
,
0x001020f2
,
0x00000000
,
0x00101e46
,
0x00000000
,
0x0100003e
,
0x54415453
,
0x00000074
,
0x00000002
,
0x00000000
,
0x00000000
,
0x00000002
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000002
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
};
static
const
DWORD
ps_code
[]
=
{
/* float4 main(float4 position : SV_POSITION) : SV_Target
* {
* return float4(0.0, 1.0, 0.0, 1.0);
* } */
0x43425844
,
0xe70802a0
,
0xee334047
,
0x7bfd0c79
,
0xaeff7804
,
0x00000001
,
0x000001b0
,
0x00000005
,
0x00000034
,
0x0000008c
,
0x000000c0
,
0x000000f4
,
0x00000134
,
0x46454452
,
0x00000050
,
0x00000000
,
0x00000000
,
0x00000000
,
0x0000001c
,
0xffff0400
,
0x00000100
,
0x0000001c
,
0x7263694d
,
0x666f736f
,
0x52282074
,
0x4c482029
,
0x53204c53
,
0x65646168
,
0x6f432072
,
0x6c69706d
,
0x39207265
,
0x2e30332e
,
0x30303239
,
0x3336312e
,
0xab003438
,
0x4e475349
,
0x0000002c
,
0x00000001
,
0x00000008
,
0x00000020
,
0x00000000
,
0x00000001
,
0x00000003
,
0x00000000
,
0x0000000f
,
0x505f5653
,
0x5449534f
,
0x004e4f49
,
0x4e47534f
,
0x0000002c
,
0x00000001
,
0x00000008
,
0x00000020
,
0x00000000
,
0x00000000
,
0x00000003
,
0x00000000
,
0x0000000f
,
0x545f5653
,
0x65677261
,
0xabab0074
,
0x52444853
,
0x00000038
,
0x00000040
,
0x0000000e
,
0x03000065
,
0x001020f2
,
0x00000000
,
0x08000036
,
0x001020f2
,
0x00000000
,
0x00004002
,
0x00000000
,
0x3f800000
,
0x00000000
,
0x3f800000
,
0x0100003e
,
0x54415453
,
0x00000074
,
0x00000002
,
0x00000000
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000002
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
};
static
const
struct
{
float
x
,
y
;
}
quad
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
},
{
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
-
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
},
};
if
(
!
(
device
=
create_device
()))
{
skip
(
"Failed to create device, skipping tests.
\n
"
);
return
;
}
window
=
CreateWindowA
(
"static"
,
"d2d1_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
swapchain
=
create_swapchain
(
device
,
window
,
TRUE
);
hr
=
IDXGISwapChain_GetBuffer
(
swapchain
,
0
,
&
IID_ID3D10Texture2D
,
(
void
**
)
&
backbuffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get buffer, hr %#x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreateInputLayout
(
device
,
layout_desc
,
sizeof
(
layout_desc
)
/
sizeof
(
*
layout_desc
),
vs_code
,
sizeof
(
vs_code
),
&
input_layout
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create input layout, hr %#x.
\n
"
,
hr
);
buffer_desc
.
ByteWidth
=
sizeof
(
quad
);
buffer_desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
buffer_desc
.
BindFlags
=
D3D10_BIND_VERTEX_BUFFER
;
buffer_desc
.
CPUAccessFlags
=
0
;
buffer_desc
.
MiscFlags
=
0
;
buffer_data
.
pSysMem
=
quad
;
buffer_data
.
SysMemPitch
=
0
;
buffer_data
.
SysMemSlicePitch
=
0
;
hr
=
ID3D10Device_CreateBuffer
(
device
,
&
buffer_desc
,
&
buffer_data
,
&
vb
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create vertex buffer, hr %#x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreateVertexShader
(
device
,
vs_code
,
sizeof
(
vs_code
),
&
vs
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create vertex shader, hr %#x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreatePixelShader
(
device
,
ps_code
,
sizeof
(
ps_code
),
&
ps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create pixel shader, hr %#x.
\n
"
,
hr
);
rs_desc
.
FillMode
=
D3D10_FILL_SOLID
;
rs_desc
.
CullMode
=
D3D10_CULL_BACK
;
rs_desc
.
FrontCounterClockwise
=
FALSE
;
rs_desc
.
DepthBias
=
0
;
rs_desc
.
DepthBiasClamp
=
0
.
0
f
;
rs_desc
.
SlopeScaledDepthBias
=
0
.
0
f
;
rs_desc
.
DepthClipEnable
=
TRUE
;
rs_desc
.
ScissorEnable
=
TRUE
;
rs_desc
.
MultisampleEnable
=
FALSE
;
rs_desc
.
AntialiasedLineEnable
=
FALSE
;
hr
=
ID3D10Device_CreateRasterizerState
(
device
,
&
rs_desc
,
&
rs
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create rasterizer state, hr %#x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreateRenderTargetView
(
device
,
(
ID3D10Resource
*
)
backbuffer
,
NULL
,
&
rtv
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create rendertarget view, hr %#x.
\n
"
,
hr
);
ID3D10Device_IASetInputLayout
(
device
,
input_layout
);
ID3D10Device_IASetPrimitiveTopology
(
device
,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
);
stride
=
sizeof
(
*
quad
);
offset
=
0
;
ID3D10Device_IASetVertexBuffers
(
device
,
0
,
1
,
&
vb
,
&
stride
,
&
offset
);
ID3D10Device_VSSetShader
(
device
,
vs
);
ID3D10Device_PSSetShader
(
device
,
ps
);
vp
.
TopLeftX
=
0
;
vp
.
TopLeftY
=
0
;
vp
.
Width
=
640
;
vp
.
Height
=
480
;
vp
.
MinDepth
=
0
.
0
f
;
vp
.
MaxDepth
=
1
.
0
f
;
ID3D10Device_RSSetViewports
(
device
,
1
,
&
vp
);
scissor_rect
.
left
=
160
;
scissor_rect
.
top
=
120
;
scissor_rect
.
right
=
480
;
scissor_rect
.
bottom
=
360
;
ID3D10Device_RSSetScissorRects
(
device
,
1
,
&
scissor_rect
);
ID3D10Device_OMSetRenderTargets
(
device
,
1
,
&
rtv
,
NULL
);
ID3D10Device_ClearRenderTargetView
(
device
,
rtv
,
red
);
color
=
get_texture_color
(
backbuffer
,
320
,
240
);
ok
(
compare_color
(
color
,
0xff0000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
ID3D10Device_Draw
(
device
,
4
,
0
);
color
=
get_texture_color
(
backbuffer
,
320
,
60
);
ok
(
compare_color
(
color
,
0xff00ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_texture_color
(
backbuffer
,
80
,
240
);
ok
(
compare_color
(
color
,
0xff00ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_texture_color
(
backbuffer
,
320
,
240
);
ok
(
compare_color
(
color
,
0xff00ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_texture_color
(
backbuffer
,
560
,
240
);
ok
(
compare_color
(
color
,
0xff00ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_texture_color
(
backbuffer
,
320
,
420
);
ok
(
compare_color
(
color
,
0xff00ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
ID3D10Device_ClearRenderTargetView
(
device
,
rtv
,
red
);
ID3D10Device_RSSetState
(
device
,
rs
);
ID3D10Device_Draw
(
device
,
4
,
0
);
color
=
get_texture_color
(
backbuffer
,
320
,
60
);
ok
(
compare_color
(
color
,
0xff0000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_texture_color
(
backbuffer
,
80
,
240
);
ok
(
compare_color
(
color
,
0xff0000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_texture_color
(
backbuffer
,
320
,
240
);
ok
(
compare_color
(
color
,
0xff00ff00
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_texture_color
(
backbuffer
,
560
,
240
);
ok
(
compare_color
(
color
,
0xff0000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_texture_color
(
backbuffer
,
320
,
420
);
ok
(
compare_color
(
color
,
0xff0000ff
,
1
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
ID3D10RenderTargetView_Release
(
rtv
);
ID3D10RasterizerState_Release
(
rs
);
ID3D10PixelShader_Release
(
ps
);
ID3D10VertexShader_Release
(
vs
);
ID3D10Buffer_Release
(
vb
);
ID3D10InputLayout_Release
(
input_layout
);
ID3D10Texture2D_Release
(
backbuffer
);
IDXGISwapChain_Release
(
swapchain
);
refcount
=
ID3D10Device_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
DestroyWindow
(
window
);
}
START_TEST
(
device
)
{
test_create_texture2d
();
...
...
@@ -915,4 +1199,5 @@ START_TEST(device)
test_create_rasterizer_state
();
test_create_predicate
();
test_device_removed_reason
();
test_scissor
();
}
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