Commit d2ad2df6 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove a few redundant assignments.

parent 84bfbf2a
...@@ -5275,7 +5275,6 @@ static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *statebloc ...@@ -5275,7 +5275,6 @@ static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *statebloc
if(device->shader_backend == &arb_program_shader_backend) { if(device->shader_backend == &arb_program_shader_backend) {
if (use_ps(stateblock)) return; if (use_ps(stateblock)) return;
device = stateblock->wineD3DDevice;
context->pshader_const_dirty[ARB_FFP_CONST_TFACTOR] = 1; context->pshader_const_dirty[ARB_FFP_CONST_TFACTOR] = 1;
device->highest_dirty_ps_const = max(device->highest_dirty_ps_const, ARB_FFP_CONST_TFACTOR + 1); device->highest_dirty_ps_const = max(device->highest_dirty_ps_const, ARB_FFP_CONST_TFACTOR + 1);
} }
...@@ -5297,7 +5296,6 @@ static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateb ...@@ -5297,7 +5296,6 @@ static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateb
if(device->shader_backend == &arb_program_shader_backend) { if(device->shader_backend == &arb_program_shader_backend) {
if (use_ps(stateblock)) return; if (use_ps(stateblock)) return;
device = stateblock->wineD3DDevice;
context->pshader_const_dirty[ARB_FFP_CONST_SPECULAR_ENABLE] = 1; context->pshader_const_dirty[ARB_FFP_CONST_SPECULAR_ENABLE] = 1;
device->highest_dirty_ps_const = max(device->highest_dirty_ps_const, ARB_FFP_CONST_SPECULAR_ENABLE + 1); device->highest_dirty_ps_const = max(device->highest_dirty_ps_const, ARB_FFP_CONST_SPECULAR_ENABLE + 1);
} }
......
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