Commit d35c67be authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3dx9: Simplify D3DXCreateTextureFromResourceExW().

parent 4b56eae0
......@@ -814,34 +814,27 @@ HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA);
if (!resinfo) /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP);
if (resinfo)
{
LPVOID buffer;
HRESULT hr;
DWORD size;
hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(hr))
return D3DXERR_INVALIDDATA;
if (!(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA))
/* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
&& !(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP)))
return D3DXERR_INVALIDDATA;
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width,
height, miplevels, usage, format,
pool, filter, mipfilter, colorkey,
srcinfo, palette, texture);
}
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXERR_INVALIDDATA;
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
}
HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
......
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