Commit d3936190 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use wined3d_texture_get_pitch() in read_from_framebuffer().

parent 6509f90e
...@@ -2467,6 +2467,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface, ...@@ -2467,6 +2467,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
struct wined3d_context *context = old_ctx; struct wined3d_context *context = old_ctx;
struct wined3d_surface *restore_rt = NULL; struct wined3d_surface *restore_rt = NULL;
unsigned int row_pitch, slice_pitch;
BYTE *mem; BYTE *mem;
BYTE *row, *top, *bottom; BYTE *row, *top, *bottom;
int i; int i;
...@@ -2512,9 +2513,10 @@ static void read_from_framebuffer(struct wined3d_surface *surface, ...@@ -2512,9 +2513,10 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
checkGLcall("glBindBuffer"); checkGLcall("glBindBuffer");
} }
wined3d_texture_get_pitch(surface->container, surface->texture_level, &row_pitch, &slice_pitch);
/* Setup pixel store pack state -- to glReadPixels into the correct place */ /* Setup pixel store pack state -- to glReadPixels into the correct place */
gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, row_pitch / surface->resource.format->byte_count);
wined3d_surface_get_pitch(surface) / surface->resource.format->byte_count);
checkGLcall("glPixelStorei"); checkGLcall("glPixelStorei");
gl_info->gl_ops.gl.p_glReadPixels(0, 0, gl_info->gl_ops.gl.p_glReadPixels(0, 0,
...@@ -2529,11 +2531,10 @@ static void read_from_framebuffer(struct wined3d_surface *surface, ...@@ -2529,11 +2531,10 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
if (!srcIsUpsideDown) if (!srcIsUpsideDown)
{ {
/* glReadPixels returns the image upside down, and there is no way to prevent this. /* glReadPixels returns the image upside down, and there is no way to
* Flip the lines in software. */ * prevent this. Flip the lines in software. */
UINT pitch = wined3d_surface_get_pitch(surface);
if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch))) if (!(row = HeapAlloc(GetProcessHeap(), 0, row_pitch)))
goto error; goto error;
if (data.buffer_object) if (data.buffer_object)
...@@ -2545,14 +2546,14 @@ static void read_from_framebuffer(struct wined3d_surface *surface, ...@@ -2545,14 +2546,14 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
mem = data.addr; mem = data.addr;
top = mem; top = mem;
bottom = mem + pitch * (surface->resource.height - 1); bottom = mem + row_pitch * (surface->resource.height - 1);
for (i = 0; i < surface->resource.height / 2; i++) for (i = 0; i < surface->resource.height / 2; i++)
{ {
memcpy(row, top, pitch); memcpy(row, top, row_pitch);
memcpy(top, bottom, pitch); memcpy(top, bottom, row_pitch);
memcpy(bottom, row, pitch); memcpy(bottom, row, row_pitch);
top += pitch; top += row_pitch;
bottom -= pitch; bottom -= row_pitch;
} }
HeapFree(GetProcessHeap(), 0, row); HeapFree(GetProcessHeap(), 0, row);
......
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