Commit d3a32607 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass wined3d_vec4 structures to wined3d_device_set_vs_consts_f().

parent e6b647d1
......@@ -2434,7 +2434,7 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac
}
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
wined3d_mutex_unlock();
return hr;
......
......@@ -2813,7 +2813,8 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
}
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;
......
......@@ -2465,37 +2465,30 @@ HRESULT CDECL wined3d_device_get_vs_consts_i(const struct wined3d_device *device
}
HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count)
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
{
UINT i;
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
unsigned int i;
TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
device, start_register, constants, vector4f_count);
TRACE("device %p, start_idx %u, count %u, constants %p.\n",
device, start_idx, count, constants);
/* Specifically test start_register > limit to catch MAX_UINT overflows
* when adding start_register + vector4f_count. */
if (!constants
|| start_register + vector4f_count > d3d_info->limits.vs_uniform_count
|| start_register > d3d_info->limits.vs_uniform_count)
if (!constants || start_idx >= d3d_info->limits.vs_uniform_count
|| count > d3d_info->limits.vs_uniform_count - start_idx)
return WINED3DERR_INVALIDCALL;
memcpy(&device->update_state->vs_consts_f[start_register],
constants, vector4f_count * sizeof(float) * 4);
memcpy(&device->update_state->vs_consts_f[start_idx], constants, count * sizeof(*constants));
if (TRACE_ON(d3d))
{
for (i = 0; i < vector4f_count; ++i)
TRACE("Set FLOAT constant %u to {%.8e, %.8e, %.8e, %.8e}.\n", start_register + i,
constants[i * 4], constants[i * 4 + 1],
constants[i * 4 + 2], constants[i * 4 + 3]);
for (i = 0; i < count; ++i)
TRACE("Set vec4 constant %u to %s.\n", start_idx + i, debug_vec4(&constants[i]));
}
if (device->recording)
memset(device->recording->changed.vertexShaderConstantsF + start_register, 1,
sizeof(*device->recording->changed.vertexShaderConstantsF) * vector4f_count);
memset(&device->recording->changed.vertexShaderConstantsF[start_idx], 1,
count * sizeof(*device->recording->changed.vertexShaderConstantsF));
else
device->shader_backend->shader_update_float_vertex_constants(device, start_register, vector4f_count);
device->shader_backend->shader_update_float_vertex_constants(device, start_idx, count);
return WINED3D_OK;
}
......
......@@ -956,7 +956,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
for (i = 0; i < stateblock->num_contained_vs_consts_f; ++i)
{
wined3d_device_set_vs_consts_f(device, stateblock->contained_vs_consts_f[i],
&stateblock->state.vs_consts_f[stateblock->contained_vs_consts_f[i]].x, 1);
1, &stateblock->state.vs_consts_f[stateblock->contained_vs_consts_f[i]]);
}
for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
{
......
......@@ -150,7 +150,7 @@
@ cdecl wined3d_device_set_viewport(ptr ptr)
@ cdecl wined3d_device_set_vs_cb(ptr long ptr)
@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
@ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
@ cdecl wined3d_device_set_vs_consts_f(ptr long long ptr)
@ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
@ cdecl wined3d_device_set_vs_resource_view(ptr long ptr)
@ cdecl wined3d_device_set_vs_sampler(ptr long ptr)
......
......@@ -2241,7 +2241,7 @@ void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, s
HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count);
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count);
void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
......
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