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wine
wine-winehq
Commits
d46d7d13
Commit
d46d7d13
authored
Jan 02, 2007
by
Alexandre Julliard
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Plain Diff
Revert "wined3d: Simplify the get_write_mask and get_swizzle functions."
This reverts commit
a9f658f6
.
parent
f9f6a4d5
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
54 additions
and
22 deletions
+54
-22
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+27
-11
glsl_shader.c
dlls/wined3d/glsl_shader.c
+27
-11
No files found.
dlls/wined3d/arb_program_shader.c
View file @
d46d7d13
...
...
@@ -209,11 +209,14 @@ static const char * const shift_tab[] = {
static
void
shader_arb_get_write_mask
(
const
DWORD
param
,
char
*
write_mask
)
{
char
*
ptr
=
write_mask
;
*
ptr
++
=
'.'
;
if
(
param
&
WINED3DSP_WRITEMASK_0
)
*
ptr
++
=
'x'
;
if
(
param
&
WINED3DSP_WRITEMASK_1
)
*
ptr
++
=
'y'
;
if
(
param
&
WINED3DSP_WRITEMASK_2
)
*
ptr
++
=
'z'
;
if
(
param
&
WINED3DSP_WRITEMASK_3
)
*
ptr
++
=
'w'
;
if
((
param
&
WINED3DSP_WRITEMASK_ALL
)
!=
WINED3DSP_WRITEMASK_ALL
)
{
*
ptr
++
=
'.'
;
if
(
param
&
WINED3DSP_WRITEMASK_0
)
*
ptr
++
=
'x'
;
if
(
param
&
WINED3DSP_WRITEMASK_1
)
*
ptr
++
=
'y'
;
if
(
param
&
WINED3DSP_WRITEMASK_2
)
*
ptr
++
=
'z'
;
if
(
param
&
WINED3DSP_WRITEMASK_3
)
*
ptr
++
=
'w'
;
}
*
ptr
=
'\0'
;
}
...
...
@@ -223,15 +226,28 @@ static void shader_arb_get_swizzle(const DWORD param, BOOL fixup, char *swizzle_
* and z components. */
const
char
*
swizzle_chars
=
fixup
?
"zyxw"
:
"xyzw"
;
char
*
ptr
=
swizzle_str
;
DWORD
swizzle
=
(
param
&
WINED3DSP_SWIZZLE_MASK
)
>>
WINED3DSP_SWIZZLE_SHIFT
;
size_t
i
=
0
;
*
ptr
++
=
'.'
;
/* swizzle bits fields: wwzzyyxx */
for
(
i
=
0
;
i
<
4
;
++
i
)
{
*
ptr
++
=
swizzle_chars
[
swizzle
&
0x3
];
swizzle
>>=
2
;
DWORD
swizzle
=
(
param
&
WINED3DSP_SWIZZLE_MASK
)
>>
WINED3DSP_SWIZZLE_SHIFT
;
DWORD
swizzle_x
=
swizzle
&
0x03
;
DWORD
swizzle_y
=
(
swizzle
>>
2
)
&
0x03
;
DWORD
swizzle_z
=
(
swizzle
>>
4
)
&
0x03
;
DWORD
swizzle_w
=
(
swizzle
>>
6
)
&
0x03
;
/* If the swizzle is the default swizzle (ie, "xyzw"), we don't need to
* generate a swizzle string. Unless we need to our own swizzling. */
if
((
WINED3DSP_NOSWIZZLE
>>
WINED3DSP_SWIZZLE_SHIFT
)
!=
swizzle
||
fixup
)
{
*
ptr
++
=
'.'
;
if
(
swizzle_x
==
swizzle_y
&&
swizzle_x
==
swizzle_z
&&
swizzle_x
==
swizzle_w
)
{
*
ptr
++
=
swizzle_chars
[
swizzle_x
];
}
else
{
*
ptr
++
=
swizzle_chars
[
swizzle_x
];
*
ptr
++
=
swizzle_chars
[
swizzle_y
];
*
ptr
++
=
swizzle_chars
[
swizzle_z
];
*
ptr
++
=
swizzle_chars
[
swizzle_w
];
}
}
*
ptr
=
'\0'
;
}
...
...
dlls/wined3d/glsl_shader.c
View file @
d46d7d13
...
...
@@ -722,11 +722,14 @@ static void shader_glsl_get_register_name(
static
void
shader_glsl_get_write_mask
(
const
DWORD
param
,
char
*
write_mask
)
{
char
*
ptr
=
write_mask
;
*
ptr
++
=
'.'
;
if
(
param
&
WINED3DSP_WRITEMASK_0
)
*
ptr
++
=
'x'
;
if
(
param
&
WINED3DSP_WRITEMASK_1
)
*
ptr
++
=
'y'
;
if
(
param
&
WINED3DSP_WRITEMASK_2
)
*
ptr
++
=
'z'
;
if
(
param
&
WINED3DSP_WRITEMASK_3
)
*
ptr
++
=
'w'
;
if
((
param
&
WINED3DSP_WRITEMASK_ALL
)
!=
WINED3DSP_WRITEMASK_ALL
)
{
*
ptr
++
=
'.'
;
if
(
param
&
WINED3DSP_WRITEMASK_0
)
*
ptr
++
=
'x'
;
if
(
param
&
WINED3DSP_WRITEMASK_1
)
*
ptr
++
=
'y'
;
if
(
param
&
WINED3DSP_WRITEMASK_2
)
*
ptr
++
=
'z'
;
if
(
param
&
WINED3DSP_WRITEMASK_3
)
*
ptr
++
=
'w'
;
}
*
ptr
=
'\0'
;
}
...
...
@@ -736,15 +739,28 @@ static void shader_glsl_get_swizzle(const DWORD param, BOOL fixup, char *swizzle
* and z components. */
const
char
*
swizzle_chars
=
fixup
?
"zyxw"
:
"xyzw"
;
char
*
ptr
=
swizzle_str
;
DWORD
swizzle
=
(
param
&
WINED3DSP_SWIZZLE_MASK
)
>>
WINED3DSP_SWIZZLE_SHIFT
;
size_t
i
=
0
;
*
ptr
++
=
'.'
;
/* swizzle bits fields: wwzzyyxx */
for
(
i
=
0
;
i
<
4
;
++
i
)
{
*
ptr
++
=
swizzle_chars
[
swizzle
&
0x3
];
swizzle
>>=
2
;
DWORD
swizzle
=
(
param
&
WINED3DSP_SWIZZLE_MASK
)
>>
WINED3DSP_SWIZZLE_SHIFT
;
DWORD
swizzle_x
=
swizzle
&
0x03
;
DWORD
swizzle_y
=
(
swizzle
>>
2
)
&
0x03
;
DWORD
swizzle_z
=
(
swizzle
>>
4
)
&
0x03
;
DWORD
swizzle_w
=
(
swizzle
>>
6
)
&
0x03
;
/* If the swizzle is the default swizzle (ie, "xyzw"), we don't need to
* generate a swizzle string. Unless we need to our own swizzling. */
if
((
WINED3DSP_NOSWIZZLE
>>
WINED3DSP_SWIZZLE_SHIFT
)
!=
swizzle
||
fixup
)
{
*
ptr
++
=
'.'
;
if
(
swizzle_x
==
swizzle_y
&&
swizzle_x
==
swizzle_z
&&
swizzle_x
==
swizzle_w
)
{
*
ptr
++
=
swizzle_chars
[
swizzle_x
];
}
else
{
*
ptr
++
=
swizzle_chars
[
swizzle_x
];
*
ptr
++
=
swizzle_chars
[
swizzle_y
];
*
ptr
++
=
swizzle_chars
[
swizzle_z
];
*
ptr
++
=
swizzle_chars
[
swizzle_w
];
}
}
*
ptr
=
'\0'
;
}
...
...
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