Commit d50745b7 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Add ARB_transform_feedback3 extension.

parent e9bc775c
......@@ -183,6 +183,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_texture_view", ARB_TEXTURE_VIEW },
{"GL_ARB_timer_query", ARB_TIMER_QUERY },
{"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2 },
{"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3 },
{"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
{"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
{"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
......@@ -2877,6 +2878,11 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glIsTransformFeedback);
USE_GL_FUNC(glPauseTransformFeedback);
USE_GL_FUNC(glResumeTransformFeedback);
/* GL_ARB_transform_feedback3 */
USE_GL_FUNC(glBeginQueryIndexed);
USE_GL_FUNC(glDrawTransformFeedbackStream);
USE_GL_FUNC(glEndQueryIndexed);
USE_GL_FUNC(glGetQueryIndexediv);
/* GL_ARB_uniform_buffer_object */
USE_GL_FUNC(glBindBufferBase)
USE_GL_FUNC(glBindBufferRange)
......@@ -3696,6 +3702,11 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE;
}
}
if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
{
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max);
TRACE("Max vertex streams: %d.\n", gl_max);
}
if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
......@@ -3824,6 +3835,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
{ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)},
{ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)},
{ARB_TRANSFORM_FEEDBACK2, MAKEDWORD_VERSION(4, 0)},
{ARB_TRANSFORM_FEEDBACK3, MAKEDWORD_VERSION(4, 0)},
{ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
{ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
......
......@@ -116,6 +116,7 @@ enum wined3d_gl_extension
ARB_TEXTURE_VIEW,
ARB_TIMER_QUERY,
ARB_TRANSFORM_FEEDBACK2,
ARB_TRANSFORM_FEEDBACK3,
ARB_UNIFORM_BUFFER_OBJECT,
ARB_VERTEX_ARRAY_BGRA,
ARB_VERTEX_BLEND,
......
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