wined3d: Always set map_ptr for mapped OpenGL BOs.
Regardless of whether we are mapping persistently. Matches the Vulkan backend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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