Commit d5527c2d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Only copy source/destination rectangles when needed in arbfp_blit_surface().

parent 717225bf
......@@ -7790,16 +7790,15 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
}
static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context,
struct wined3d_surface *src_surface, const RECT *src_rect_in,
struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
struct wined3d_surface *src_surface, const RECT *src_rect,
struct wined3d_surface *dst_surface, const RECT *dst_rect,
const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
{
unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
struct wined3d_texture *src_texture = src_surface->container;
struct wined3d_texture *dst_texture = dst_surface->container;
RECT src_rect = *src_rect_in;
RECT dst_rect = *dst_rect_in;
struct wined3d_color_key alpha_test_key;
RECT s, d;
/* Now load the surface */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
......@@ -7815,8 +7814,10 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
* rectangle instead. */
surface_load_fb_texture(src_surface, FALSE, context);
src_rect.top = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.top;
src_rect.bottom = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.bottom;
s = *src_rect;
s.top = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - s.top;
s.bottom = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - s.bottom;
src_rect = &s;
}
else
wined3d_texture_load(src_texture, context, FALSE);
......@@ -7824,7 +7825,11 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
context_apply_blit_state(context, device);
if (!wined3d_resource_is_offscreen(&dst_texture->resource))
surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
{
d = *dst_rect;
surface_translate_drawable_coords(dst_surface, context->win_handle, &d);
dst_rect = &d;
}
if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
{
......@@ -7837,7 +7842,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
arbfp_blit_set(device->blit_priv, context, src_surface, color_key);
/* Draw a textured quad */
draw_textured_quad(src_surface, context, &src_rect, &dst_rect, filter);
draw_textured_quad(src_surface, context, src_rect, dst_rect, filter);
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
......
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