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wine
wine-winehq
Commits
d574d639
Commit
d574d639
authored
Sep 17, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 17, 2012
Browse files
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Plain Diff
wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode.
parent
0a17173b
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Side-by-side
Showing
5 changed files
with
438 additions
and
420 deletions
+438
-420
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+108
-107
glsl_shader.c
dlls/wined3d/glsl_shader.c
+108
-107
shader.c
dlls/wined3d/shader.c
+112
-107
shader_sm4.c
dlls/wined3d/shader_sm4.c
+108
-99
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
d574d639
...
@@ -5085,113 +5085,114 @@ static void shader_arb_add_instruction_modifiers(const struct wined3d_shader_ins
...
@@ -5085,113 +5085,114 @@ static void shader_arb_add_instruction_modifiers(const struct wined3d_shader_ins
static
const
SHADER_HANDLER
shader_arb_instruction_handler_table
[
WINED3DSIH_TABLE_SIZE
]
=
static
const
SHADER_HANDLER
shader_arb_instruction_handler_table
[
WINED3DSIH_TABLE_SIZE
]
=
{
{
/* WINED3DSIH_ABS */
shader_hw_map2gl
,
/* WINED3DSIH_ABS */
shader_hw_map2gl
,
/* WINED3DSIH_ADD */
shader_hw_map2gl
,
/* WINED3DSIH_ADD */
shader_hw_map2gl
,
/* WINED3DSIH_AND */
NULL
,
/* WINED3DSIH_AND */
NULL
,
/* WINED3DSIH_BEM */
pshader_hw_bem
,
/* WINED3DSIH_BEM */
pshader_hw_bem
,
/* WINED3DSIH_BREAK */
shader_hw_break
,
/* WINED3DSIH_BREAK */
shader_hw_break
,
/* WINED3DSIH_BREAKC */
shader_hw_breakc
,
/* WINED3DSIH_BREAKC */
shader_hw_breakc
,
/* WINED3DSIH_BREAKP */
NULL
,
/* WINED3DSIH_BREAKP */
NULL
,
/* WINED3DSIH_CALL */
shader_hw_call
,
/* WINED3DSIH_CALL */
shader_hw_call
,
/* WINED3DSIH_CALLNZ */
NULL
,
/* WINED3DSIH_CALLNZ */
NULL
,
/* WINED3DSIH_CMP */
pshader_hw_cmp
,
/* WINED3DSIH_CMP */
pshader_hw_cmp
,
/* WINED3DSIH_CND */
pshader_hw_cnd
,
/* WINED3DSIH_CND */
pshader_hw_cnd
,
/* WINED3DSIH_CRS */
shader_hw_map2gl
,
/* WINED3DSIH_CRS */
shader_hw_map2gl
,
/* WINED3DSIH_CUT */
NULL
,
/* WINED3DSIH_CUT */
NULL
,
/* WINED3DSIH_DCL */
shader_hw_nop
,
/* WINED3DSIH_DCL */
shader_hw_nop
,
/* WINED3DSIH_DEF */
shader_hw_nop
,
/* WINED3DSIH_DCL_VERTICES_OUT */
shader_hw_nop
,
/* WINED3DSIH_DEFB */
shader_hw_nop
,
/* WINED3DSIH_DEF */
shader_hw_nop
,
/* WINED3DSIH_DEFI */
shader_hw_nop
,
/* WINED3DSIH_DEFB */
shader_hw_nop
,
/* WINED3DSIH_DIV */
NULL
,
/* WINED3DSIH_DEFI */
shader_hw_nop
,
/* WINED3DSIH_DP2ADD */
pshader_hw_dp2add
,
/* WINED3DSIH_DIV */
NULL
,
/* WINED3DSIH_DP3 */
shader_hw_map2gl
,
/* WINED3DSIH_DP2ADD */
pshader_hw_dp2add
,
/* WINED3DSIH_DP4 */
shader_hw_map2gl
,
/* WINED3DSIH_DP3 */
shader_hw_map2gl
,
/* WINED3DSIH_DST */
shader_hw_map2gl
,
/* WINED3DSIH_DP4 */
shader_hw_map2gl
,
/* WINED3DSIH_DSX */
shader_hw_map2gl
,
/* WINED3DSIH_DST */
shader_hw_map2gl
,
/* WINED3DSIH_DSY */
shader_hw_dsy
,
/* WINED3DSIH_DSX */
shader_hw_map2gl
,
/* WINED3DSIH_ELSE */
shader_hw_else
,
/* WINED3DSIH_DSY */
shader_hw_dsy
,
/* WINED3DSIH_EMIT */
NULL
,
/* WINED3DSIH_ELSE */
shader_hw_else
,
/* WINED3DSIH_ENDIF */
shader_hw_endif
,
/* WINED3DSIH_EMIT */
NULL
,
/* WINED3DSIH_ENDLOOP */
shader_hw_endloop
,
/* WINED3DSIH_ENDIF */
shader_hw_endif
,
/* WINED3DSIH_ENDREP */
shader_hw_endrep
,
/* WINED3DSIH_ENDLOOP */
shader_hw_endloop
,
/* WINED3DSIH_EQ */
NULL
,
/* WINED3DSIH_ENDREP */
shader_hw_endrep
,
/* WINED3DSIH_EXP */
shader_hw_scalar_op
,
/* WINED3DSIH_EQ */
NULL
,
/* WINED3DSIH_EXPP */
shader_hw_scalar_op
,
/* WINED3DSIH_EXP */
shader_hw_scalar_op
,
/* WINED3DSIH_FRC */
shader_hw_map2gl
,
/* WINED3DSIH_EXPP */
shader_hw_scalar_op
,
/* WINED3DSIH_FTOI */
NULL
,
/* WINED3DSIH_FRC */
shader_hw_map2gl
,
/* WINED3DSIH_GE */
NULL
,
/* WINED3DSIH_FTOI */
NULL
,
/* WINED3DSIH_IADD */
NULL
,
/* WINED3DSIH_GE */
NULL
,
/* WINED3DSIH_IEQ */
NULL
,
/* WINED3DSIH_IADD */
NULL
,
/* WINED3DSIH_IF */
NULL
/* Hardcoded into the shader */
,
/* WINED3DSIH_IEQ */
NULL
,
/* WINED3DSIH_IFC */
shader_hw_ifc
,
/* WINED3DSIH_IF */
NULL
/* Hardcoded into the shader */
,
/* WINED3DSIH_IGE */
NULL
,
/* WINED3DSIH_IFC */
shader_hw_ifc
,
/* WINED3DSIH_IMUL */
NULL
,
/* WINED3DSIH_IGE */
NULL
,
/* WINED3DSIH_ITOF */
NULL
,
/* WINED3DSIH_IMUL */
NULL
,
/* WINED3DSIH_LABEL */
shader_hw_label
,
/* WINED3DSIH_ITOF */
NULL
,
/* WINED3DSIH_LD */
NULL
,
/* WINED3DSIH_LABEL */
shader_hw_label
,
/* WINED3DSIH_LIT */
shader_hw_map2gl
,
/* WINED3DSIH_LD */
NULL
,
/* WINED3DSIH_LOG */
shader_hw_log
,
/* WINED3DSIH_LIT */
shader_hw_map2gl
,
/* WINED3DSIH_LOGP */
shader_hw_log
,
/* WINED3DSIH_LOG */
shader_hw_log
,
/* WINED3DSIH_LOOP */
shader_hw_loop
,
/* WINED3DSIH_LOGP */
shader_hw_log
,
/* WINED3DSIH_LRP */
shader_hw_lrp
,
/* WINED3DSIH_LOOP */
shader_hw_loop
,
/* WINED3DSIH_LT */
NULL
,
/* WINED3DSIH_LRP */
shader_hw_lrp
,
/* WINED3DSIH_M3x2 */
shader_hw_mnxn
,
/* WINED3DSIH_LT */
NULL
,
/* WINED3DSIH_M3x3 */
shader_hw_mnxn
,
/* WINED3DSIH_M3x2 */
shader_hw_mnxn
,
/* WINED3DSIH_M3x4 */
shader_hw_mnxn
,
/* WINED3DSIH_M3x3 */
shader_hw_mnxn
,
/* WINED3DSIH_M4x3 */
shader_hw_mnxn
,
/* WINED3DSIH_M3x4 */
shader_hw_mnxn
,
/* WINED3DSIH_M4x4 */
shader_hw_mnxn
,
/* WINED3DSIH_M4x3 */
shader_hw_mnxn
,
/* WINED3DSIH_MAD */
shader_hw_map2gl
,
/* WINED3DSIH_M4x4 */
shader_hw_mnxn
,
/* WINED3DSIH_MAX */
shader_hw_map2gl
,
/* WINED3DSIH_MAD */
shader_hw_map2gl
,
/* WINED3DSIH_MIN */
shader_hw_map2gl
,
/* WINED3DSIH_MAX */
shader_hw_map2gl
,
/* WINED3DSIH_MOV */
shader_hw_mov
,
/* WINED3DSIH_MIN */
shader_hw_map2gl
,
/* WINED3DSIH_MOVA */
shader_hw_mov
,
/* WINED3DSIH_MOV */
shader_hw_mov
,
/* WINED3DSIH_MOVC */
NULL
,
/* WINED3DSIH_MOVA */
shader_hw_mov
,
/* WINED3DSIH_MUL */
shader_hw_map2gl
,
/* WINED3DSIH_MOVC */
NULL
,
/* WINED3DSIH_NOP */
shader_hw_nop
,
/* WINED3DSIH_MUL */
shader_hw_map2gl
,
/* WINED3DSIH_NRM */
shader_hw_nrm
,
/* WINED3DSIH_NOP */
shader_hw_nop
,
/* WINED3DSIH_PHASE */
shader_hw_nop
,
/* WINED3DSIH_NRM */
shader_hw_nrm
,
/* WINED3DSIH_POW */
shader_hw_pow
,
/* WINED3DSIH_PHASE */
shader_hw_nop
,
/* WINED3DSIH_RCP */
shader_hw_rcp
,
/* WINED3DSIH_POW */
shader_hw_pow
,
/* WINED3DSIH_REP */
shader_hw_rep
,
/* WINED3DSIH_RCP */
shader_hw_rcp
,
/* WINED3DSIH_RET */
shader_hw_ret
,
/* WINED3DSIH_REP */
shader_hw_rep
,
/* WINED3DSIH_ROUND_NI */
NULL
,
/* WINED3DSIH_RET */
shader_hw_ret
,
/* WINED3DSIH_RSQ */
shader_hw_scalar_op
,
/* WINED3DSIH_ROUND_NI */
NULL
,
/* WINED3DSIH_SAMPLE */
NULL
,
/* WINED3DSIH_RSQ */
shader_hw_scalar_op
,
/* WINED3DSIH_SAMPLE_GRAD */
NULL
,
/* WINED3DSIH_SAMPLE */
NULL
,
/* WINED3DSIH_SAMPLE_LOD */
NULL
,
/* WINED3DSIH_SAMPLE_GRAD */
NULL
,
/* WINED3DSIH_SETP */
NULL
,
/* WINED3DSIH_SAMPLE_LOD */
NULL
,
/* WINED3DSIH_SGE */
shader_hw_map2gl
,
/* WINED3DSIH_SETP */
NULL
,
/* WINED3DSIH_SGN */
shader_hw_sgn
,
/* WINED3DSIH_SGE */
shader_hw_map2gl
,
/* WINED3DSIH_SINCOS */
shader_hw_sincos
,
/* WINED3DSIH_SGN */
shader_hw_sgn
,
/* WINED3DSIH_SLT */
shader_hw_map2gl
,
/* WINED3DSIH_SINCOS */
shader_hw_sincos
,
/* WINED3DSIH_SQRT */
NULL
,
/* WINED3DSIH_SLT */
shader_hw_map2gl
,
/* WINED3DSIH_SUB */
shader_hw_map2gl
,
/* WINED3DSIH_SQRT */
NULL
,
/* WINED3DSIH_TEX */
pshader_hw_tex
,
/* WINED3DSIH_SUB */
shader_hw_map2gl
,
/* WINED3DSIH_TEXBEM */
pshader_hw_texbem
,
/* WINED3DSIH_TEX */
pshader_hw_tex
,
/* WINED3DSIH_TEXBEML */
pshader_hw_texbem
,
/* WINED3DSIH_TEXBEM */
pshader_hw_texbem
,
/* WINED3DSIH_TEXCOORD */
pshader_hw_texcoord
,
/* WINED3DSIH_TEXBEML */
pshader_hw_texbem
,
/* WINED3DSIH_TEXDEPTH */
pshader_hw_texdepth
,
/* WINED3DSIH_TEXCOORD */
pshader_hw_texcoord
,
/* WINED3DSIH_TEXDP3 */
pshader_hw_texdp3
,
/* WINED3DSIH_TEXDEPTH */
pshader_hw_texdepth
,
/* WINED3DSIH_TEXDP3TEX */
pshader_hw_texdp3tex
,
/* WINED3DSIH_TEXDP3 */
pshader_hw_texdp3
,
/* WINED3DSIH_TEXKILL */
pshader_hw_texkill
,
/* WINED3DSIH_TEXDP3TEX */
pshader_hw_texdp3tex
,
/* WINED3DSIH_TEXLDD */
shader_hw_texldd
,
/* WINED3DSIH_TEXKILL */
pshader_hw_texkill
,
/* WINED3DSIH_TEXLDL */
shader_hw_texldl
,
/* WINED3DSIH_TEXLDD */
shader_hw_texldd
,
/* WINED3DSIH_TEXM3x2DEPTH */
pshader_hw_texm3x2depth
,
/* WINED3DSIH_TEXLDL */
shader_hw_texldl
,
/* WINED3DSIH_TEXM3x2PAD */
pshader_hw_texm3x2pad
,
/* WINED3DSIH_TEXM3x2DEPTH */
pshader_hw_texm3x2depth
,
/* WINED3DSIH_TEXM3x2TEX */
pshader_hw_texm3x2tex
,
/* WINED3DSIH_TEXM3x2PAD */
pshader_hw_texm3x2pad
,
/* WINED3DSIH_TEXM3x3 */
pshader_hw_texm3x3
,
/* WINED3DSIH_TEXM3x2TEX */
pshader_hw_texm3x2tex
,
/* WINED3DSIH_TEXM3x3DIFF */
NULL
,
/* WINED3DSIH_TEXM3x3 */
pshader_hw_texm3x3
,
/* WINED3DSIH_TEXM3x3PAD */
pshader_hw_texm3x3pad
,
/* WINED3DSIH_TEXM3x3DIFF */
NULL
,
/* WINED3DSIH_TEXM3x3SPEC */
pshader_hw_texm3x3spec
,
/* WINED3DSIH_TEXM3x3PAD */
pshader_hw_texm3x3pad
,
/* WINED3DSIH_TEXM3x3TEX */
pshader_hw_texm3x3tex
,
/* WINED3DSIH_TEXM3x3SPEC */
pshader_hw_texm3x3spec
,
/* WINED3DSIH_TEXM3x3VSPEC */
pshader_hw_texm3x3vspec
,
/* WINED3DSIH_TEXM3x3TEX */
pshader_hw_texm3x3tex
,
/* WINED3DSIH_TEXREG2AR */
pshader_hw_texreg2ar
,
/* WINED3DSIH_TEXM3x3VSPEC */
pshader_hw_texm3x3vspec
,
/* WINED3DSIH_TEXREG2GB */
pshader_hw_texreg2gb
,
/* WINED3DSIH_TEXREG2AR */
pshader_hw_texreg2ar
,
/* WINED3DSIH_TEXREG2RGB */
pshader_hw_texreg2rgb
,
/* WINED3DSIH_TEXREG2GB */
pshader_hw_texreg2gb
,
/* WINED3DSIH_UDIV */
NULL
,
/* WINED3DSIH_TEXREG2RGB */
pshader_hw_texreg2rgb
,
/* WINED3DSIH_USHR */
NULL
,
/* WINED3DSIH_UDIV */
NULL
,
/* WINED3DSIH_UTOF */
NULL
,
/* WINED3DSIH_USHR */
NULL
,
/* WINED3DSIH_XOR */
NULL
,
/* WINED3DSIH_UTOF */
NULL
,
/* WINED3DSIH_XOR */
NULL
,
};
};
static
BOOL
get_bool_const
(
const
struct
wined3d_shader_instruction
*
ins
,
static
BOOL
get_bool_const
(
const
struct
wined3d_shader_instruction
*
ins
,
...
...
dlls/wined3d/glsl_shader.c
View file @
d574d639
...
@@ -5017,113 +5017,114 @@ static BOOL shader_glsl_color_fixup_supported(struct color_fixup_desc fixup)
...
@@ -5017,113 +5017,114 @@ static BOOL shader_glsl_color_fixup_supported(struct color_fixup_desc fixup)
static
const
SHADER_HANDLER
shader_glsl_instruction_handler_table
[
WINED3DSIH_TABLE_SIZE
]
=
static
const
SHADER_HANDLER
shader_glsl_instruction_handler_table
[
WINED3DSIH_TABLE_SIZE
]
=
{
{
/* WINED3DSIH_ABS */
shader_glsl_map2gl
,
/* WINED3DSIH_ABS */
shader_glsl_map2gl
,
/* WINED3DSIH_ADD */
shader_glsl_arith
,
/* WINED3DSIH_ADD */
shader_glsl_arith
,
/* WINED3DSIH_AND */
NULL
,
/* WINED3DSIH_AND */
NULL
,
/* WINED3DSIH_BEM */
shader_glsl_bem
,
/* WINED3DSIH_BEM */
shader_glsl_bem
,
/* WINED3DSIH_BREAK */
shader_glsl_break
,
/* WINED3DSIH_BREAK */
shader_glsl_break
,
/* WINED3DSIH_BREAKC */
shader_glsl_breakc
,
/* WINED3DSIH_BREAKC */
shader_glsl_breakc
,
/* WINED3DSIH_BREAKP */
NULL
,
/* WINED3DSIH_BREAKP */
NULL
,
/* WINED3DSIH_CALL */
shader_glsl_call
,
/* WINED3DSIH_CALL */
shader_glsl_call
,
/* WINED3DSIH_CALLNZ */
shader_glsl_callnz
,
/* WINED3DSIH_CALLNZ */
shader_glsl_callnz
,
/* WINED3DSIH_CMP */
shader_glsl_cmp
,
/* WINED3DSIH_CMP */
shader_glsl_cmp
,
/* WINED3DSIH_CND */
shader_glsl_cnd
,
/* WINED3DSIH_CND */
shader_glsl_cnd
,
/* WINED3DSIH_CRS */
shader_glsl_cross
,
/* WINED3DSIH_CRS */
shader_glsl_cross
,
/* WINED3DSIH_CUT */
NULL
,
/* WINED3DSIH_CUT */
NULL
,
/* WINED3DSIH_DCL */
shader_glsl_nop
,
/* WINED3DSIH_DCL */
shader_glsl_nop
,
/* WINED3DSIH_DEF */
shader_glsl_nop
,
/* WINED3DSIH_DCL_VERTICES_OUT */
shader_glsl_nop
,
/* WINED3DSIH_DEFB */
shader_glsl_nop
,
/* WINED3DSIH_DEF */
shader_glsl_nop
,
/* WINED3DSIH_DEFI */
shader_glsl_nop
,
/* WINED3DSIH_DEFB */
shader_glsl_nop
,
/* WINED3DSIH_DIV */
NULL
,
/* WINED3DSIH_DEFI */
shader_glsl_nop
,
/* WINED3DSIH_DP2ADD */
shader_glsl_dp2add
,
/* WINED3DSIH_DIV */
NULL
,
/* WINED3DSIH_DP3 */
shader_glsl_dot
,
/* WINED3DSIH_DP2ADD */
shader_glsl_dp2add
,
/* WINED3DSIH_DP4 */
shader_glsl_dot
,
/* WINED3DSIH_DP3 */
shader_glsl_dot
,
/* WINED3DSIH_DST */
shader_glsl_dst
,
/* WINED3DSIH_DP4 */
shader_glsl_dot
,
/* WINED3DSIH_DSX */
shader_glsl_map2gl
,
/* WINED3DSIH_DST */
shader_glsl_dst
,
/* WINED3DSIH_DSY */
shader_glsl_map2gl
,
/* WINED3DSIH_DSX */
shader_glsl_map2gl
,
/* WINED3DSIH_ELSE */
shader_glsl_else
,
/* WINED3DSIH_DSY */
shader_glsl_map2gl
,
/* WINED3DSIH_EMIT */
NULL
,
/* WINED3DSIH_ELSE */
shader_glsl_else
,
/* WINED3DSIH_ENDIF */
shader_glsl_end
,
/* WINED3DSIH_EMIT */
NULL
,
/* WINED3DSIH_ENDLOOP */
shader_glsl_end
,
/* WINED3DSIH_ENDIF */
shader_glsl_end
,
/* WINED3DSIH_ENDREP */
shader_glsl_end
,
/* WINED3DSIH_ENDLOOP */
shader_glsl_end
,
/* WINED3DSIH_EQ */
NULL
,
/* WINED3DSIH_ENDREP */
shader_glsl_end
,
/* WINED3DSIH_EXP */
shader_glsl_map2gl
,
/* WINED3DSIH_EQ */
NULL
,
/* WINED3DSIH_EXPP */
shader_glsl_expp
,
/* WINED3DSIH_EXP */
shader_glsl_map2gl
,
/* WINED3DSIH_FRC */
shader_glsl_map2gl
,
/* WINED3DSIH_EXPP */
shader_glsl_expp
,
/* WINED3DSIH_FTOI */
NULL
,
/* WINED3DSIH_FRC */
shader_glsl_map2gl
,
/* WINED3DSIH_GE */
NULL
,
/* WINED3DSIH_FTOI */
NULL
,
/* WINED3DSIH_IADD */
NULL
,
/* WINED3DSIH_GE */
NULL
,
/* WINED3DSIH_IEQ */
NULL
,
/* WINED3DSIH_IADD */
NULL
,
/* WINED3DSIH_IF */
shader_glsl_if
,
/* WINED3DSIH_IEQ */
NULL
,
/* WINED3DSIH_IFC */
shader_glsl_ifc
,
/* WINED3DSIH_IF */
shader_glsl_if
,
/* WINED3DSIH_IGE */
NULL
,
/* WINED3DSIH_IFC */
shader_glsl_ifc
,
/* WINED3DSIH_IMUL */
NULL
,
/* WINED3DSIH_IGE */
NULL
,
/* WINED3DSIH_ITOF */
NULL
,
/* WINED3DSIH_IMUL */
NULL
,
/* WINED3DSIH_LABEL */
shader_glsl_label
,
/* WINED3DSIH_ITOF */
NULL
,
/* WINED3DSIH_LD */
NULL
,
/* WINED3DSIH_LABEL */
shader_glsl_label
,
/* WINED3DSIH_LIT */
shader_glsl_lit
,
/* WINED3DSIH_LD */
NULL
,
/* WINED3DSIH_LOG */
shader_glsl_log
,
/* WINED3DSIH_LIT */
shader_glsl_lit
,
/* WINED3DSIH_LOGP */
shader_glsl_log
,
/* WINED3DSIH_LOG */
shader_glsl_log
,
/* WINED3DSIH_LOOP */
shader_glsl_loop
,
/* WINED3DSIH_LOGP */
shader_glsl_log
,
/* WINED3DSIH_LRP */
shader_glsl_lrp
,
/* WINED3DSIH_LOOP */
shader_glsl_loop
,
/* WINED3DSIH_LT */
NULL
,
/* WINED3DSIH_LRP */
shader_glsl_lrp
,
/* WINED3DSIH_M3x2 */
shader_glsl_mnxn
,
/* WINED3DSIH_LT */
NULL
,
/* WINED3DSIH_M3x3 */
shader_glsl_mnxn
,
/* WINED3DSIH_M3x2 */
shader_glsl_mnxn
,
/* WINED3DSIH_M3x4 */
shader_glsl_mnxn
,
/* WINED3DSIH_M3x3 */
shader_glsl_mnxn
,
/* WINED3DSIH_M4x3 */
shader_glsl_mnxn
,
/* WINED3DSIH_M3x4 */
shader_glsl_mnxn
,
/* WINED3DSIH_M4x4 */
shader_glsl_mnxn
,
/* WINED3DSIH_M4x3 */
shader_glsl_mnxn
,
/* WINED3DSIH_MAD */
shader_glsl_mad
,
/* WINED3DSIH_M4x4 */
shader_glsl_mnxn
,
/* WINED3DSIH_MAX */
shader_glsl_map2gl
,
/* WINED3DSIH_MAD */
shader_glsl_mad
,
/* WINED3DSIH_MIN */
shader_glsl_map2gl
,
/* WINED3DSIH_MAX */
shader_glsl_map2gl
,
/* WINED3DSIH_MOV */
shader_glsl_mov
,
/* WINED3DSIH_MIN */
shader_glsl_map2gl
,
/* WINED3DSIH_MOVA */
shader_glsl_mov
,
/* WINED3DSIH_MOV */
shader_glsl_mov
,
/* WINED3DSIH_MOVC */
NULL
,
/* WINED3DSIH_MOVA */
shader_glsl_mov
,
/* WINED3DSIH_MUL */
shader_glsl_arith
,
/* WINED3DSIH_MOVC */
NULL
,
/* WINED3DSIH_NOP */
shader_glsl_nop
,
/* WINED3DSIH_MUL */
shader_glsl_arith
,
/* WINED3DSIH_NRM */
shader_glsl_nrm
,
/* WINED3DSIH_NOP */
shader_glsl_nop
,
/* WINED3DSIH_PHASE */
shader_glsl_nop
,
/* WINED3DSIH_NRM */
shader_glsl_nrm
,
/* WINED3DSIH_POW */
shader_glsl_pow
,
/* WINED3DSIH_PHASE */
shader_glsl_nop
,
/* WINED3DSIH_RCP */
shader_glsl_rcp
,
/* WINED3DSIH_POW */
shader_glsl_pow
,
/* WINED3DSIH_REP */
shader_glsl_rep
,
/* WINED3DSIH_RCP */
shader_glsl_rcp
,
/* WINED3DSIH_RET */
shader_glsl_ret
,
/* WINED3DSIH_REP */
shader_glsl_rep
,
/* WINED3DSIH_ROUND_NI */
NULL
,
/* WINED3DSIH_RET */
shader_glsl_ret
,
/* WINED3DSIH_RSQ */
shader_glsl_rsq
,
/* WINED3DSIH_ROUND_NI */
NULL
,
/* WINED3DSIH_SAMPLE */
NULL
,
/* WINED3DSIH_RSQ */
shader_glsl_rsq
,
/* WINED3DSIH_SAMPLE_GRAD */
NULL
,
/* WINED3DSIH_SAMPLE */
NULL
,
/* WINED3DSIH_SAMPLE_LOD */
NULL
,
/* WINED3DSIH_SAMPLE_GRAD */
NULL
,
/* WINED3DSIH_SETP */
NULL
,
/* WINED3DSIH_SAMPLE_LOD */
NULL
,
/* WINED3DSIH_SGE */
shader_glsl_compare
,
/* WINED3DSIH_SETP */
NULL
,
/* WINED3DSIH_SGN */
shader_glsl_sgn
,
/* WINED3DSIH_SGE */
shader_glsl_compare
,
/* WINED3DSIH_SINCOS */
shader_glsl_sincos
,
/* WINED3DSIH_SGN */
shader_glsl_sgn
,
/* WINED3DSIH_SLT */
shader_glsl_compare
,
/* WINED3DSIH_SINCOS */
shader_glsl_sincos
,
/* WINED3DSIH_SQRT */
NULL
,
/* WINED3DSIH_SLT */
shader_glsl_compare
,
/* WINED3DSIH_SUB */
shader_glsl_arith
,
/* WINED3DSIH_SQRT */
NULL
,
/* WINED3DSIH_TEX */
shader_glsl_tex
,
/* WINED3DSIH_SUB */
shader_glsl_arith
,
/* WINED3DSIH_TEXBEM */
shader_glsl_texbem
,
/* WINED3DSIH_TEX */
shader_glsl_tex
,
/* WINED3DSIH_TEXBEML */
shader_glsl_texbem
,
/* WINED3DSIH_TEXBEM */
shader_glsl_texbem
,
/* WINED3DSIH_TEXCOORD */
shader_glsl_texcoord
,
/* WINED3DSIH_TEXBEML */
shader_glsl_texbem
,
/* WINED3DSIH_TEXDEPTH */
shader_glsl_texdepth
,
/* WINED3DSIH_TEXCOORD */
shader_glsl_texcoord
,
/* WINED3DSIH_TEXDP3 */
shader_glsl_texdp3
,
/* WINED3DSIH_TEXDEPTH */
shader_glsl_texdepth
,
/* WINED3DSIH_TEXDP3TEX */
shader_glsl_texdp3tex
,
/* WINED3DSIH_TEXDP3 */
shader_glsl_texdp3
,
/* WINED3DSIH_TEXKILL */
shader_glsl_texkill
,
/* WINED3DSIH_TEXDP3TEX */
shader_glsl_texdp3tex
,
/* WINED3DSIH_TEXLDD */
shader_glsl_texldd
,
/* WINED3DSIH_TEXKILL */
shader_glsl_texkill
,
/* WINED3DSIH_TEXLDL */
shader_glsl_texldl
,
/* WINED3DSIH_TEXLDD */
shader_glsl_texldd
,
/* WINED3DSIH_TEXM3x2DEPTH */
shader_glsl_texm3x2depth
,
/* WINED3DSIH_TEXLDL */
shader_glsl_texldl
,
/* WINED3DSIH_TEXM3x2PAD */
shader_glsl_texm3x2pad
,
/* WINED3DSIH_TEXM3x2DEPTH */
shader_glsl_texm3x2depth
,
/* WINED3DSIH_TEXM3x2TEX */
shader_glsl_texm3x2tex
,
/* WINED3DSIH_TEXM3x2PAD */
shader_glsl_texm3x2pad
,
/* WINED3DSIH_TEXM3x3 */
shader_glsl_texm3x3
,
/* WINED3DSIH_TEXM3x2TEX */
shader_glsl_texm3x2tex
,
/* WINED3DSIH_TEXM3x3DIFF */
NULL
,
/* WINED3DSIH_TEXM3x3 */
shader_glsl_texm3x3
,
/* WINED3DSIH_TEXM3x3PAD */
shader_glsl_texm3x3pad
,
/* WINED3DSIH_TEXM3x3DIFF */
NULL
,
/* WINED3DSIH_TEXM3x3SPEC */
shader_glsl_texm3x3spec
,
/* WINED3DSIH_TEXM3x3PAD */
shader_glsl_texm3x3pad
,
/* WINED3DSIH_TEXM3x3TEX */
shader_glsl_texm3x3tex
,
/* WINED3DSIH_TEXM3x3SPEC */
shader_glsl_texm3x3spec
,
/* WINED3DSIH_TEXM3x3VSPEC */
shader_glsl_texm3x3vspec
,
/* WINED3DSIH_TEXM3x3TEX */
shader_glsl_texm3x3tex
,
/* WINED3DSIH_TEXREG2AR */
shader_glsl_texreg2ar
,
/* WINED3DSIH_TEXM3x3VSPEC */
shader_glsl_texm3x3vspec
,
/* WINED3DSIH_TEXREG2GB */
shader_glsl_texreg2gb
,
/* WINED3DSIH_TEXREG2AR */
shader_glsl_texreg2ar
,
/* WINED3DSIH_TEXREG2RGB */
shader_glsl_texreg2rgb
,
/* WINED3DSIH_TEXREG2GB */
shader_glsl_texreg2gb
,
/* WINED3DSIH_UDIV */
NULL
,
/* WINED3DSIH_TEXREG2RGB */
shader_glsl_texreg2rgb
,
/* WINED3DSIH_USHR */
NULL
,
/* WINED3DSIH_UDIV */
NULL
,
/* WINED3DSIH_UTOF */
NULL
,
/* WINED3DSIH_USHR */
NULL
,
/* WINED3DSIH_XOR */
NULL
,
/* WINED3DSIH_UTOF */
NULL
,
/* WINED3DSIH_XOR */
NULL
,
};
};
static
void
shader_glsl_handle_instruction
(
const
struct
wined3d_shader_instruction
*
ins
)
{
static
void
shader_glsl_handle_instruction
(
const
struct
wined3d_shader_instruction
*
ins
)
{
...
...
dlls/wined3d/shader.c
View file @
d574d639
...
@@ -36,113 +36,114 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d);
...
@@ -36,113 +36,114 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d);
static
const
char
*
const
shader_opcode_names
[]
=
static
const
char
*
const
shader_opcode_names
[]
=
{
{
/* WINED3DSIH_ABS */
"abs"
,
/* WINED3DSIH_ABS */
"abs"
,
/* WINED3DSIH_ADD */
"add"
,
/* WINED3DSIH_ADD */
"add"
,
/* WINED3DSIH_AND */
"and"
,
/* WINED3DSIH_AND */
"and"
,
/* WINED3DSIH_BEM */
"bem"
,
/* WINED3DSIH_BEM */
"bem"
,
/* WINED3DSIH_BREAK */
"break"
,
/* WINED3DSIH_BREAK */
"break"
,
/* WINED3DSIH_BREAKC */
"breakc"
,
/* WINED3DSIH_BREAKC */
"breakc"
,
/* WINED3DSIH_BREAKP */
"breakp"
,
/* WINED3DSIH_BREAKP */
"breakp"
,
/* WINED3DSIH_CALL */
"call"
,
/* WINED3DSIH_CALL */
"call"
,
/* WINED3DSIH_CALLNZ */
"callnz"
,
/* WINED3DSIH_CALLNZ */
"callnz"
,
/* WINED3DSIH_CMP */
"cmp"
,
/* WINED3DSIH_CMP */
"cmp"
,
/* WINED3DSIH_CND */
"cnd"
,
/* WINED3DSIH_CND */
"cnd"
,
/* WINED3DSIH_CRS */
"crs"
,
/* WINED3DSIH_CRS */
"crs"
,
/* WINED3DSIH_CUT */
"cut"
,
/* WINED3DSIH_CUT */
"cut"
,
/* WINED3DSIH_DCL */
"dcl"
,
/* WINED3DSIH_DCL */
"dcl"
,
/* WINED3DSIH_DEF */
"def"
,
/* WINED3DSIH_DCL_VERTICES_OUT */
"dcl_maxOutputVertexCount"
,
/* WINED3DSIH_DEFB */
"defb"
,
/* WINED3DSIH_DEF */
"def"
,
/* WINED3DSIH_DEFI */
"defi"
,
/* WINED3DSIH_DEFB */
"defb"
,
/* WINED3DSIH_DIV */
"div"
,
/* WINED3DSIH_DEFI */
"defi"
,
/* WINED3DSIH_DP2ADD */
"dp2add"
,
/* WINED3DSIH_DIV */
"div"
,
/* WINED3DSIH_DP3 */
"dp3"
,
/* WINED3DSIH_DP2ADD */
"dp2add"
,
/* WINED3DSIH_DP4 */
"dp4"
,
/* WINED3DSIH_DP3 */
"dp3"
,
/* WINED3DSIH_DST */
"dst"
,
/* WINED3DSIH_DP4 */
"dp4"
,
/* WINED3DSIH_DSX */
"dsx"
,
/* WINED3DSIH_DST */
"dst"
,
/* WINED3DSIH_DSY */
"dsy"
,
/* WINED3DSIH_DSX */
"dsx"
,
/* WINED3DSIH_ELSE */
"else"
,
/* WINED3DSIH_DSY */
"dsy"
,
/* WINED3DSIH_EMIT */
"emit"
,
/* WINED3DSIH_ELSE */
"else"
,
/* WINED3DSIH_ENDIF */
"endif"
,
/* WINED3DSIH_EMIT */
"emit"
,
/* WINED3DSIH_ENDLOOP */
"endloop"
,
/* WINED3DSIH_ENDIF */
"endif"
,
/* WINED3DSIH_ENDREP */
"endrep"
,
/* WINED3DSIH_ENDLOOP */
"endloop"
,
/* WINED3DSIH_EQ */
"eq"
,
/* WINED3DSIH_ENDREP */
"endrep"
,
/* WINED3DSIH_EXP */
"exp"
,
/* WINED3DSIH_EQ */
"eq"
,
/* WINED3DSIH_EXPP */
"expp"
,
/* WINED3DSIH_EXP */
"exp"
,
/* WINED3DSIH_FRC */
"frc"
,
/* WINED3DSIH_EXPP */
"expp"
,
/* WINED3DSIH_FTOI */
"ftoi"
,
/* WINED3DSIH_FRC */
"frc"
,
/* WINED3DSIH_GE */
"ge"
,
/* WINED3DSIH_FTOI */
"ftoi"
,
/* WINED3DSIH_IADD */
"iadd"
,
/* WINED3DSIH_GE */
"ge"
,
/* WINED3DSIH_IEQ */
"ieq"
,
/* WINED3DSIH_IADD */
"iadd"
,
/* WINED3DSIH_IF */
"if"
,
/* WINED3DSIH_IEQ */
"ieq"
,
/* WINED3DSIH_IFC */
"ifc"
,
/* WINED3DSIH_IF */
"if"
,
/* WINED3DSIH_IGE */
"ige"
,
/* WINED3DSIH_IFC */
"ifc"
,
/* WINED3DSIH_IMUL */
"imul"
,
/* WINED3DSIH_IGE */
"ige"
,
/* WINED3DSIH_ITOF */
"itof"
,
/* WINED3DSIH_IMUL */
"imul"
,
/* WINED3DSIH_LABEL */
"label"
,
/* WINED3DSIH_ITOF */
"itof"
,
/* WINED3DSIH_LD */
"ld"
,
/* WINED3DSIH_LABEL */
"label"
,
/* WINED3DSIH_LIT */
"lit"
,
/* WINED3DSIH_LD */
"ld"
,
/* WINED3DSIH_LOG */
"log"
,
/* WINED3DSIH_LIT */
"lit"
,
/* WINED3DSIH_LOGP */
"logp"
,
/* WINED3DSIH_LOG */
"log"
,
/* WINED3DSIH_LOOP */
"loop"
,
/* WINED3DSIH_LOGP */
"logp"
,
/* WINED3DSIH_LRP */
"lrp"
,
/* WINED3DSIH_LOOP */
"loop"
,
/* WINED3DSIH_LT */
"lt"
,
/* WINED3DSIH_LRP */
"lrp"
,
/* WINED3DSIH_M3x2 */
"m3x2"
,
/* WINED3DSIH_LT */
"lt"
,
/* WINED3DSIH_M3x3 */
"m3x3"
,
/* WINED3DSIH_M3x2 */
"m3x2"
,
/* WINED3DSIH_M3x4 */
"m3x4"
,
/* WINED3DSIH_M3x3 */
"m3x3"
,
/* WINED3DSIH_M4x3 */
"m4x3"
,
/* WINED3DSIH_M3x4 */
"m3x4"
,
/* WINED3DSIH_M4x4 */
"m4x4"
,
/* WINED3DSIH_M4x3 */
"m4x3"
,
/* WINED3DSIH_MAD */
"mad"
,
/* WINED3DSIH_M4x4 */
"m4x4"
,
/* WINED3DSIH_MAX */
"max"
,
/* WINED3DSIH_MAD */
"mad"
,
/* WINED3DSIH_MIN */
"min"
,
/* WINED3DSIH_MAX */
"max"
,
/* WINED3DSIH_MOV */
"mov"
,
/* WINED3DSIH_MIN */
"min"
,
/* WINED3DSIH_MOVA */
"mova"
,
/* WINED3DSIH_MOV */
"mov"
,
/* WINED3DSIH_MOVC */
"movc"
,
/* WINED3DSIH_MOVA */
"mova"
,
/* WINED3DSIH_MUL */
"mul"
,
/* WINED3DSIH_MOVC */
"movc"
,
/* WINED3DSIH_NOP */
"nop"
,
/* WINED3DSIH_MUL */
"mul"
,
/* WINED3DSIH_NRM */
"nrm"
,
/* WINED3DSIH_NOP */
"nop"
,
/* WINED3DSIH_PHASE */
"phase"
,
/* WINED3DSIH_NRM */
"nrm"
,
/* WINED3DSIH_POW */
"pow"
,
/* WINED3DSIH_PHASE */
"phase"
,
/* WINED3DSIH_RCP */
"rcp"
,
/* WINED3DSIH_POW */
"pow"
,
/* WINED3DSIH_REP */
"rep"
,
/* WINED3DSIH_RCP */
"rcp"
,
/* WINED3DSIH_RET */
"ret"
,
/* WINED3DSIH_REP */
"rep"
,
/* WINED3DSIH_ROUND_NI */
"round_ni"
,
/* WINED3DSIH_RET */
"ret"
,
/* WINED3DSIH_RSQ */
"rsq"
,
/* WINED3DSIH_ROUND_NI */
"round_ni"
,
/* WINED3DSIH_SAMPLE */
"sample"
,
/* WINED3DSIH_RSQ */
"rsq"
,
/* WINED3DSIH_SAMPLE_GRAD */
"sample_d"
,
/* WINED3DSIH_SAMPLE */
"sample"
,
/* WINED3DSIH_SAMPLE_LOD */
"sample_l"
,
/* WINED3DSIH_SAMPLE_GRAD */
"sample_d"
,
/* WINED3DSIH_SETP */
"setp"
,
/* WINED3DSIH_SAMPLE_LOD */
"sample_l"
,
/* WINED3DSIH_SGE */
"sge"
,
/* WINED3DSIH_SETP */
"setp"
,
/* WINED3DSIH_SGN */
"sgn"
,
/* WINED3DSIH_SGE */
"sge"
,
/* WINED3DSIH_SINCOS */
"sincos"
,
/* WINED3DSIH_SGN */
"sgn"
,
/* WINED3DSIH_SLT */
"slt"
,
/* WINED3DSIH_SINCOS */
"sincos"
,
/* WINED3DSIH_SQRT */
"sqrt"
,
/* WINED3DSIH_SLT */
"slt"
,
/* WINED3DSIH_SUB */
"sub"
,
/* WINED3DSIH_SQRT */
"sqrt"
,
/* WINED3DSIH_TEX */
"texld"
,
/* WINED3DSIH_SUB */
"sub"
,
/* WINED3DSIH_TEXBEM */
"texbem"
,
/* WINED3DSIH_TEX */
"texld"
,
/* WINED3DSIH_TEXBEML */
"texbeml"
,
/* WINED3DSIH_TEXBEM */
"texbem"
,
/* WINED3DSIH_TEXCOORD */
"texcrd"
,
/* WINED3DSIH_TEXBEML */
"texbeml"
,
/* WINED3DSIH_TEXDEPTH */
"texdepth"
,
/* WINED3DSIH_TEXCOORD */
"texcrd"
,
/* WINED3DSIH_TEXDP3 */
"texdp3"
,
/* WINED3DSIH_TEXDEPTH */
"texdepth"
,
/* WINED3DSIH_TEXDP3TEX */
"texdp3tex"
,
/* WINED3DSIH_TEXDP3 */
"texdp3"
,
/* WINED3DSIH_TEXKILL */
"texkill"
,
/* WINED3DSIH_TEXDP3TEX */
"texdp3tex"
,
/* WINED3DSIH_TEXLDD */
"texldd"
,
/* WINED3DSIH_TEXKILL */
"texkill"
,
/* WINED3DSIH_TEXLDL */
"texldl"
,
/* WINED3DSIH_TEXLDD */
"texldd"
,
/* WINED3DSIH_TEXM3x2DEPTH */
"texm3x2depth"
,
/* WINED3DSIH_TEXLDL */
"texldl"
,
/* WINED3DSIH_TEXM3x2PAD */
"texm3x2pad"
,
/* WINED3DSIH_TEXM3x2DEPTH */
"texm3x2depth"
,
/* WINED3DSIH_TEXM3x2TEX */
"texm3x2tex"
,
/* WINED3DSIH_TEXM3x2PAD */
"texm3x2pad"
,
/* WINED3DSIH_TEXM3x3 */
"texm3x3"
,
/* WINED3DSIH_TEXM3x2TEX */
"texm3x2tex"
,
/* WINED3DSIH_TEXM3x3DIFF */
"texm3x3diff"
,
/* WINED3DSIH_TEXM3x3 */
"texm3x3"
,
/* WINED3DSIH_TEXM3x3PAD */
"texm3x3pad"
,
/* WINED3DSIH_TEXM3x3DIFF */
"texm3x3diff"
,
/* WINED3DSIH_TEXM3x3SPEC */
"texm3x3spec"
,
/* WINED3DSIH_TEXM3x3PAD */
"texm3x3pad"
,
/* WINED3DSIH_TEXM3x3TEX */
"texm3x3tex"
,
/* WINED3DSIH_TEXM3x3SPEC */
"texm3x3spec"
,
/* WINED3DSIH_TEXM3x3VSPEC */
"texm3x3vspec"
,
/* WINED3DSIH_TEXM3x3TEX */
"texm3x3tex"
,
/* WINED3DSIH_TEXREG2AR */
"texreg2ar"
,
/* WINED3DSIH_TEXM3x3VSPEC */
"texm3x3vspec"
,
/* WINED3DSIH_TEXREG2GB */
"texreg2gb"
,
/* WINED3DSIH_TEXREG2AR */
"texreg2ar"
,
/* WINED3DSIH_TEXREG2RGB */
"texreg2rgb"
,
/* WINED3DSIH_TEXREG2GB */
"texreg2gb"
,
/* WINED3DSIH_UDIV */
"udiv"
,
/* WINED3DSIH_TEXREG2RGB */
"texreg2rgb"
,
/* WINED3DSIH_USHR */
"ushr"
,
/* WINED3DSIH_UDIV */
"udiv"
,
/* WINED3DSIH_UTOF */
"utof"
,
/* WINED3DSIH_USHR */
"ushr"
,
/* WINED3DSIH_XOR */
"xor"
,
/* WINED3DSIH_UTOF */
"utof"
,
/* WINED3DSIH_XOR */
"xor"
,
};
};
static
const
char
*
const
semantic_names
[]
=
static
const
char
*
const
semantic_names
[]
=
...
@@ -1321,6 +1322,10 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
...
@@ -1321,6 +1322,10 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
TRACE
(
" "
);
TRACE
(
" "
);
shader_dump_dst_param
(
&
ins
.
declaration
.
semantic
.
reg
,
&
shader_version
);
shader_dump_dst_param
(
&
ins
.
declaration
.
semantic
.
reg
,
&
shader_version
);
}
}
else
if
(
ins
.
handler_idx
==
WINED3DSIH_DCL_VERTICES_OUT
)
{
TRACE
(
"%s %u"
,
shader_opcode_names
[
ins
.
handler_idx
],
ins
.
declaration
.
count
);
}
else
if
(
ins
.
handler_idx
==
WINED3DSIH_DEF
)
else
if
(
ins
.
handler_idx
==
WINED3DSIH_DEF
)
{
{
TRACE
(
"def c%u = %f, %f, %f, %f"
,
shader_get_float_offset
(
ins
.
dst
[
0
].
reg
.
type
,
ins
.
dst
[
0
].
reg
.
idx
),
TRACE
(
"def c%u = %f, %f, %f, %f"
,
shader_get_float_offset
(
ins
.
dst
[
0
].
reg
.
type
,
ins
.
dst
[
0
].
reg
.
idx
),
...
...
dlls/wined3d/shader_sm4.c
View file @
d574d639
...
@@ -52,52 +52,53 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
...
@@ -52,52 +52,53 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
enum
wined3d_sm4_opcode
enum
wined3d_sm4_opcode
{
{
WINED3D_SM4_OP_ADD
=
0x00
,
WINED3D_SM4_OP_ADD
=
0x00
,
WINED3D_SM4_OP_AND
=
0x01
,
WINED3D_SM4_OP_AND
=
0x01
,
WINED3D_SM4_OP_BREAK
=
0x02
,
WINED3D_SM4_OP_BREAK
=
0x02
,
WINED3D_SM4_OP_BREAKC
=
0x03
,
WINED3D_SM4_OP_BREAKC
=
0x03
,
WINED3D_SM4_OP_CUT
=
0x09
,
WINED3D_SM4_OP_CUT
=
0x09
,
WINED3D_SM4_OP_DERIV_RTX
=
0x0b
,
WINED3D_SM4_OP_DERIV_RTX
=
0x0b
,
WINED3D_SM4_OP_DERIV_RTY
=
0x0c
,
WINED3D_SM4_OP_DERIV_RTY
=
0x0c
,
WINED3D_SM4_OP_DIV
=
0x0e
,
WINED3D_SM4_OP_DIV
=
0x0e
,
WINED3D_SM4_OP_DP3
=
0x10
,
WINED3D_SM4_OP_DP3
=
0x10
,
WINED3D_SM4_OP_DP4
=
0x11
,
WINED3D_SM4_OP_DP4
=
0x11
,
WINED3D_SM4_OP_EMIT
=
0x13
,
WINED3D_SM4_OP_EMIT
=
0x13
,
WINED3D_SM4_OP_ENDIF
=
0x15
,
WINED3D_SM4_OP_ENDIF
=
0x15
,
WINED3D_SM4_OP_ENDLOOP
=
0x16
,
WINED3D_SM4_OP_ENDLOOP
=
0x16
,
WINED3D_SM4_OP_EQ
=
0x18
,
WINED3D_SM4_OP_EQ
=
0x18
,
WINED3D_SM4_OP_EXP
=
0x19
,
WINED3D_SM4_OP_EXP
=
0x19
,
WINED3D_SM4_OP_FRC
=
0x1a
,
WINED3D_SM4_OP_FRC
=
0x1a
,
WINED3D_SM4_OP_FTOI
=
0x1b
,
WINED3D_SM4_OP_FTOI
=
0x1b
,
WINED3D_SM4_OP_GE
=
0x1d
,
WINED3D_SM4_OP_GE
=
0x1d
,
WINED3D_SM4_OP_IADD
=
0x1e
,
WINED3D_SM4_OP_IADD
=
0x1e
,
WINED3D_SM4_OP_IF
=
0x1f
,
WINED3D_SM4_OP_IF
=
0x1f
,
WINED3D_SM4_OP_IEQ
=
0x20
,
WINED3D_SM4_OP_IEQ
=
0x20
,
WINED3D_SM4_OP_IGE
=
0x21
,
WINED3D_SM4_OP_IGE
=
0x21
,
WINED3D_SM4_OP_IMUL
=
0x26
,
WINED3D_SM4_OP_IMUL
=
0x26
,
WINED3D_SM4_OP_ITOF
=
0x2b
,
WINED3D_SM4_OP_ITOF
=
0x2b
,
WINED3D_SM4_OP_LD
=
0x2d
,
WINED3D_SM4_OP_LD
=
0x2d
,
WINED3D_SM4_OP_LOG
=
0x2f
,
WINED3D_SM4_OP_LOG
=
0x2f
,
WINED3D_SM4_OP_LOOP
=
0x30
,
WINED3D_SM4_OP_LOOP
=
0x30
,
WINED3D_SM4_OP_LT
=
0x31
,
WINED3D_SM4_OP_LT
=
0x31
,
WINED3D_SM4_OP_MAD
=
0x32
,
WINED3D_SM4_OP_MAD
=
0x32
,
WINED3D_SM4_OP_MIN
=
0x33
,
WINED3D_SM4_OP_MIN
=
0x33
,
WINED3D_SM4_OP_MAX
=
0x34
,
WINED3D_SM4_OP_MAX
=
0x34
,
WINED3D_SM4_OP_MOV
=
0x36
,
WINED3D_SM4_OP_MOV
=
0x36
,
WINED3D_SM4_OP_MOVC
=
0x37
,
WINED3D_SM4_OP_MOVC
=
0x37
,
WINED3D_SM4_OP_MUL
=
0x38
,
WINED3D_SM4_OP_MUL
=
0x38
,
WINED3D_SM4_OP_RET
=
0x3e
,
WINED3D_SM4_OP_RET
=
0x3e
,
WINED3D_SM4_OP_ROUND_NI
=
0x41
,
WINED3D_SM4_OP_ROUND_NI
=
0x41
,
WINED3D_SM4_OP_RSQ
=
0x44
,
WINED3D_SM4_OP_RSQ
=
0x44
,
WINED3D_SM4_OP_SAMPLE
=
0x45
,
WINED3D_SM4_OP_SAMPLE
=
0x45
,
WINED3D_SM4_OP_SAMPLE_LOD
=
0x48
,
WINED3D_SM4_OP_SAMPLE_LOD
=
0x48
,
WINED3D_SM4_OP_SAMPLE_GRAD
=
0x49
,
WINED3D_SM4_OP_SAMPLE_GRAD
=
0x49
,
WINED3D_SM4_OP_SQRT
=
0x4b
,
WINED3D_SM4_OP_SQRT
=
0x4b
,
WINED3D_SM4_OP_SINCOS
=
0x4d
,
WINED3D_SM4_OP_SINCOS
=
0x4d
,
WINED3D_SM4_OP_UDIV
=
0x4e
,
WINED3D_SM4_OP_UDIV
=
0x4e
,
WINED3D_SM4_OP_USHR
=
0x55
,
WINED3D_SM4_OP_USHR
=
0x55
,
WINED3D_SM4_OP_UTOF
=
0x56
,
WINED3D_SM4_OP_UTOF
=
0x56
,
WINED3D_SM4_OP_XOR
=
0x57
,
WINED3D_SM4_OP_XOR
=
0x57
,
WINED3D_SM4_OP_DCL_VERTICES_OUT
=
0x5e
,
};
};
enum
wined3d_sm4_register_type
enum
wined3d_sm4_register_type
...
@@ -153,52 +154,53 @@ struct sysval_map
...
@@ -153,52 +154,53 @@ struct sysval_map
*/
*/
static
const
struct
wined3d_sm4_opcode_info
opcode_table
[]
=
static
const
struct
wined3d_sm4_opcode_info
opcode_table
[]
=
{
{
{
WINED3D_SM4_OP_ADD
,
WINED3DSIH_ADD
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_ADD
,
WINED3DSIH_ADD
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_AND
,
WINED3DSIH_AND
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_AND
,
WINED3DSIH_AND
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_BREAK
,
WINED3DSIH_BREAK
,
""
,
""
},
{
WINED3D_SM4_OP_BREAK
,
WINED3DSIH_BREAK
,
""
,
""
},
{
WINED3D_SM4_OP_BREAKC
,
WINED3DSIH_BREAKP
,
""
,
"U"
},
{
WINED3D_SM4_OP_BREAKC
,
WINED3DSIH_BREAKP
,
""
,
"U"
},
{
WINED3D_SM4_OP_CUT
,
WINED3DSIH_CUT
,
""
,
""
},
{
WINED3D_SM4_OP_CUT
,
WINED3DSIH_CUT
,
""
,
""
},
{
WINED3D_SM4_OP_DERIV_RTX
,
WINED3DSIH_DSX
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_DERIV_RTX
,
WINED3DSIH_DSX
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_DERIV_RTY
,
WINED3DSIH_DSY
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_DERIV_RTY
,
WINED3DSIH_DSY
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_DIV
,
WINED3DSIH_DIV
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_DIV
,
WINED3DSIH_DIV
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_DP3
,
WINED3DSIH_DP3
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_DP3
,
WINED3DSIH_DP3
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_DP4
,
WINED3DSIH_DP4
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_DP4
,
WINED3DSIH_DP4
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_EMIT
,
WINED3DSIH_EMIT
,
""
,
""
},
{
WINED3D_SM4_OP_EMIT
,
WINED3DSIH_EMIT
,
""
,
""
},
{
WINED3D_SM4_OP_ENDIF
,
WINED3DSIH_ENDIF
,
""
,
""
},
{
WINED3D_SM4_OP_ENDIF
,
WINED3DSIH_ENDIF
,
""
,
""
},
{
WINED3D_SM4_OP_ENDLOOP
,
WINED3DSIH_ENDLOOP
,
""
,
""
},
{
WINED3D_SM4_OP_ENDLOOP
,
WINED3DSIH_ENDLOOP
,
""
,
""
},
{
WINED3D_SM4_OP_EQ
,
WINED3DSIH_EQ
,
"U"
,
"FF"
},
{
WINED3D_SM4_OP_EQ
,
WINED3DSIH_EQ
,
"U"
,
"FF"
},
{
WINED3D_SM4_OP_EXP
,
WINED3DSIH_EXP
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_EXP
,
WINED3DSIH_EXP
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_FRC
,
WINED3DSIH_FRC
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_FRC
,
WINED3DSIH_FRC
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_FTOI
,
WINED3DSIH_FTOI
,
"I"
,
"F"
},
{
WINED3D_SM4_OP_FTOI
,
WINED3DSIH_FTOI
,
"I"
,
"F"
},
{
WINED3D_SM4_OP_GE
,
WINED3DSIH_GE
,
"U"
,
"FF"
},
{
WINED3D_SM4_OP_GE
,
WINED3DSIH_GE
,
"U"
,
"FF"
},
{
WINED3D_SM4_OP_IADD
,
WINED3DSIH_IADD
,
"I"
,
"II"
},
{
WINED3D_SM4_OP_IADD
,
WINED3DSIH_IADD
,
"I"
,
"II"
},
{
WINED3D_SM4_OP_IF
,
WINED3DSIH_IF
,
""
,
"U"
},
{
WINED3D_SM4_OP_IF
,
WINED3DSIH_IF
,
""
,
"U"
},
{
WINED3D_SM4_OP_IEQ
,
WINED3DSIH_IEQ
,
"U"
,
"II"
},
{
WINED3D_SM4_OP_IEQ
,
WINED3DSIH_IEQ
,
"U"
,
"II"
},
{
WINED3D_SM4_OP_IGE
,
WINED3DSIH_IGE
,
"U"
,
"II"
},
{
WINED3D_SM4_OP_IGE
,
WINED3DSIH_IGE
,
"U"
,
"II"
},
{
WINED3D_SM4_OP_IMUL
,
WINED3DSIH_IMUL
,
"II"
,
"II"
},
{
WINED3D_SM4_OP_IMUL
,
WINED3DSIH_IMUL
,
"II"
,
"II"
},
{
WINED3D_SM4_OP_ITOF
,
WINED3DSIH_ITOF
,
"F"
,
"I"
},
{
WINED3D_SM4_OP_ITOF
,
WINED3DSIH_ITOF
,
"F"
,
"I"
},
{
WINED3D_SM4_OP_LD
,
WINED3DSIH_LD
,
"U"
,
"FR"
},
{
WINED3D_SM4_OP_LD
,
WINED3DSIH_LD
,
"U"
,
"FR"
},
{
WINED3D_SM4_OP_LOG
,
WINED3DSIH_LOG
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_LOG
,
WINED3DSIH_LOG
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_LOOP
,
WINED3DSIH_LOOP
,
""
,
""
},
{
WINED3D_SM4_OP_LOOP
,
WINED3DSIH_LOOP
,
""
,
""
},
{
WINED3D_SM4_OP_LT
,
WINED3DSIH_LT
,
"U"
,
"FF"
},
{
WINED3D_SM4_OP_LT
,
WINED3DSIH_LT
,
"U"
,
"FF"
},
{
WINED3D_SM4_OP_MAD
,
WINED3DSIH_MAD
,
"F"
,
"FFF"
},
{
WINED3D_SM4_OP_MAD
,
WINED3DSIH_MAD
,
"F"
,
"FFF"
},
{
WINED3D_SM4_OP_MIN
,
WINED3DSIH_MIN
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_MIN
,
WINED3DSIH_MIN
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_MAX
,
WINED3DSIH_MAX
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_MAX
,
WINED3DSIH_MAX
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_MOV
,
WINED3DSIH_MOV
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_MOV
,
WINED3DSIH_MOV
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_MOVC
,
WINED3DSIH_MOVC
,
"F"
,
"UFF"
},
{
WINED3D_SM4_OP_MOVC
,
WINED3DSIH_MOVC
,
"F"
,
"UFF"
},
{
WINED3D_SM4_OP_MUL
,
WINED3DSIH_MUL
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_MUL
,
WINED3DSIH_MUL
,
"F"
,
"FF"
},
{
WINED3D_SM4_OP_RET
,
WINED3DSIH_RET
,
""
,
""
},
{
WINED3D_SM4_OP_RET
,
WINED3DSIH_RET
,
""
,
""
},
{
WINED3D_SM4_OP_ROUND_NI
,
WINED3DSIH_ROUND_NI
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_ROUND_NI
,
WINED3DSIH_ROUND_NI
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_RSQ
,
WINED3DSIH_RSQ
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_RSQ
,
WINED3DSIH_RSQ
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_SAMPLE
,
WINED3DSIH_SAMPLE
,
"U"
,
"FRS"
},
{
WINED3D_SM4_OP_SAMPLE
,
WINED3DSIH_SAMPLE
,
"U"
,
"FRS"
},
{
WINED3D_SM4_OP_SAMPLE_LOD
,
WINED3DSIH_SAMPLE_LOD
,
"U"
,
"FRSF"
},
{
WINED3D_SM4_OP_SAMPLE_LOD
,
WINED3DSIH_SAMPLE_LOD
,
"U"
,
"FRSF"
},
{
WINED3D_SM4_OP_SAMPLE_GRAD
,
WINED3DSIH_SAMPLE_GRAD
,
"U"
,
"FRSFF"
},
{
WINED3D_SM4_OP_SAMPLE_GRAD
,
WINED3DSIH_SAMPLE_GRAD
,
"U"
,
"FRSFF"
},
{
WINED3D_SM4_OP_SQRT
,
WINED3DSIH_SQRT
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_SQRT
,
WINED3DSIH_SQRT
,
"F"
,
"F"
},
{
WINED3D_SM4_OP_SINCOS
,
WINED3DSIH_SINCOS
,
"FF"
,
"F"
},
{
WINED3D_SM4_OP_SINCOS
,
WINED3DSIH_SINCOS
,
"FF"
,
"F"
},
{
WINED3D_SM4_OP_UDIV
,
WINED3DSIH_UDIV
,
"UU"
,
"UU"
},
{
WINED3D_SM4_OP_UDIV
,
WINED3DSIH_UDIV
,
"UU"
,
"UU"
},
{
WINED3D_SM4_OP_USHR
,
WINED3DSIH_USHR
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_USHR
,
WINED3DSIH_USHR
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_UTOF
,
WINED3DSIH_UTOF
,
"F"
,
"U"
},
{
WINED3D_SM4_OP_UTOF
,
WINED3DSIH_UTOF
,
"F"
,
"U"
},
{
WINED3D_SM4_OP_XOR
,
WINED3DSIH_XOR
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_XOR
,
WINED3DSIH_XOR
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_DCL_VERTICES_OUT
,
WINED3DSIH_DCL_VERTICES_OUT
,
""
,
""
},
};
};
static
const
enum
wined3d_shader_register_type
register_type_table
[]
=
static
const
enum
wined3d_shader_register_type
register_type_table
[]
=
...
@@ -534,16 +536,23 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
...
@@ -534,16 +536,23 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
FIXME
(
"Skipping modifier 0x%08x.
\n
"
,
modifier
);
FIXME
(
"Skipping modifier 0x%08x.
\n
"
,
modifier
);
}
}
for
(
i
=
0
;
i
<
ins
->
dst_count
;
++
i
)
if
(
opcode
==
WINED3D_SM4_OP_DCL_VERTICES_OUT
)
{
{
shader_sm4_read_dst_param
(
priv
,
&
p
,
map_data_type
(
opcode_info
->
dst_info
[
i
]),
ins
->
declaration
.
count
=
*
p
++
;
&
priv
->
dst_param
[
i
],
&
priv
->
dst_rel_addr
[
i
]);
}
}
else
for
(
i
=
0
;
i
<
ins
->
src_count
;
++
i
)
{
{
shader_sm4_read_src_param
(
priv
,
&
p
,
map_data_type
(
opcode_info
->
src_info
[
i
]),
for
(
i
=
0
;
i
<
ins
->
dst_count
;
++
i
)
&
priv
->
src_param
[
i
],
&
priv
->
src_rel_addr
[
i
]);
{
shader_sm4_read_dst_param
(
priv
,
&
p
,
map_data_type
(
opcode_info
->
dst_info
[
i
]),
&
priv
->
dst_param
[
i
],
&
priv
->
dst_rel_addr
[
i
]);
}
for
(
i
=
0
;
i
<
ins
->
src_count
;
++
i
)
{
shader_sm4_read_src_param
(
priv
,
&
p
,
map_data_type
(
opcode_info
->
src_info
[
i
]),
&
priv
->
src_param
[
i
],
&
priv
->
src_rel_addr
[
i
]);
}
}
}
}
}
...
...
dlls/wined3d/wined3d_private.h
View file @
d574d639
...
@@ -439,6 +439,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
...
@@ -439,6 +439,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_CRS
,
WINED3DSIH_CRS
,
WINED3DSIH_CUT
,
WINED3DSIH_CUT
,
WINED3DSIH_DCL
,
WINED3DSIH_DCL
,
WINED3DSIH_DCL_VERTICES_OUT
,
WINED3DSIH_DEF
,
WINED3DSIH_DEF
,
WINED3DSIH_DEFB
,
WINED3DSIH_DEFB
,
WINED3DSIH_DEFI
,
WINED3DSIH_DEFI
,
...
@@ -666,6 +667,7 @@ struct wined3d_shader_instruction
...
@@ -666,6 +667,7 @@ struct wined3d_shader_instruction
union
union
{
{
struct
wined3d_shader_semantic
semantic
;
struct
wined3d_shader_semantic
semantic
;
UINT
count
;
}
declaration
;
}
declaration
;
};
};
...
...
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