Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
d61b1437
Commit
d61b1437
authored
Oct 03, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 03, 2013
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Send index buffer binding updates through the command stream.
parent
26425697
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
51 additions
and
22 deletions
+51
-22
cs.c
dlls/wined3d/cs.c
+39
-0
device.c
dlls/wined3d/device.c
+10
-22
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-0
No files found.
dlls/wined3d/cs.c
View file @
d61b1437
...
@@ -35,6 +35,7 @@ enum wined3d_cs_op
...
@@ -35,6 +35,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_VERTEX_DECLARATION
,
WINED3D_CS_OP_SET_VERTEX_DECLARATION
,
WINED3D_CS_OP_SET_STREAM_SOURCE
,
WINED3D_CS_OP_SET_STREAM_SOURCE
,
WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ
,
WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ
,
WINED3D_CS_OP_SET_INDEX_BUFFER
,
};
};
struct
wined3d_cs_present
struct
wined3d_cs_present
...
@@ -117,6 +118,13 @@ struct wined3d_cs_set_stream_source_freq
...
@@ -117,6 +118,13 @@ struct wined3d_cs_set_stream_source_freq
UINT
flags
;
UINT
flags
;
};
};
struct
wined3d_cs_set_index_buffer
{
enum
wined3d_cs_op
opcode
;
struct
wined3d_buffer
*
buffer
;
enum
wined3d_format_id
format_id
;
};
static
void
wined3d_cs_exec_present
(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
static
void
wined3d_cs_exec_present
(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
{
{
const
struct
wined3d_cs_present
*
op
=
data
;
const
struct
wined3d_cs_present
*
op
=
data
;
...
@@ -389,6 +397,36 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
...
@@ -389,6 +397,36 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
cs
->
ops
->
submit
(
cs
);
cs
->
ops
->
submit
(
cs
);
}
}
static
void
wined3d_cs_exec_set_index_buffer
(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
{
const
struct
wined3d_cs_set_index_buffer
*
op
=
data
;
struct
wined3d_buffer
*
prev
;
prev
=
cs
->
state
.
index_buffer
;
cs
->
state
.
index_buffer
=
op
->
buffer
;
cs
->
state
.
index_format
=
op
->
format_id
;
if
(
op
->
buffer
)
InterlockedIncrement
(
&
op
->
buffer
->
resource
.
bind_count
);
if
(
prev
)
InterlockedDecrement
(
&
prev
->
resource
.
bind_count
);
device_invalidate_state
(
cs
->
device
,
STATE_INDEXBUFFER
);
}
void
wined3d_cs_emit_set_index_buffer
(
struct
wined3d_cs
*
cs
,
struct
wined3d_buffer
*
buffer
,
enum
wined3d_format_id
format_id
)
{
struct
wined3d_cs_set_index_buffer
*
op
;
op
=
cs
->
ops
->
require_space
(
cs
,
sizeof
(
*
op
));
op
->
opcode
=
WINED3D_CS_OP_SET_INDEX_BUFFER
;
op
->
buffer
=
buffer
;
op
->
format_id
=
format_id
;
cs
->
ops
->
submit
(
cs
);
}
static
void
(
*
const
wined3d_cs_op_handlers
[])(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
=
static
void
(
*
const
wined3d_cs_op_handlers
[])(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
=
{
{
/* WINED3D_CS_OP_PRESENT */
wined3d_cs_exec_present
,
/* WINED3D_CS_OP_PRESENT */
wined3d_cs_exec_present
,
...
@@ -401,6 +439,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
...
@@ -401,6 +439,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */
wined3d_cs_exec_set_vertex_declaration
,
/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */
wined3d_cs_exec_set_vertex_declaration
,
/* WINED3D_CS_OP_SET_STREAM_SOURCE */
wined3d_cs_exec_set_stream_source
,
/* WINED3D_CS_OP_SET_STREAM_SOURCE */
wined3d_cs_exec_set_stream_source
,
/* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */
wined3d_cs_exec_set_stream_source_freq
,
/* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */
wined3d_cs_exec_set_stream_source_freq
,
/* WINED3D_CS_OP_SET_INDEX_BUFFER */
wined3d_cs_exec_set_index_buffer
,
};
};
static
void
*
wined3d_cs_st_require_space
(
struct
wined3d_cs
*
cs
,
size_t
size
)
static
void
*
wined3d_cs_st_require_space
(
struct
wined3d_cs
*
cs
,
size_t
size
)
...
...
dlls/wined3d/device.c
View file @
d61b1437
...
@@ -1828,42 +1828,30 @@ void CDECL wined3d_device_get_material(const struct wined3d_device *device, stru
...
@@ -1828,42 +1828,30 @@ void CDECL wined3d_device_get_material(const struct wined3d_device *device, stru
void
CDECL
wined3d_device_set_index_buffer
(
struct
wined3d_device
*
device
,
void
CDECL
wined3d_device_set_index_buffer
(
struct
wined3d_device
*
device
,
struct
wined3d_buffer
*
buffer
,
enum
wined3d_format_id
format_id
)
struct
wined3d_buffer
*
buffer
,
enum
wined3d_format_id
format_id
)
{
{
enum
wined3d_format_id
prev_format
;
struct
wined3d_buffer
*
prev_buffer
;
struct
wined3d_buffer
*
prev_buffer
;
TRACE
(
"device %p, buffer %p, format %s.
\n
"
,
TRACE
(
"device %p, buffer %p, format %s.
\n
"
,
device
,
buffer
,
debug_d3dformat
(
format_id
));
device
,
buffer
,
debug_d3dformat
(
format_id
));
prev_buffer
=
device
->
update_state
->
index_buffer
;
prev_buffer
=
device
->
update_state
->
index_buffer
;
prev_format
=
device
->
update_state
->
index_format
;
device
->
update_state
->
index_buffer
=
buffer
;
device
->
update_state
->
index_buffer
=
buffer
;
device
->
update_state
->
index_format
=
format_id
;
device
->
update_state
->
index_format
=
format_id
;
/* Handle recording of state blocks. */
if
(
device
->
recording
)
if
(
device
->
recording
)
{
TRACE
(
"Recording... not performing anything.
\n
"
);
device
->
recording
->
changed
.
indices
=
TRUE
;
device
->
recording
->
changed
.
indices
=
TRUE
;
if
(
buffer
)
wined3d_buffer_incref
(
buffer
);
if
(
prev_buffer
==
buffer
&&
prev_format
==
format_id
)
if
(
prev_buffer
)
wined3d_buffer_decref
(
prev_buffer
);
return
;
return
;
}
if
(
prev_buffer
!=
buffer
)
if
(
buffer
)
{
wined3d_buffer_incref
(
buffer
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
if
(
!
device
->
recording
)
if
(
buffer
)
wined3d_cs_emit_set_index_buffer
(
device
->
cs
,
buffer
,
format_id
);
{
if
(
prev_buffer
)
InterlockedIncrement
(
&
buffer
->
resource
.
bind_count
);
wined3d_buffer_decref
(
prev_buffer
);
wined3d_buffer_incref
(
buffer
);
}
if
(
prev_buffer
)
{
InterlockedDecrement
(
&
prev_buffer
->
resource
.
bind_count
);
wined3d_buffer_decref
(
prev_buffer
);
}
}
}
}
struct
wined3d_buffer
*
CDECL
wined3d_device_get_index_buffer
(
const
struct
wined3d_device
*
device
,
struct
wined3d_buffer
*
CDECL
wined3d_device_get_index_buffer
(
const
struct
wined3d_device
*
device
,
...
...
dlls/wined3d/wined3d_private.h
View file @
d61b1437
...
@@ -2487,6 +2487,8 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
...
@@ -2487,6 +2487,8 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
const
RECT
*
src_rect
,
const
RECT
*
dst_rect
,
HWND
dst_window_override
,
const
RECT
*
src_rect
,
const
RECT
*
dst_rect
,
HWND
dst_window_override
,
const
RGNDATA
*
dirty_region
,
DWORD
flags
)
DECLSPEC_HIDDEN
;
const
RGNDATA
*
dirty_region
,
DWORD
flags
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_depth_stencil
(
struct
wined3d_cs
*
cs
,
struct
wined3d_surface
*
depth_stencil
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_depth_stencil
(
struct
wined3d_cs
*
cs
,
struct
wined3d_surface
*
depth_stencil
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_index_buffer
(
struct
wined3d_cs
*
cs
,
struct
wined3d_buffer
*
buffer
,
enum
wined3d_format_id
format_id
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_render_target
(
struct
wined3d_cs
*
cs
,
UINT
render_target_idx
,
void
wined3d_cs_emit_set_render_target
(
struct
wined3d_cs
*
cs
,
UINT
render_target_idx
,
struct
wined3d_surface
*
render_target
)
DECLSPEC_HIDDEN
;
struct
wined3d_surface
*
render_target
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_scissor_rect
(
struct
wined3d_cs
*
cs
,
const
RECT
*
rect
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_scissor_rect
(
struct
wined3d_cs
*
cs
,
const
RECT
*
rect
)
DECLSPEC_HIDDEN
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment