Commit d64ec66b authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Correctly set parent_data for direct includes from the main file.

parent b5db97ac
......@@ -219,6 +219,20 @@ HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMAC
return hr;
}
static const void *main_file_data;
static CRITICAL_SECTION from_file_mutex;
static CRITICAL_SECTION_DEBUG from_file_mutex_debug =
{
0, 0, &from_file_mutex,
{
&from_file_mutex_debug.ProcessLocksList,
&from_file_mutex_debug.ProcessLocksList
},
0, 0, {(DWORD_PTR)(__FILE__ ": from_file_mutex")}
};
static CRITICAL_SECTION from_file_mutex = {&from_file_mutex_debug, -1, 0, 0, 0, 0};
/* D3DXInclude private implementation, used to implement
* D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
/* To be able to correctly resolve include search paths we have to store the
......@@ -233,8 +247,15 @@ static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, D3DXINCLUDE_T
HANDLE file;
UINT size;
if(parent_data != NULL)
if (parent_data)
{
parent_name = *((const char **)parent_data - 1);
}
else
{
if (main_file_data)
parent_name = *((const char **)main_file_data - 1);
}
TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
......@@ -265,6 +286,8 @@ static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, D3DXINCLUDE_T
goto error;
*data = buffer + 1;
if (!main_file_data)
main_file_data = *data;
CloseHandle(file);
return S_OK;
......@@ -280,6 +303,8 @@ static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, const void *
{
HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
HeapFree(GetProcessHeap(), 0, (char **)data - 1);
if (main_file_data == data)
main_file_data = NULL;
return S_OK;
}
......@@ -339,9 +364,11 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACR
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
if (FAILED(hr))
{
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return D3DXERR_INVALIDDATA;
}
......@@ -349,6 +376,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACR
hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return hr;
}
......@@ -471,9 +499,11 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
if (FAILED(hr))
{
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return D3DXERR_INVALIDDATA;
}
......@@ -487,6 +517,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
constant_table);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return hr;
}
......@@ -591,9 +622,11 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMA
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
if (FAILED(hr))
{
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return D3DXERR_INVALIDDATA;
}
......@@ -604,6 +637,7 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMA
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return hr;
}
......
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