Commit d65abdab authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Track buffer usage.

parent 0a5e6159
......@@ -536,10 +536,13 @@ static void *adapter_vk_map_bo_address(struct wined3d_context *context,
range.size = size;
VK_CALL(vkInvalidateMappedMemoryRanges(device_vk->vk_device, 1, &range));
}
bo->command_buffer_id = context_vk->current_command_buffer.id;
}
wined3d_context_vk_submit_command_buffer(context_vk);
wined3d_context_vk_wait_command_buffer(context_vk, context_vk->current_command_buffer.id - 1);
if (bo->command_buffer_id == context_vk->current_command_buffer.id)
wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
wined3d_context_vk_wait_command_buffer(context_vk, bo->command_buffer_id);
if ((vr = VK_CALL(vkMapMemory(device_vk->vk_device, bo->vk_memory,
(uintptr_t)data->addr, size, 0, &map_ptr))) < 0)
......
......@@ -88,24 +88,97 @@ BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDevic
}
bo->memory_type = adapter_vk->memory_properties.memoryTypes[memory_type_idx].propertyFlags;
bo->command_buffer_id = 0;
TRACE("Created buffer 0x%s, memory 0x%s for bo %p.\n",
wine_dbgstr_longlong(bo->vk_buffer), wine_dbgstr_longlong(bo->vk_memory), bo);
return TRUE;
}
void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const struct wined3d_bo_vk *bo)
static struct wined3d_retired_object_vk *wined3d_context_vk_get_retired_object_vk(struct wined3d_context_vk *context_vk)
{
struct wined3d_retired_objects_vk *retired = &context_vk->retired;
struct wined3d_retired_object_vk *o;
if (retired->free)
{
o = retired->free;
retired->free = o->u.next;
return o;
}
if (!wined3d_array_reserve((void **)&retired->objects, &retired->size,
retired->count + 1, sizeof(*retired->objects)))
return NULL;
return &retired->objects[retired->count++];
}
static void wined3d_context_vk_destroy_memory(struct wined3d_context_vk *context_vk,
VkDeviceMemory vk_memory, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
VK_CALL(vkFreeMemory(device_vk->vk_device, bo->vk_memory, NULL));
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkFreeMemory(device_vk->vk_device, vk_memory, NULL));
TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(vk_memory));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking memory 0x%s.\n", wine_dbgstr_longlong(vk_memory));
return;
}
o->type = WINED3D_RETIRED_MEMORY_VK;
o->u.vk_memory = vk_memory;
o->command_buffer_id = command_buffer_id;
}
static void wined3d_context_vk_destroy_buffer(struct wined3d_context_vk *context_vk,
VkBuffer vk_buffer, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkDestroyBuffer(device_vk->vk_device, vk_buffer, NULL));
TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer));
return;
}
o->type = WINED3D_RETIRED_BUFFER_VK;
o->u.vk_buffer = vk_buffer;
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const struct wined3d_bo_vk *bo)
{
wined3d_context_vk_destroy_buffer(context_vk, bo->vk_buffer, bo->command_buffer_id);
wined3d_context_vk_destroy_memory(context_vk, bo->vk_memory, bo->command_buffer_id);
}
static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk *context_vk)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
struct wined3d_retired_objects_vk *retired = &context_vk->retired;
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_command_buffer_vk *buffer;
struct wined3d_retired_object_vk *o;
uint64_t command_buffer_id;
SIZE_T i = 0;
while (i < context_vk->submitted.buffer_count)
......@@ -127,6 +200,47 @@ static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk *cont
context_vk->completed_command_buffer_id = buffer->id;
*buffer = context_vk->submitted.buffers[--context_vk->submitted.buffer_count];
}
command_buffer_id = context_vk->completed_command_buffer_id;
retired->free = NULL;
for (i = retired->count; i; --i)
{
o = &retired->objects[i - 1];
if (o->type != WINED3D_RETIRED_FREE_VK && o->command_buffer_id > command_buffer_id)
continue;
switch (o->type)
{
case WINED3D_RETIRED_FREE_VK:
/* Nothing to do. */
break;
case WINED3D_RETIRED_MEMORY_VK:
VK_CALL(vkFreeMemory(device_vk->vk_device, o->u.vk_memory, NULL));
TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(o->u.vk_memory));
break;
case WINED3D_RETIRED_BUFFER_VK:
VK_CALL(vkDestroyBuffer(device_vk->vk_device, o->u.vk_buffer, NULL));
TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(o->u.vk_buffer));
break;
default:
ERR("Unhandled object type %#x.\n", o->type);
break;
}
if (i == retired->count)
{
--retired->count;
continue;
}
o->type = WINED3D_RETIRED_FREE_VK;
o->u.next = retired->free;
retired->free = o;
}
}
void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
......@@ -147,6 +261,8 @@ void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
context_vk->completed_command_buffer_id = buffer->id;
wined3d_context_vk_cleanup_resources(context_vk);
heap_free(context_vk->submitted.buffers);
heap_free(context_vk->retired.objects);
wined3d_context_cleanup(&context_vk->c);
}
......@@ -199,7 +315,9 @@ VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
return buffer->vk_command_buffer;
}
void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk)
void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
unsigned int wait_semaphore_count, const VkSemaphore *wait_semaphores, const VkPipelineStageFlags *wait_stages,
unsigned int signal_semaphore_count, const VkSemaphore *signal_semaphores)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
......@@ -208,7 +326,10 @@ void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context
VkSubmitInfo submit_info;
VkResult vr;
TRACE("context_vk %p.\n", context_vk);
TRACE("context_vk %p, wait_semaphore_count %u, wait_semaphores %p, wait_stages %p,"
"signal_semaphore_count %u, signal_semaphores %p.\n",
context_vk, wait_semaphore_count, wait_semaphores, wait_stages,
signal_semaphore_count, signal_semaphores);
buffer = &context_vk->current_command_buffer;
if (!buffer->vk_command_buffer)
......@@ -227,13 +348,13 @@ void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.waitSemaphoreCount = wait_semaphore_count;
submit_info.pWaitSemaphores = wait_semaphores;
submit_info.pWaitDstStageMask = wait_stages;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer->vk_command_buffer;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
submit_info.signalSemaphoreCount = signal_semaphore_count;
submit_info.pSignalSemaphores = signal_semaphores;
if ((vr = VK_CALL(vkQueueSubmit(device_vk->vk_queue, 1, &submit_info, buffer->vk_fence))) < 0)
ERR("Failed to submit command buffer %p, vr %s.\n",
......@@ -262,7 +383,8 @@ void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_v
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
SIZE_T i;
if (id <= context_vk->completed_command_buffer_id)
if (id <= context_vk->completed_command_buffer_id
|| id > context_vk->current_command_buffer.id) /* In case the buffer ID wrapped. */
return;
for (i = 0; i < context_vk->submitted.buffer_count; ++i)
......
......@@ -1523,6 +1523,8 @@ struct wined3d_bo_vk
VkDeviceMemory vk_memory;
VkMemoryPropertyFlags memory_type;
uint64_t command_buffer_id;
};
struct wined3d_bo_address
......@@ -2182,6 +2184,33 @@ struct wined3d_command_buffer_vk
VkFence vk_fence;
};
enum wined3d_retired_object_type_vk
{
WINED3D_RETIRED_FREE_VK,
WINED3D_RETIRED_MEMORY_VK,
WINED3D_RETIRED_BUFFER_VK,
};
struct wined3d_retired_object_vk
{
enum wined3d_retired_object_type_vk type;
union
{
struct wined3d_retired_object_vk *next;
VkDeviceMemory vk_memory;
VkBuffer vk_buffer;
} u;
uint64_t command_buffer_id;
};
struct wined3d_retired_objects_vk
{
struct wined3d_retired_object_vk *objects;
struct wined3d_retired_object_vk *free;
SIZE_T size;
SIZE_T count;
};
struct wined3d_context_vk
{
struct wined3d_context c;
......@@ -2198,6 +2227,8 @@ struct wined3d_context_vk
SIZE_T buffers_size;
SIZE_T buffer_count;
} submitted;
struct wined3d_retired_objects_vk retired;
};
static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_context *context)
......@@ -2213,7 +2244,9 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk,
VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
unsigned int wait_semaphore_count, const VkSemaphore *wait_semaphores, const VkPipelineStageFlags *wait_stages,
unsigned int signal_semaphore_count, const VkSemaphore *signal_semaphores) DECLSPEC_HIDDEN;
void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id) DECLSPEC_HIDDEN;
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
......
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