Commit d76d65d5 authored by Louis Lenders's avatar Louis Lenders Committed by Alexandre Julliard

uianimation: Add IUIAnimationManager stubbed interface.

parent 389ff7bd
MODULE = uianimation.dll
IMPORTS = uuid
EXTRADLLFLAGS = -mno-cygwin
......
......@@ -17,6 +17,7 @@
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <stdarg.h>
......@@ -24,9 +25,13 @@
#include "winbase.h"
#include "objbase.h"
#include "rpcproxy.h"
#include "oaidl.h"
#include "ocidl.h"
#include "initguid.h"
#include "uianimation.h"
#include "wine/heap.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
......@@ -49,14 +54,321 @@ BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
return TRUE;
}
struct class_factory
{
IClassFactory IClassFactory_iface;
HRESULT (*create_instance)(IUnknown *, REFIID, void **);
};
static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
{
return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
}
static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface, REFIID iid, void **obj )
{
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IClassFactory ))
{
IClassFactory_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
{
return 2;
}
static ULONG WINAPI class_factory_Release( IClassFactory *iface )
{
return 1;
}
static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
IUnknown *outer, REFIID iid,
void **obj )
{
struct class_factory *This = impl_from_IClassFactory( iface );
TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
*obj = NULL;
return This->create_instance( outer, iid, obj );
}
static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
BOOL lock )
{
FIXME( "%d: stub!\n", lock );
return S_OK;
}
static const struct IClassFactoryVtbl class_factory_vtbl =
{
class_factory_QueryInterface,
class_factory_AddRef,
class_factory_Release,
class_factory_CreateInstance,
class_factory_LockServer
};
/***********************************************************************
* IUIAnimationManager
*/
struct manager
{
IUIAnimationManager IUIAnimationManager_iface;
LONG ref;
};
struct manager *impl_from_IUIAnimationManager( IUIAnimationManager *iface )
{
return CONTAINING_RECORD( iface, struct manager, IUIAnimationManager_iface );
}
static HRESULT WINAPI manager_QueryInterface( IUIAnimationManager *iface, REFIID iid, void **obj )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationManager ))
{
IUIAnimationManager_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
{
heap_free( This );
}
return ref;
}
static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f, %p)\n", This, initial_value, variable );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p, %p)\n", This, variable, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, storyboard );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f)\n", This, max_time );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_AbandonAllStoryboards( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_Update( IUIAnimationManager *iface, UI_ANIMATION_SECONDS cur_time, UI_ANIMATION_UPDATE_RESULT *update_result )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f, %p)\n", This, cur_time, update_result );
if (update_result)
*update_result = UI_ANIMATION_UPDATE_VARIABLES_CHANGED;
return S_OK;
}
static HRESULT WINAPI manager_GetVariableFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationVariable **variable )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p, %p)\n", This, object, variable );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_GetStoryboardFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p, %d, %p)\n", This, object, id, storyboard );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_GetStatus( IUIAnimationManager *iface, UI_ANIMATION_MANAGER_STATUS *status )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, status );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetAnimationMode( IUIAnimationManager *iface, UI_ANIMATION_MODE mode )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%d)\n", This, mode );
return S_OK;
}
static HRESULT WINAPI manager_Pause( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_Resume( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetManagerEventHandler( IUIAnimationManager *iface, IUIAnimationManagerEventHandler *handler )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, handler );
return S_OK;
}
static HRESULT WINAPI manager_SetCancelPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetTrimPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetCompressPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison)
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetConcludePriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetDefaultLongestAcceptableDelay( IUIAnimationManager *iface, UI_ANIMATION_SECONDS delay )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f)\n", This, delay );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_Shutdown( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
const struct IUIAnimationManagerVtbl manager_vtbl =
{
manager_QueryInterface,
manager_AddRef,
manager_Release,
manager_CreateAnimationVariable,
manager_ScheduleTransition,
manager_CreateStoryboard,
manager_FinishAllStoryboards,
manager_AbandonAllStoryboards,
manager_Update,
manager_GetVariableFromTag,
manager_GetStoryboardFromTag,
manager_GetStatus,
manager_SetAnimationMode,
manager_Pause,
manager_Resume,
manager_SetManagerEventHandler,
manager_SetCancelPriorityComparison,
manager_SetTrimPriorityComparison,
manager_SetCompressPriorityComparison,
manager_SetConcludePriorityComparison,
manager_SetDefaultLongestAcceptableDelay,
manager_Shutdown
};
static HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
{
struct manager *This = heap_alloc( sizeof(*This) );
HRESULT hr;
if (!This) return E_OUTOFMEMORY;
This->IUIAnimationManager_iface.lpVtbl = &manager_vtbl;
This->ref = 1;
hr = IUIAnimationManager_QueryInterface( &This->IUIAnimationManager_iface, iid, obj );
IUIAnimationManager_Release( &This->IUIAnimationManager_iface );
return hr;
}
static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
/******************************************************************
* DllGetClassObject
*/
HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
{
FIXME( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
IClassFactory *cf = NULL;
TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
cf = &manager_cf.IClassFactory_iface;
if (!cf)
return CLASS_E_CLASSNOTAVAILABLE;
return IClassFactory_QueryInterface( cf, iid, obj );
}
/******************************************************************
......
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