Commit d76f7f12 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: Introduce fx10_copy_string() (AFL).

parent 775c7edb
......@@ -110,7 +110,8 @@ static struct d3d10_effect_variable anonymous_ps = {{(const ID3D10EffectVariable
static struct d3d10_effect_variable anonymous_gs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
&null_local_buffer, &anonymous_gs_type, anonymous_name};
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect,
const char *data, size_t data_size, DWORD offset);
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVariable(ID3D10EffectVariable *iface)
{
......@@ -243,6 +244,38 @@ static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_i
{D3D10_SVT_SAMPLER, sizeof(default_sampler_desc), &default_sampler_desc },
};
static BOOL fx10_copy_string(const char *data, size_t data_size, DWORD offset, char **s)
{
size_t len, max_len;
if (offset >= data_size)
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return FALSE;
}
max_len = data_size - offset;
if (!(len = strnlen(data + offset, max_len)))
{
*s = NULL;
return TRUE;
}
if (len == max_len)
return FALSE;
++len;
if (!(*s = HeapAlloc(GetProcessHeap(), 0, len)))
{
ERR("Failed to allocate string memory.\n");
return FALSE;
}
memcpy(*s, data + offset, len);
return TRUE;
}
static BOOL copy_name(const char *ptr, char **name)
{
size_t name_len;
......@@ -541,17 +574,17 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
}
}
static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
static HRESULT parse_fx10_type(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_type *t)
{
const char *ptr = data + offset;
DWORD unknown0;
DWORD offset;
DWORD typeinfo;
unsigned int i;
read_dword(&ptr, &offset);
TRACE("Type name at offset %#x.\n", offset);
if (!copy_name(data + offset, &t->name))
if (!fx10_copy_string(data, data_size, offset, &t->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
......@@ -633,7 +666,7 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con
read_dword(&ptr, &offset);
TRACE("Member name at offset %#x.\n", offset);
if (!copy_name(data + offset, &typem->name))
if (!fx10_copy_string(data, data_size, offset, &typem->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
......@@ -643,7 +676,7 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con
read_dword(&ptr, &offset);
TRACE("Member semantic at offset %#x.\n", offset);
if (!copy_name(data + offset, &typem->semantic))
if (!fx10_copy_string(data, data_size, offset, &typem->semantic))
{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
......@@ -656,8 +689,7 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con
read_dword(&ptr, &offset);
TRACE("Member type info at offset %#x.\n", offset);
typem->type = get_fx10_type(t->effect, data, offset);
if (!typem->type)
if (!(typem->type = get_fx10_type(t->effect, data, data_size, offset)))
{
ERR("Failed to get variable type.\n");
return E_FAIL;
......@@ -730,7 +762,8 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con
return S_OK;
}
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect,
const char *data, size_t data_size, DWORD offset)
{
struct d3d10_effect_type *type;
struct wine_rb_entry *entry;
......@@ -753,8 +786,7 @@ static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, cons
type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
type->id = offset;
type->effect = effect;
hr = parse_fx10_type(type, data + offset, data);
if (FAILED(hr))
if (FAILED(hr = parse_fx10_type(data, data_size, offset, type)))
{
ERR("Failed to parse type info, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, type);
......@@ -950,14 +982,15 @@ static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
return S_OK;
}
static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
static HRESULT parse_fx10_variable_head(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *v)
{
DWORD offset;
read_dword(ptr, &offset);
TRACE("Variable name at offset %#x.\n", offset);
if (!copy_name(data + offset, &v->name))
if (!fx10_copy_string(data, data_size, offset, &v->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
......@@ -967,8 +1000,7 @@ static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const c
read_dword(ptr, &offset);
TRACE("Variable type info at offset %#x.\n", offset);
v->type = get_fx10_type(v->effect, data, offset);
if (!v->type)
if (!(v->type = get_fx10_type(v->effect, data, data_size, offset)))
{
ERR("Failed to get variable type.\n");
return E_FAIL;
......@@ -978,12 +1010,13 @@ static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const c
return copy_variableinfo_from_type(v);
}
static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
static HRESULT parse_fx10_annotation(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *a)
{
HRESULT hr;
hr = parse_fx10_variable_head(a, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, a)))
return hr;
skip_dword_unknown("annotation", ptr, 1);
......@@ -1438,7 +1471,8 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
return S_OK;
}
static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
static HRESULT parse_fx10_pass(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_pass *p)
{
HRESULT hr = S_OK;
unsigned int i;
......@@ -1447,7 +1481,7 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, co
read_dword(ptr, &offset);
TRACE("Pass name at offset %#x.\n", offset);
if (!copy_name(data + offset, &p->name))
if (!fx10_copy_string(data, data_size, offset, &p->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
......@@ -1473,8 +1507,8 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, co
a->effect = p->technique->effect;
a->buffer = &null_local_buffer;
hr = parse_fx10_annotation(a, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
}
if (!(p->objects = d3d10_calloc(p->object_count, sizeof(*p->objects))))
......@@ -1500,7 +1534,8 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, co
return hr;
}
static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
static HRESULT parse_fx10_technique(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_technique *t)
{
unsigned int i;
DWORD offset;
......@@ -1509,7 +1544,7 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
read_dword(ptr, &offset);
TRACE("Technique name at offset %#x.\n", offset);
if (!copy_name(data + offset, &t->name))
if (!fx10_copy_string(data, data_size, offset, &t->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
......@@ -1535,8 +1570,8 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
a->effect = t->effect;
a->buffer = &null_local_buffer;
hr = parse_fx10_annotation(a, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
}
if (!(t->passes = d3d10_calloc(t->pass_count, sizeof(*t->passes))))
......@@ -1552,26 +1587,27 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
p->ID3D10EffectPass_iface.lpVtbl = &d3d10_effect_pass_vtbl;
p->technique = t;
hr = parse_fx10_pass(p, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_pass(data, data_size, ptr, p)))
return hr;
}
return S_OK;
}
static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
static HRESULT parse_fx10_variable(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *v)
{
DWORD offset;
unsigned int i;
HRESULT hr;
hr = parse_fx10_variable_head(v, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, v)))
return hr;
read_dword(ptr, &offset);
TRACE("Variable semantic at offset %#x.\n", offset);
if (!copy_name(data + offset, &v->semantic))
if (!fx10_copy_string(data, data_size, offset, &v->semantic))
{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
......@@ -1602,8 +1638,8 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
a->effect = v->effect;
a->buffer = &null_local_buffer;
hr = parse_fx10_annotation(a, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
}
return S_OK;
......@@ -1648,19 +1684,20 @@ static HRESULT create_state_object(struct d3d10_effect_variable *v)
return S_OK;
}
static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
static HRESULT parse_fx10_local_variable(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *v)
{
unsigned int i;
HRESULT hr;
DWORD offset;
hr = parse_fx10_variable_head(v, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, v)))
return hr;
read_dword(ptr, &offset);
TRACE("Variable semantic at offset %#x.\n", offset);
if (!copy_name(data + offset, &v->semantic))
if (!fx10_copy_string(data, data_size, offset, &v->semantic))
{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
......@@ -1775,14 +1812,15 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const
a->effect = v->effect;
a->buffer = &null_local_buffer;
hr = parse_fx10_annotation(a, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
}
return S_OK;
}
static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *l)
{
unsigned int i;
DWORD offset;
......@@ -1804,7 +1842,7 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const ch
read_dword(ptr, &offset);
TRACE("Local buffer name at offset %#x.\n", offset);
if (!copy_name(data + offset, &l->name))
if (!fx10_copy_string(data, data_size, offset, &l->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
......@@ -1863,8 +1901,8 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const ch
a->effect = l->effect;
a->buffer = &null_local_buffer;
hr = parse_fx10_annotation(a, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a)))
return hr;
}
if (!(l->members = d3d10_calloc(l->type->member_count, sizeof(*l->members))))
......@@ -1887,8 +1925,8 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const ch
v->buffer = l;
v->effect = l->effect;
hr = parse_fx10_variable(v, ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_variable(data, data_size, ptr, v)))
return hr;
/*
* Copy the values from the variable type to the constant buffers type
......@@ -2072,8 +2110,8 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
l->effect = e;
l->buffer = &null_local_buffer;
hr = parse_fx10_local_buffer(l, &ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_local_buffer(data, data_size, &ptr, l)))
return hr;
}
for (i = 0; i < e->local_variable_count; ++i)
......@@ -2084,8 +2122,8 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
v->ID3D10EffectVariable_iface.lpVtbl = &d3d10_effect_variable_vtbl;
v->buffer = &null_local_buffer;
hr = parse_fx10_local_variable(v, &ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_local_variable(data, data_size, &ptr, v)))
return hr;
}
for (i = 0; i < e->technique_count; ++i)
......@@ -2095,8 +2133,8 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl;
t->effect = e;
hr = parse_fx10_technique(t, &ptr, data);
if (FAILED(hr)) return hr;
if (FAILED(hr = parse_fx10_technique(data, data_size, &ptr, t)))
return hr;
}
return S_OK;
......
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