Commit d8d032da authored by Louis Lenders's avatar Louis Lenders Committed by Alexandre Julliard

uianimation: Add IUIAnimationTimer stubbed interface.

parent 3feef4fb
......@@ -351,7 +351,145 @@ static HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
return hr;
}
/***********************************************************************
* IUIAnimationTimer
*/
struct timer
{
IUIAnimationTimer IUIAnimationTimer_iface;
LONG ref;
};
struct timer *impl_from_IUIAnimationTimer( IUIAnimationTimer *iface )
{
return CONTAINING_RECORD( iface, struct timer, IUIAnimationTimer_iface );
}
static HRESULT WINAPI timer_QueryInterface( IUIAnimationTimer *iface, REFIID iid, void **obj )
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationTimer ))
{
IUIAnimationTimer_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface )
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
heap_free( This );
return ref;
}
static HRESULT WINAPI timer_SetTimerUpdateHandler (IUIAnimationTimer *iface,
IUIAnimationTimerUpdateHandler *update_handler,
UI_ANIMATION_IDLE_BEHAVIOR idle_behaviour)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->(%p, %d)\n", This, update_handler, idle_behaviour );
return E_NOTIMPL;
}
static HRESULT WINAPI timer_SetTimerEventHandler (IUIAnimationTimer *iface,
IUIAnimationTimerEventHandler *handler)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return S_OK;
}
static HRESULT WINAPI timer_Enable (IUIAnimationTimer *iface)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return S_OK;
}
static HRESULT WINAPI timer_Disable (IUIAnimationTimer *iface)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI timer_IsEnabled (IUIAnimationTimer *iface)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI timer_GetTime (IUIAnimationTimer *iface, UI_ANIMATION_SECONDS *seconds)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->(%p)\n", This, seconds );
return S_OK;
}
static HRESULT WINAPI timer_SetFrameRateThreshold (IUIAnimationTimer *iface, UINT32 frames_per_sec)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->(%d)\n", This, frames_per_sec );
return E_NOTIMPL;
}
const struct IUIAnimationTimerVtbl timer_vtbl =
{
timer_QueryInterface,
timer_AddRef,
timer_Release,
timer_SetTimerUpdateHandler,
timer_SetTimerEventHandler,
timer_Enable,
timer_Disable,
timer_IsEnabled,
timer_GetTime,
timer_SetFrameRateThreshold,
};
static HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
{
struct timer *This = heap_alloc( sizeof(*This) );
HRESULT hr;
if (!This)
return E_OUTOFMEMORY;
This->IUIAnimationTimer_iface.lpVtbl = &timer_vtbl;
This->ref = 1;
hr = IUIAnimationTimer_QueryInterface( &This->IUIAnimationTimer_iface, iid, obj );
IUIAnimationTimer_Release( &This->IUIAnimationTimer_iface );
return hr;
}
static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create };
/******************************************************************
* DllGetClassObject
......@@ -364,6 +502,8 @@ HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
cf = &manager_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer ))
cf = &timer_cf.IClassFactory_iface;
if (!cf)
return CLASS_E_CLASSNOTAVAILABLE;
......
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