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wine
wine-winehq
Commits
d9004913
Commit
d9004913
authored
Aug 17, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 17, 2009
Browse files
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Plain Diff
wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
parent
8d0ad2cf
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
19 additions
and
40 deletions
+19
-40
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+9
-40
baseshader.c
dlls/wined3d/baseshader.c
+9
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
d9004913
...
@@ -3472,9 +3472,9 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
...
@@ -3472,9 +3472,9 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
next_local
+=
fixup
->
super
.
num_consts
;
next_local
+=
fixup
->
super
.
num_consts
;
}
}
if
(
shader_priv
->
clipplane_emulation
)
if
(
shader_priv
->
clipplane_emulation
!=
~
0U
)
{
{
shader_addline
(
buffer
,
"KIL fragment.texcoord[%u];
\n
"
,
shader_priv
->
clipplane_emulation
-
1
);
shader_addline
(
buffer
,
"KIL fragment.texcoord[%u];
\n
"
,
shader_priv
->
clipplane_emulation
);
}
}
/* Base Shader Body */
/* Base Shader Body */
...
@@ -3912,42 +3912,6 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
...
@@ -3912,42 +3912,6 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
return
ret
;
return
ret
;
}
}
static
void
find_clip_texcoord
(
IWineD3DPixelShaderImpl
*
ps
)
{
struct
arb_pshader_private
*
shader_priv
=
ps
->
backend_priv
;
int
i
;
const
struct
wined3d_gl_info
*
gl_info
=
&
((
IWineD3DDeviceImpl
*
)
ps
->
baseShader
.
device
)
->
adapter
->
gl_info
;
/* See if we can use fragment.texcoord[7] for clipplane emulation
*
* Don't do this if it is not supported, or fragment.texcoord[7] is used
*/
if
(
ps
->
baseShader
.
reg_maps
.
shader_version
.
major
<
3
)
{
for
(
i
=
GL_LIMITS
(
texture_stages
);
i
>
0
;
i
--
)
{
if
(
!
(
ps
->
baseShader
.
reg_maps
.
texcoord
&
(
1
<<
(
i
-
1
))))
{
shader_priv
->
clipplane_emulation
=
i
;
return
;
}
}
WARN
(
"Did not find a free clip reg(2.0)
\n
"
);
}
else
{
for
(
i
=
GL_LIMITS
(
texture_stages
);
i
>
0
;
i
--
)
{
if
(
!
(
ps
->
baseShader
.
reg_maps
.
input_registers
&
(
1
<<
(
i
-
1
))))
{
shader_priv
->
clipplane_emulation
=
i
;
return
;
}
}
WARN
(
"Did not find a free clip reg(3.0)
\n
"
);
}
}
/* GL locking is done by the caller */
/* GL locking is done by the caller */
static
struct
arb_ps_compiled_shader
*
find_arb_pshader
(
IWineD3DPixelShaderImpl
*
shader
,
const
struct
arb_ps_compile_args
*
args
)
static
struct
arb_ps_compiled_shader
*
find_arb_pshader
(
IWineD3DPixelShaderImpl
*
shader
,
const
struct
arb_ps_compile_args
*
args
)
{
{
...
@@ -3960,6 +3924,7 @@ static struct arb_ps_compiled_shader *find_arb_pshader(IWineD3DPixelShaderImpl *
...
@@ -3960,6 +3924,7 @@ static struct arb_ps_compiled_shader *find_arb_pshader(IWineD3DPixelShaderImpl *
if
(
!
shader
->
backend_priv
)
{
if
(
!
shader
->
backend_priv
)
{
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
shader
->
baseShader
.
device
;
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
shader
->
baseShader
.
device
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
struct
shader_arb_priv
*
priv
=
device
->
shader_priv
;
struct
shader_arb_priv
*
priv
=
device
->
shader_priv
;
shader
->
backend_priv
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
shader_data
));
shader
->
backend_priv
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
shader_data
));
...
@@ -3972,7 +3937,11 @@ static struct arb_ps_compiled_shader *find_arb_pshader(IWineD3DPixelShaderImpl *
...
@@ -3972,7 +3937,11 @@ static struct arb_ps_compiled_shader *find_arb_pshader(IWineD3DPixelShaderImpl *
shader_data
->
has_signature_idx
=
TRUE
;
shader_data
->
has_signature_idx
=
TRUE
;
TRACE
(
"Shader got assigned input signature index %u
\n
"
,
shader_data
->
input_signature_idx
);
TRACE
(
"Shader got assigned input signature index %u
\n
"
,
shader_data
->
input_signature_idx
);
if
(
!
device
->
vs_clipping
)
find_clip_texcoord
(
shader
);
if
(
!
device
->
vs_clipping
)
shader_data
->
clipplane_emulation
=
shader_find_free_input_register
(
&
shader
->
baseShader
.
reg_maps
,
GL_LIMITS
(
texture_stages
)
-
1
);
else
shader_data
->
clipplane_emulation
=
~
0U
;
}
}
shader_data
=
shader
->
backend_priv
;
shader_data
=
shader
->
backend_priv
;
...
@@ -4157,7 +4126,7 @@ static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IW
...
@@ -4157,7 +4126,7 @@ static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IW
struct
arb_pshader_private
*
shader_priv
=
ps
->
backend_priv
;
struct
arb_pshader_private
*
shader_priv
=
ps
->
backend_priv
;
args
->
ps_signature
=
shader_priv
->
input_signature_idx
;
args
->
ps_signature
=
shader_priv
->
input_signature_idx
;
args
->
boolclip
.
clip_control
[
0
]
=
shader_priv
->
clipplane_emulation
;
args
->
boolclip
.
clip_control
[
0
]
=
shader_priv
->
clipplane_emulation
+
1
;
}
}
else
else
{
{
...
...
dlls/wined3d/baseshader.c
View file @
d9004913
...
@@ -769,6 +769,15 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
...
@@ -769,6 +769,15 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
unsigned
int
shader_find_free_input_register
(
const
struct
shader_reg_maps
*
reg_maps
,
unsigned
int
max
)
{
DWORD
map
=
1
<<
max
;
map
|=
map
-
1
;
map
&=
reg_maps
->
shader_version
.
major
<
3
?
~
reg_maps
->
texcoord
:
~
reg_maps
->
input_registers
;
return
wined3d_log2i
(
map
);
}
static
void
shader_dump_decl_usage
(
const
struct
wined3d_shader_semantic
*
semantic
,
static
void
shader_dump_decl_usage
(
const
struct
wined3d_shader_semantic
*
semantic
,
const
struct
wined3d_shader_version
*
shader_version
)
const
struct
wined3d_shader_version
*
shader_version
)
{
{
...
...
dlls/wined3d/wined3d_private.h
View file @
d9004913
...
@@ -2644,6 +2644,7 @@ void shader_dump_src_param(const struct wined3d_shader_src_param *param,
...
@@ -2644,6 +2644,7 @@ void shader_dump_src_param(const struct wined3d_shader_src_param *param,
const
struct
wined3d_shader_version
*
shader_version
);
const
struct
wined3d_shader_version
*
shader_version
);
void
shader_dump_dst_param
(
const
struct
wined3d_shader_dst_param
*
param
,
void
shader_dump_dst_param
(
const
struct
wined3d_shader_dst_param
*
param
,
const
struct
wined3d_shader_version
*
shader_version
);
const
struct
wined3d_shader_version
*
shader_version
);
unsigned
int
shader_find_free_input_register
(
const
struct
shader_reg_maps
*
reg_maps
,
unsigned
int
max
);
void
shader_generate_main
(
IWineD3DBaseShader
*
iface
,
struct
wined3d_shader_buffer
*
buffer
,
void
shader_generate_main
(
IWineD3DBaseShader
*
iface
,
struct
wined3d_shader_buffer
*
buffer
,
const
shader_reg_maps
*
reg_maps
,
const
DWORD
*
pFunction
,
void
*
backend_ctx
);
const
shader_reg_maps
*
reg_maps
,
const
DWORD
*
pFunction
,
void
*
backend_ctx
);
HRESULT
shader_get_registers_used
(
IWineD3DBaseShader
*
iface
,
const
struct
wined3d_shader_frontend
*
fe
,
HRESULT
shader_get_registers_used
(
IWineD3DBaseShader
*
iface
,
const
struct
wined3d_shader_frontend
*
fe
,
...
...
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