Commit d95780ba authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Parse the eval_centroid opcode.

This fixes rendering of trees and other objects in SnowRunner with the Vulkan renderer. Signed-off-by: 's avatarZebediah Figura <zfigura@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent dd00c207
...@@ -5080,6 +5080,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL ...@@ -5080,6 +5080,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_ENDREP */ shader_hw_endrep, /* WINED3DSIH_ENDREP */ shader_hw_endrep,
/* WINED3DSIH_ENDSWITCH */ NULL, /* WINED3DSIH_ENDSWITCH */ NULL,
/* WINED3DSIH_EQ */ NULL, /* WINED3DSIH_EQ */ NULL,
/* WINED3DSIH_EVAL_CENTROID */ NULL,
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL, /* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
/* WINED3DSIH_EXP */ shader_hw_scalar_op, /* WINED3DSIH_EXP */ shader_hw_scalar_op,
/* WINED3DSIH_EXPP */ shader_hw_scalar_op, /* WINED3DSIH_EXPP */ shader_hw_scalar_op,
......
...@@ -11323,6 +11323,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB ...@@ -11323,6 +11323,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ENDREP */ shader_glsl_end, /* WINED3DSIH_ENDREP */ shader_glsl_end,
/* WINED3DSIH_ENDSWITCH */ shader_glsl_end, /* WINED3DSIH_ENDSWITCH */ shader_glsl_end,
/* WINED3DSIH_EQ */ shader_glsl_relop, /* WINED3DSIH_EQ */ shader_glsl_relop,
/* WINED3DSIH_EVAL_CENTROID */ NULL,
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ shader_glsl_interpolate, /* WINED3DSIH_EVAL_SAMPLE_INDEX */ shader_glsl_interpolate,
/* WINED3DSIH_EXP */ shader_glsl_scalar_op, /* WINED3DSIH_EXP */ shader_glsl_scalar_op,
/* WINED3DSIH_EXPP */ shader_glsl_expp, /* WINED3DSIH_EXPP */ shader_glsl_expp,
......
...@@ -133,6 +133,7 @@ static const char * const shader_opcode_names[] = ...@@ -133,6 +133,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_ENDREP */ "endrep", /* WINED3DSIH_ENDREP */ "endrep",
/* WINED3DSIH_ENDSWITCH */ "endswitch", /* WINED3DSIH_ENDSWITCH */ "endswitch",
/* WINED3DSIH_EQ */ "eq", /* WINED3DSIH_EQ */ "eq",
/* WINED3DSIH_EVAL_CENTROID */ "eval_centroid",
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index", /* WINED3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index",
/* WINED3DSIH_EXP */ "exp", /* WINED3DSIH_EXP */ "exp",
/* WINED3DSIH_EXPP */ "expp", /* WINED3DSIH_EXPP */ "expp",
......
...@@ -305,6 +305,7 @@ enum wined3d_sm4_opcode ...@@ -305,6 +305,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd, WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
WINED3D_SM5_OP_SYNC = 0xbe, WINED3D_SM5_OP_SYNC = 0xbe,
WINED3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc, WINED3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc,
WINED3D_SM5_OP_EVAL_CENTROID = 0xcd,
WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce, WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
}; };
...@@ -1124,6 +1125,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = ...@@ -1124,6 +1125,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "", {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
shader_sm5_read_sync}, shader_sm5_read_sync},
{WINED3D_SM5_OP_EVAL_SAMPLE_INDEX, WINED3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"}, {WINED3D_SM5_OP_EVAL_SAMPLE_INDEX, WINED3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"},
{WINED3D_SM5_OP_EVAL_CENTROID, WINED3DSIH_EVAL_CENTROID, "f", "f"},
{WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "", {WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "",
shader_sm4_read_declaration_count}, shader_sm4_read_declaration_count},
}; };
......
...@@ -917,6 +917,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER ...@@ -917,6 +917,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_ENDREP, WINED3DSIH_ENDREP,
WINED3DSIH_ENDSWITCH, WINED3DSIH_ENDSWITCH,
WINED3DSIH_EQ, WINED3DSIH_EQ,
WINED3DSIH_EVAL_CENTROID,
WINED3DSIH_EVAL_SAMPLE_INDEX, WINED3DSIH_EVAL_SAMPLE_INDEX,
WINED3DSIH_EXP, WINED3DSIH_EXP,
WINED3DSIH_EXPP, WINED3DSIH_EXPP,
......
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