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wine
wine-winehq
Commits
da1b4597
Commit
da1b4597
authored
Apr 15, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 16, 2010
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Plain Diff
wined3d: Store the depth/stencil attachment as IWineD3DSurfaceImpl pointer in struct fbo_entry.
parent
be993fc4
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2 changed files
with
7 additions
and
7 deletions
+7
-7
context.c
dlls/wined3d/context.c
+6
-6
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/context.c
View file @
da1b4597
...
...
@@ -308,7 +308,7 @@ static void context_check_fbo_status(struct wined3d_context *context)
attachment
->
pow2Width
,
attachment
->
pow2Height
);
}
}
attachment
=
(
IWineD3DSurfaceImpl
*
)
context
->
current_fbo
->
depth_stencil
;
attachment
=
context
->
current_fbo
->
depth_stencil
;
if
(
attachment
)
{
FIXME
(
"
\t
Depth attachment: (%p) %s %ux%u
\n
"
,
...
...
@@ -327,7 +327,7 @@ static struct fbo_entry *context_create_fbo_entry(struct wined3d_context *contex
entry
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
entry
));
entry
->
render_targets
=
HeapAlloc
(
GetProcessHeap
(),
0
,
gl_info
->
limits
.
buffers
*
sizeof
(
*
entry
->
render_targets
));
memcpy
(
entry
->
render_targets
,
device
->
render_targets
,
gl_info
->
limits
.
buffers
*
sizeof
(
*
entry
->
render_targets
));
entry
->
depth_stencil
=
device
->
stencilBufferTarget
;
entry
->
depth_stencil
=
(
IWineD3DSurfaceImpl
*
)
device
->
stencilBufferTarget
;
entry
->
attached
=
FALSE
;
entry
->
id
=
0
;
...
...
@@ -344,7 +344,7 @@ static void context_reuse_fbo_entry(struct wined3d_context *context, struct fbo_
context_clean_fbo_attachments
(
gl_info
);
memcpy
(
entry
->
render_targets
,
device
->
render_targets
,
gl_info
->
limits
.
buffers
*
sizeof
(
*
entry
->
render_targets
));
entry
->
depth_stencil
=
device
->
stencilBufferTarget
;
entry
->
depth_stencil
=
(
IWineD3DSurfaceImpl
*
)
device
->
stencilBufferTarget
;
entry
->
attached
=
FALSE
;
}
...
...
@@ -374,7 +374,7 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context)
{
if
(
!
memcmp
(
entry
->
render_targets
,
device
->
render_targets
,
gl_info
->
limits
.
buffers
*
sizeof
(
*
entry
->
render_targets
))
&&
entry
->
depth_stencil
==
device
->
stencilBufferTarget
)
&&
entry
->
depth_stencil
==
(
IWineD3DSurfaceImpl
*
)
device
->
stencilBufferTarget
)
{
list_remove
(
&
entry
->
entry
);
list_add_head
(
&
context
->
fbo_list
,
&
entry
->
entry
);
...
...
@@ -629,7 +629,7 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
{
UINT
j
;
if
(
entry
->
depth_stencil
==
(
IWineD3DSurface
*
)
resource
)
if
(
entry
->
depth_stencil
==
(
IWineD3DSurface
Impl
*
)
resource
)
{
list_remove
(
&
entry
->
entry
);
list_add_head
(
&
context
->
fbo_destroy_list
,
&
entry
->
entry
);
...
...
@@ -674,7 +674,7 @@ void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl
}
}
if
(
surface
==
(
IWineD3DSurfaceImpl
*
)
entry
->
depth_stencil
)
if
(
surface
==
entry
->
depth_stencil
)
{
TRACE
(
"Updated surface %p is bound as depth attachment to the current FBO.
\n
"
,
surface
);
context
->
rebind_fbo
=
TRUE
;
...
...
dlls/wined3d/wined3d_private.h
View file @
da1b4597
...
...
@@ -2023,7 +2023,7 @@ struct fbo_entry
{
struct
list
entry
;
IWineD3DSurfaceImpl
**
render_targets
;
IWineD3DSurface
*
depth_stencil
;
IWineD3DSurface
Impl
*
depth_stencil
;
BOOL
attached
;
GLuint
id
;
};
...
...
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