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wine
wine-winehq
Commits
da24b511
Commit
da24b511
authored
Apr 28, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 29, 2015
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wined3d: Don't try to apply format fixups for SM4+ shaders.
parent
d3cc27f1
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1 changed file
with
5 additions
and
2 deletions
+5
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+5
-2
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dlls/wined3d/glsl_shader.c
View file @
da24b511
...
...
@@ -2765,7 +2765,10 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
shader_glsl_swizzle_to_str
(
swizzle
,
FALSE
,
ins
->
dst
[
0
].
write_mask
,
dst_swizzle
);
if
(
version
->
type
==
WINED3D_SHADER_TYPE_PIXEL
)
/* FIXME: We currently don't support fixups for vertex shaders or anything
* above SM3. Note that for SM4+ the sampler index doesn't have to match
* the resource index. */
if
(
version
->
type
==
WINED3D_SHADER_TYPE_PIXEL
&&
version
->
major
<
4
)
{
const
struct
shader_glsl_ctx_priv
*
priv
=
ins
->
ctx
->
backend_data
;
fixup
=
priv
->
cur_ps_args
->
color_fixup
[
sampler
];
...
...
@@ -2780,7 +2783,7 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
}
else
{
fixup
=
COLOR_FIXUP_IDENTITY
;
/* FIXME: Vshader color fixup */
fixup
=
COLOR_FIXUP_IDENTITY
;
}
shader_glsl_append_dst_ext
(
ins
->
ctx
->
buffer
,
ins
,
&
ins
->
dst
[
0
],
sample_function
->
data_type
);
...
...
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