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wine
wine-winehq
Commits
da32d344
Commit
da32d344
authored
Oct 19, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 20, 2011
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wined3d: Make the device parameter to wined3d_device_get_gamma_ramp() const.
parent
23ee1a45
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2 changed files
with
4 additions
and
2 deletions
+4
-2
device.c
dlls/wined3d/device.c
+2
-1
wined3d.h
include/wine/wined3d.h
+2
-1
No files found.
dlls/wined3d/device.c
View file @
da32d344
...
@@ -5838,7 +5838,8 @@ void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
...
@@ -5838,7 +5838,8 @@ void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
}
}
}
}
void
CDECL
wined3d_device_get_gamma_ramp
(
struct
wined3d_device
*
device
,
UINT
swapchain_idx
,
WINED3DGAMMARAMP
*
ramp
)
void
CDECL
wined3d_device_get_gamma_ramp
(
const
struct
wined3d_device
*
device
,
UINT
swapchain_idx
,
WINED3DGAMMARAMP
*
ramp
)
{
{
struct
wined3d_swapchain
*
swapchain
;
struct
wined3d_swapchain
*
swapchain
;
...
...
include/wine/wined3d.h
View file @
da32d344
...
@@ -2218,7 +2218,8 @@ HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *dev
...
@@ -2218,7 +2218,8 @@ HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *dev
UINT
swapchain_idx
,
WINED3DDISPLAYMODE
*
mode
);
UINT
swapchain_idx
,
WINED3DDISPLAYMODE
*
mode
);
HRESULT
__cdecl
wined3d_device_get_front_buffer_data
(
const
struct
wined3d_device
*
device
,
HRESULT
__cdecl
wined3d_device_get_front_buffer_data
(
const
struct
wined3d_device
*
device
,
UINT
swapchain_idx
,
struct
wined3d_surface
*
dst_surface
);
UINT
swapchain_idx
,
struct
wined3d_surface
*
dst_surface
);
void
__cdecl
wined3d_device_get_gamma_ramp
(
struct
wined3d_device
*
device
,
UINT
swapchain_idx
,
WINED3DGAMMARAMP
*
ramp
);
void
__cdecl
wined3d_device_get_gamma_ramp
(
const
struct
wined3d_device
*
device
,
UINT
swapchain_idx
,
WINED3DGAMMARAMP
*
ramp
);
HRESULT
__cdecl
wined3d_device_get_index_buffer
(
const
struct
wined3d_device
*
device
,
HRESULT
__cdecl
wined3d_device_get_index_buffer
(
const
struct
wined3d_device
*
device
,
struct
wined3d_buffer
**
index_buffer
);
struct
wined3d_buffer
**
index_buffer
);
HRESULT
__cdecl
wined3d_device_get_light
(
const
struct
wined3d_device
*
device
,
UINT
light_idx
,
WINED3DLIGHT
*
light
);
HRESULT
__cdecl
wined3d_device_get_light
(
const
struct
wined3d_device
*
device
,
UINT
light_idx
,
WINED3DLIGHT
*
light
);
...
...
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