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wine
wine-winehq
Commits
da5cd600
Commit
da5cd600
authored
Oct 26, 2009
by
Rico Schüller
Committed by
Alexandre Julliard
Oct 27, 2009
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Plain Diff
d3d10: Add ID3D10EffectShaderVariableVtbl.
parent
5fe60e8b
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1 changed file
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249 additions
and
0 deletions
+249
-0
effect.c
dlls/d3d10/effect.c
+249
-0
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dlls/d3d10/effect.c
View file @
da5cd600
...
...
@@ -56,6 +56,7 @@ static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_
static
const
struct
ID3D10EffectShaderResourceVariableVtbl
d3d10_effect_shader_resource_variable_vtbl
;
static
const
struct
ID3D10EffectRenderTargetViewVariableVtbl
d3d10_effect_render_target_view_variable_vtbl
;
static
const
struct
ID3D10EffectDepthStencilViewVariableVtbl
d3d10_effect_depth_stencil_view_variable_vtbl
;
static
const
struct
ID3D10EffectShaderVariableVtbl
d3d10_effect_shader_variable_vtbl
;
static
const
struct
ID3D10EffectBlendVariableVtbl
d3d10_effect_blend_variable_vtbl
;
static
const
struct
ID3D10EffectDepthStencilVariableVtbl
d3d10_effect_depth_stencil_variable_vtbl
;
static
const
struct
ID3D10EffectRasterizerVariableVtbl
d3d10_effect_rasterizer_variable_vtbl
;
...
...
@@ -96,6 +97,9 @@ static struct d3d10_effect_variable null_render_target_view_variable =
static
struct
d3d10_effect_variable
null_depth_stencil_view_variable
=
{(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_depth_stencil_view_variable_vtbl
,
&
null_local_buffer
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
0
,
&
null_type
,
NULL
,
NULL
,
NULL
};
static
struct
d3d10_effect_variable
null_shader_variable
=
{(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_shader_variable_vtbl
,
&
null_local_buffer
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
0
,
&
null_type
,
NULL
,
NULL
,
NULL
};
static
struct
d3d10_effect_variable
null_blend_variable
=
{(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_blend_variable_vtbl
,
&
null_local_buffer
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
0
,
&
null_type
,
NULL
,
NULL
,
NULL
};
...
...
@@ -4563,6 +4567,251 @@ static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_
/* ID3D10EffectVariable methods */
static
BOOL
STDMETHODCALLTYPE
d3d10_effect_shader_variable_IsValid
(
ID3D10EffectShaderVariable
*
iface
)
{
TRACE
(
"iface %p
\n
"
,
iface
);
return
(
struct
d3d10_effect_variable
*
)
iface
!=
&
null_shader_variable
;
}
static
struct
ID3D10EffectType
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetType
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_GetType
((
ID3D10EffectVariable
*
)
iface
);
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetDesc
(
ID3D10EffectShaderVariable
*
iface
,
D3D10_EFFECT_VARIABLE_DESC
*
desc
)
{
return
d3d10_effect_variable_GetDesc
((
ID3D10EffectVariable
*
)
iface
,
desc
);
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByIndex
(
ID3D10EffectShaderVariable
*
iface
,
UINT
index
)
{
return
d3d10_effect_variable_GetAnnotationByIndex
((
ID3D10EffectVariable
*
)
iface
,
index
);
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByName
(
ID3D10EffectShaderVariable
*
iface
,
LPCSTR
name
)
{
return
d3d10_effect_variable_GetAnnotationByName
((
ID3D10EffectVariable
*
)
iface
,
name
);
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByIndex
(
ID3D10EffectShaderVariable
*
iface
,
UINT
index
)
{
return
d3d10_effect_variable_GetMemberByIndex
((
ID3D10EffectVariable
*
)
iface
,
index
);
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByName
(
ID3D10EffectShaderVariable
*
iface
,
LPCSTR
name
)
{
return
d3d10_effect_variable_GetMemberByName
((
ID3D10EffectVariable
*
)
iface
,
name
);
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberBySemantic
(
ID3D10EffectShaderVariable
*
iface
,
LPCSTR
semantic
)
{
return
d3d10_effect_variable_GetMemberBySemantic
((
ID3D10EffectVariable
*
)
iface
,
semantic
);
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetElement
(
ID3D10EffectShaderVariable
*
iface
,
UINT
index
)
{
return
d3d10_effect_variable_GetElement
((
ID3D10EffectVariable
*
)
iface
,
index
);
}
static
struct
ID3D10EffectConstantBuffer
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetParentConstantBuffer
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_GetParentConstantBuffer
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectScalarVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsScalar
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsScalar
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectVectorVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsVector
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsVector
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectMatrixVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsMatrix
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsMatrix
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectStringVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsString
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsString
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectShaderResourceVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShaderResource
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsShaderResource
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectRenderTargetViewVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRenderTargetView
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsRenderTargetView
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectDepthStencilViewVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencilView
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsDepthStencilView
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectConstantBuffer
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsConstantBuffer
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsConstantBuffer
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectShaderVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShader
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsShader
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectBlendVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsBlend
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsBlend
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectDepthStencilVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencil
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsDepthStencil
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectRasterizerVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRasterizer
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsRasterizer
((
ID3D10EffectVariable
*
)
iface
);
}
static
struct
ID3D10EffectSamplerVariable
*
STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsSampler
(
ID3D10EffectShaderVariable
*
iface
)
{
return
d3d10_effect_variable_AsSampler
((
ID3D10EffectVariable
*
)
iface
);
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_SetRawValue
(
ID3D10EffectShaderVariable
*
iface
,
void
*
data
,
UINT
offset
,
UINT
count
)
{
return
d3d10_effect_variable_SetRawValue
((
ID3D10EffectVariable
*
)
iface
,
data
,
offset
,
count
);
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetRawValue
(
ID3D10EffectShaderVariable
*
iface
,
void
*
data
,
UINT
offset
,
UINT
count
)
{
return
d3d10_effect_variable_GetRawValue
((
ID3D10EffectVariable
*
)
iface
,
data
,
offset
,
count
);
}
/* ID3D10EffectShaderVariable methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetShaderDesc
(
ID3D10EffectShaderVariable
*
iface
,
UINT
index
,
D3D10_EFFECT_SHADER_DESC
*
desc
)
{
FIXME
(
"iface %p, index %u, desc %p stub!
\n
"
,
iface
,
index
,
desc
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetVertexShader
(
ID3D10EffectShaderVariable
*
iface
,
UINT
index
,
ID3D10VertexShader
**
shader
)
{
FIXME
(
"iface %p, index %u, shader %p stub!
\n
"
,
iface
,
index
,
shader
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetGeometryShader
(
ID3D10EffectShaderVariable
*
iface
,
UINT
index
,
ID3D10GeometryShader
**
shader
)
{
FIXME
(
"iface %p, index %u, shader %p stub!
\n
"
,
iface
,
index
,
shader
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetPixelShader
(
ID3D10EffectShaderVariable
*
iface
,
UINT
index
,
ID3D10PixelShader
**
shader
)
{
FIXME
(
"iface %p, index %u, shader %p stub!
\n
"
,
iface
,
index
,
shader
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetInputSignatureElementDesc
(
ID3D10EffectShaderVariable
*
iface
,
UINT
shader_index
,
UINT
element_index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
{
FIXME
(
"iface %p, shader_index %u, element_index %u, desc %p stub!
\n
"
,
iface
,
shader_index
,
element_index
,
desc
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetOutputSignatureElementDesc
(
ID3D10EffectShaderVariable
*
iface
,
UINT
shader_index
,
UINT
element_index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
{
FIXME
(
"iface %p, shader_index %u, element_index %u, desc %p stub!
\n
"
,
iface
,
shader_index
,
element_index
,
desc
);
return
E_NOTIMPL
;
}
static
const
struct
ID3D10EffectShaderVariableVtbl
d3d10_effect_shader_variable_vtbl
=
{
/* ID3D10EffectVariable methods */
d3d10_effect_shader_variable_IsValid
,
d3d10_effect_shader_variable_GetType
,
d3d10_effect_shader_variable_GetDesc
,
d3d10_effect_shader_variable_GetAnnotationByIndex
,
d3d10_effect_shader_variable_GetAnnotationByName
,
d3d10_effect_shader_variable_GetMemberByIndex
,
d3d10_effect_shader_variable_GetMemberByName
,
d3d10_effect_shader_variable_GetMemberBySemantic
,
d3d10_effect_shader_variable_GetElement
,
d3d10_effect_shader_variable_GetParentConstantBuffer
,
d3d10_effect_shader_variable_AsScalar
,
d3d10_effect_shader_variable_AsVector
,
d3d10_effect_shader_variable_AsMatrix
,
d3d10_effect_shader_variable_AsString
,
d3d10_effect_shader_variable_AsShaderResource
,
d3d10_effect_shader_variable_AsRenderTargetView
,
d3d10_effect_shader_variable_AsDepthStencilView
,
d3d10_effect_shader_variable_AsConstantBuffer
,
d3d10_effect_shader_variable_AsShader
,
d3d10_effect_shader_variable_AsBlend
,
d3d10_effect_shader_variable_AsDepthStencil
,
d3d10_effect_shader_variable_AsRasterizer
,
d3d10_effect_shader_variable_AsSampler
,
d3d10_effect_shader_variable_SetRawValue
,
d3d10_effect_shader_variable_GetRawValue
,
/* ID3D10EffectShaderVariable methods */
d3d10_effect_shader_variable_GetShaderDesc
,
d3d10_effect_shader_variable_GetVertexShader
,
d3d10_effect_shader_variable_GetGeometryShader
,
d3d10_effect_shader_variable_GetPixelShader
,
d3d10_effect_shader_variable_GetInputSignatureElementDesc
,
d3d10_effect_shader_variable_GetOutputSignatureElementDesc
,
};
/* ID3D10EffectVariable methods */
static
BOOL
STDMETHODCALLTYPE
d3d10_effect_blend_variable_IsValid
(
ID3D10EffectBlendVariable
*
iface
)
{
TRACE
(
"iface %p
\n
"
,
iface
);
...
...
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