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wine
wine-winehq
Commits
daeb86d6
Commit
daeb86d6
authored
Jun 05, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 05, 2009
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wined3d: Don't use the vertex/pixel shader when we're not supposed to.
This also avoids removing programs from lists they're not in in delete_glsl_program_entry().
parent
cae6a32b
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2 deletions
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glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
-2
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dlls/wined3d/glsl_shader.c
View file @
daeb86d6
...
...
@@ -3945,8 +3945,8 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
struct
shader_glsl_priv
*
priv
=
This
->
shader_priv
;
const
WineD3D_GL_Info
*
gl_info
=
&
This
->
adapter
->
gl_info
;
IWineD3DPixelShader
*
pshader
=
This
->
stateBlock
->
pixelShader
;
IWineD3DVertexShader
*
vshader
=
This
->
stateBlock
->
vertexShader
;
IWineD3DPixelShader
*
pshader
=
use_ps
?
This
->
stateBlock
->
pixelShader
:
NULL
;
IWineD3DVertexShader
*
vshader
=
use_vs
?
This
->
stateBlock
->
vertexShader
:
NULL
;
struct
glsl_shader_prog_link
*
entry
=
NULL
;
GLhandleARB
programId
=
0
;
GLhandleARB
reorder_shader_id
=
0
;
...
...
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