Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
daedd007
Commit
daedd007
authored
Apr 09, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 10, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
ddraw: Get rid of IDirect3DDeviceImpl.
parent
96fa1135
Hide whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
59 additions
and
62 deletions
+59
-62
ddraw.c
dlls/ddraw/ddraw.c
+3
-3
ddraw_private.h
dlls/ddraw/ddraw_private.h
+22
-23
device.c
dlls/ddraw/device.c
+0
-0
executebuffer.c
dlls/ddraw/executebuffer.c
+19
-19
light.c
dlls/ddraw/light.c
+3
-3
material.c
dlls/ddraw/material.c
+3
-3
surface.c
dlls/ddraw/surface.c
+5
-7
vertexbuffer.c
dlls/ddraw/vertexbuffer.c
+3
-3
viewport.c
dlls/ddraw/viewport.c
+1
-1
No files found.
dlls/ddraw/ddraw.c
View file @
daedd007
...
...
@@ -4431,7 +4431,7 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
{
struct
ddraw_surface
*
target
=
unsafe_impl_from_IDirectDrawSurface7
(
surface
);
struct
ddraw
*
ddraw
=
impl_from_IDirect3D7
(
iface
);
IDirect3DDeviceImpl
*
object
;
struct
d3d_device
*
object
;
HRESULT
hr
;
TRACE
(
"iface %p, riid %s, surface %p, device %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
surface
,
device
);
...
...
@@ -4455,7 +4455,7 @@ static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
{
struct
ddraw_surface
*
surface_impl
=
unsafe_impl_from_IDirectDrawSurface4
(
surface
);
struct
ddraw
*
ddraw
=
impl_from_IDirect3D3
(
iface
);
IDirect3DDeviceImpl
*
device_impl
;
struct
d3d_device
*
device_impl
;
HRESULT
hr
;
TRACE
(
"iface %p, riid %s, surface %p, device %p, outer_unknown %p.
\n
"
,
...
...
@@ -4483,7 +4483,7 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
{
struct
ddraw_surface
*
surface_impl
=
unsafe_impl_from_IDirectDrawSurface
(
surface
);
struct
ddraw
*
ddraw
=
impl_from_IDirect3D2
(
iface
);
IDirect3DDeviceImpl
*
device_impl
;
struct
d3d_device
*
device_impl
;
HRESULT
hr
;
TRACE
(
"iface %p, riid %s, surface %p, device %p.
\n
"
,
...
...
dlls/ddraw/ddraw_private.h
View file @
daedd007
...
...
@@ -40,7 +40,6 @@
extern
const
struct
wined3d_parent_ops
ddraw_null_wined3d_parent_ops
DECLSPEC_HIDDEN
;
/* Typdef the interfaces */
typedef
struct
IDirect3DDeviceImpl
IDirect3DDeviceImpl
;
typedef
struct
IDirect3DExecuteBufferImpl
IDirect3DExecuteBufferImpl
;
typedef
struct
IDirect3DVertexBufferImpl
IDirect3DVertexBufferImpl
;
...
...
@@ -90,7 +89,7 @@ struct ddraw
/* D3D things */
HWND
d3d_window
;
IDirect3DDeviceImpl
*
d3ddevice
;
struct
d3d_device
*
d3ddevice
;
int
d3dversion
;
/* Various HWNDs */
...
...
@@ -159,7 +158,7 @@ struct ddraw_surface
struct
ddraw
*
ddraw
;
struct
wined3d_surface
*
wined3d_surface
;
struct
wined3d_texture
*
wined3d_texture
;
IDirect3DDeviceImpl
*
device1
;
struct
d3d_device
*
device1
;
/* This implementation handles attaching surfaces to other surfaces */
struct
ddraw_surface
*
next_attached
;
...
...
@@ -272,7 +271,7 @@ DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddr
void
*
ddraw_free_handle
(
struct
ddraw_handle_table
*
t
,
DWORD
handle
,
enum
ddraw_handle_type
type
)
DECLSPEC_HIDDEN
;
void
*
ddraw_get_object
(
struct
ddraw_handle_table
*
t
,
DWORD
handle
,
enum
ddraw_handle_type
type
)
DECLSPEC_HIDDEN
;
struct
IDirect3DDeviceImpl
struct
d3d_device
{
/* IUnknown */
IDirect3DDevice7
IDirect3DDevice7_iface
;
...
...
@@ -318,7 +317,8 @@ struct IDirect3DDeviceImpl
};
HRESULT
d3d_device_create
(
struct
ddraw
*
ddraw
,
struct
ddraw_surface
*
target
,
UINT
version
,
IDirect3DDeviceImpl
**
device
,
IUnknown
*
outer_unknown
)
DECLSPEC_HIDDEN
;
UINT
version
,
struct
d3d_device
**
device
,
IUnknown
*
outer_unknown
)
DECLSPEC_HIDDEN
;
enum
wined3d_depth_buffer_type
d3d_device_update_depth_stencil
(
struct
d3d_device
*
device
)
DECLSPEC_HIDDEN
;
/* The IID */
extern
const
GUID
IID_D3DDEVICE_WineD3D
DECLSPEC_HIDDEN
;
...
...
@@ -326,32 +326,31 @@ extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
/* Helper functions */
HRESULT
IDirect3DImpl_GetCaps
(
const
struct
wined3d
*
wined3d
,
D3DDEVICEDESC
*
Desc123
,
D3DDEVICEDESC7
*
Desc7
)
DECLSPEC_HIDDEN
;
enum
wined3d_depth_buffer_type
IDirect3DDeviceImpl_UpdateDepthStencil
(
IDirect3DDeviceImpl
*
device
)
DECLSPEC_HIDDEN
;
static
inline
IDirect3DDeviceImpl
*
impl_from_IDirect3DDevice
(
IDirect3DDevice
*
iface
)
static
inline
struct
d3d_device
*
impl_from_IDirect3DDevice
(
IDirect3DDevice
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
IDirect3DDeviceImpl
,
IDirect3DDevice_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d_device
,
IDirect3DDevice_iface
);
}
static
inline
IDirect3DDeviceImpl
*
impl_from_IDirect3DDevice2
(
IDirect3DDevice2
*
iface
)
static
inline
struct
d3d_device
*
impl_from_IDirect3DDevice2
(
IDirect3DDevice2
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
IDirect3DDeviceImpl
,
IDirect3DDevice2_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d_device
,
IDirect3DDevice2_iface
);
}
static
inline
IDirect3DDeviceImpl
*
impl_from_IDirect3DDevice3
(
IDirect3DDevice3
*
iface
)
static
inline
struct
d3d_device
*
impl_from_IDirect3DDevice3
(
IDirect3DDevice3
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
IDirect3DDeviceImpl
,
IDirect3DDevice3_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d_device
,
IDirect3DDevice3_iface
);
}
static
inline
IDirect3DDeviceImpl
*
impl_from_IDirect3DDevice7
(
IDirect3DDevice7
*
iface
)
static
inline
struct
d3d_device
*
impl_from_IDirect3DDevice7
(
IDirect3DDevice7
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
IDirect3DDeviceImpl
,
IDirect3DDevice7_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d_device
,
IDirect3DDevice7_iface
);
}
IDirect3DDeviceImpl
*
unsafe_impl_from_IDirect3DDevice
(
IDirect3DDevice
*
iface
)
DECLSPEC_HIDDEN
;
IDirect3DDeviceImpl
*
unsafe_impl_from_IDirect3DDevice2
(
IDirect3DDevice2
*
iface
)
DECLSPEC_HIDDEN
;
IDirect3DDeviceImpl
*
unsafe_impl_from_IDirect3DDevice3
(
IDirect3DDevice3
*
iface
)
DECLSPEC_HIDDEN
;
IDirect3DDeviceImpl
*
unsafe_impl_from_IDirect3DDevice7
(
IDirect3DDevice7
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d_device
*
unsafe_impl_from_IDirect3DDevice
(
IDirect3DDevice
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d_device
*
unsafe_impl_from_IDirect3DDevice2
(
IDirect3DDevice2
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d_device
*
unsafe_impl_from_IDirect3DDevice3
(
IDirect3DDevice3
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d_device
*
unsafe_impl_from_IDirect3DDevice7
(
IDirect3DDevice7
*
iface
)
DECLSPEC_HIDDEN
;
struct
ddraw_clipper
{
...
...
@@ -438,7 +437,7 @@ struct d3d_material
/* IDirect3DMaterial2 fields */
struct
ddraw
*
ddraw
;
IDirect3DDeviceImpl
*
active_device
;
struct
d3d_device
*
active_device
;
D3DMATERIAL
mat
;
DWORD
Handle
;
...
...
@@ -460,7 +459,7 @@ struct d3d_viewport
struct
ddraw
*
ddraw
;
/* If this viewport is active for one device, put the device here */
IDirect3DDeviceImpl
*
active_device
;
struct
d3d_device
*
active_device
;
DWORD
num_lights
;
DWORD
map_lights
;
...
...
@@ -495,7 +494,7 @@ struct IDirect3DExecuteBufferImpl
LONG
ref
;
/* IDirect3DExecuteBuffer fields */
struct
ddraw
*
ddraw
;
IDirect3DDeviceImpl
*
d3ddev
;
struct
d3d_device
*
d3ddev
;
D3DEXECUTEBUFFERDESC
desc
;
D3DEXECUTEDATA
data
;
...
...
@@ -512,12 +511,12 @@ struct IDirect3DExecuteBufferImpl
};
HRESULT
d3d_execute_buffer_init
(
IDirect3DExecuteBufferImpl
*
execute_buffer
,
IDirect3DDeviceImpl
*
device
,
D3DEXECUTEBUFFERDESC
*
desc
)
DECLSPEC_HIDDEN
;
struct
d3d_device
*
device
,
D3DEXECUTEBUFFERDESC
*
desc
)
DECLSPEC_HIDDEN
;
IDirect3DExecuteBufferImpl
*
unsafe_impl_from_IDirect3DExecuteBuffer
(
IDirect3DExecuteBuffer
*
iface
)
DECLSPEC_HIDDEN
;
/* The execute function */
HRESULT
d3d_execute_buffer_execute
(
IDirect3DExecuteBufferImpl
*
execute_buffer
,
IDirect3DDeviceImpl
*
device
,
struct
d3d_viewport
*
viewport
)
DECLSPEC_HIDDEN
;
struct
d3d_device
*
device
,
struct
d3d_viewport
*
viewport
)
DECLSPEC_HIDDEN
;
/*****************************************************************************
* IDirect3DVertexBuffer
...
...
dlls/ddraw/device.c
View file @
daedd007
This source diff could not be displayed because it is too large. You can
view the blob
instead.
dlls/ddraw/executebuffer.c
View file @
daedd007
...
...
@@ -69,7 +69,7 @@ static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) {
*
*****************************************************************************/
HRESULT
d3d_execute_buffer_execute
(
IDirect3DExecuteBufferImpl
*
This
,
IDirect3DDeviceImpl
*
lpD
evice
,
struct
d3d_viewport
*
viewport
)
struct
d3d_device
*
d
evice
,
struct
d3d_viewport
*
viewport
)
{
/* DWORD bs = This->desc.dwBufferSize; */
DWORD
vs
=
This
->
data
.
dwVertexOffset
;
...
...
@@ -79,7 +79,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
char
*
instr
=
(
char
*
)
This
->
desc
.
lpData
+
is
;
if
(
viewport
->
active_device
!=
lpD
evice
)
if
(
viewport
->
active_device
!=
d
evice
)
{
WARN
(
"Viewport %p active device is %p.
\n
"
,
viewport
,
viewport
->
active_device
);
...
...
@@ -156,8 +156,8 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
/* IDirect3DDevices have color keying always enabled -
* enable it before drawing. This overwrites any ALPHA*
* render state. */
wined3d_device_set_render_state
(
lpD
evice
->
wined3d_device
,
WINED3D_RS_COLORKEYENABLE
,
1
);
IDirect3DDevice7_DrawIndexedPrimitive
(
&
lpD
evice
->
IDirect3DDevice7_iface
,
wined3d_device_set_render_state
(
d
evice
->
wined3d_device
,
WINED3D_RS_COLORKEYENABLE
,
1
);
IDirect3DDevice7_DrawIndexedPrimitive
(
&
d
evice
->
IDirect3DDevice7_iface
,
D3DPT_TRIANGLELIST
,
D3DFVF_TLVERTEX
,
tl_vx
,
0
,
This
->
indices
,
count
*
3
,
0
);
}
break
;
...
...
@@ -175,9 +175,9 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
D3DMATRIXMULTIPLY
*
ci
=
(
D3DMATRIXMULTIPLY
*
)
instr
;
D3DMATRIX
*
a
,
*
b
,
*
c
;
a
=
ddraw_get_object
(
&
lpD
evice
->
handle_table
,
ci
->
hDestMatrix
-
1
,
DDRAW_HANDLE_MATRIX
);
b
=
ddraw_get_object
(
&
lpD
evice
->
handle_table
,
ci
->
hSrcMatrix1
-
1
,
DDRAW_HANDLE_MATRIX
);
c
=
ddraw_get_object
(
&
lpD
evice
->
handle_table
,
ci
->
hSrcMatrix2
-
1
,
DDRAW_HANDLE_MATRIX
);
a
=
ddraw_get_object
(
&
d
evice
->
handle_table
,
ci
->
hDestMatrix
-
1
,
DDRAW_HANDLE_MATRIX
);
b
=
ddraw_get_object
(
&
d
evice
->
handle_table
,
ci
->
hSrcMatrix1
-
1
,
DDRAW_HANDLE_MATRIX
);
c
=
ddraw_get_object
(
&
d
evice
->
handle_table
,
ci
->
hSrcMatrix2
-
1
,
DDRAW_HANDLE_MATRIX
);
if
(
!
a
||
!
b
||
!
c
)
{
...
...
@@ -203,7 +203,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
D3DSTATE
*
ci
=
(
D3DSTATE
*
)
instr
;
D3DMATRIX
*
m
;
m
=
ddraw_get_object
(
&
lpD
evice
->
handle_table
,
ci
->
u2
.
dwArg
[
0
]
-
1
,
DDRAW_HANDLE_MATRIX
);
m
=
ddraw_get_object
(
&
d
evice
->
handle_table
,
ci
->
u2
.
dwArg
[
0
]
-
1
,
DDRAW_HANDLE_MATRIX
);
if
(
!
m
)
{
ERR
(
"Invalid matrix handle %#x.
\n
"
,
ci
->
u2
.
dwArg
[
0
]);
...
...
@@ -211,12 +211,12 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
else
{
if
(
ci
->
u1
.
dtstTransformStateType
==
D3DTRANSFORMSTATE_WORLD
)
lpD
evice
->
world
=
ci
->
u2
.
dwArg
[
0
];
d
evice
->
world
=
ci
->
u2
.
dwArg
[
0
];
if
(
ci
->
u1
.
dtstTransformStateType
==
D3DTRANSFORMSTATE_VIEW
)
lpD
evice
->
view
=
ci
->
u2
.
dwArg
[
0
];
d
evice
->
view
=
ci
->
u2
.
dwArg
[
0
];
if
(
ci
->
u1
.
dtstTransformStateType
==
D3DTRANSFORMSTATE_PROJECTION
)
lpD
evice
->
proj
=
ci
->
u2
.
dwArg
[
0
];
IDirect3DDevice7_SetTransform
(
&
lpD
evice
->
IDirect3DDevice7_iface
,
d
evice
->
proj
=
ci
->
u2
.
dwArg
[
0
];
IDirect3DDevice7_SetTransform
(
&
d
evice
->
IDirect3DDevice7_iface
,
ci
->
u1
.
dtstTransformStateType
,
m
);
}
...
...
@@ -239,7 +239,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
{
struct
d3d_material
*
m
;
m
=
ddraw_get_object
(
&
lpD
evice
->
handle_table
,
ci
->
u2
.
dwArg
[
0
]
-
1
,
DDRAW_HANDLE_MATERIAL
);
m
=
ddraw_get_object
(
&
d
evice
->
handle_table
,
ci
->
u2
.
dwArg
[
0
]
-
1
,
DDRAW_HANDLE_MATERIAL
);
if
(
!
m
)
ERR
(
"Invalid material handle %#x.
\n
"
,
ci
->
u2
.
dwArg
[
0
]);
else
...
...
@@ -283,7 +283,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
break
;
}
IDirect3DDevice7_SetRenderState
(
&
lpD
evice
->
IDirect3DDevice7_iface
,
rs
,
ci
->
u2
.
dwArg
[
0
]);
IDirect3DDevice7_SetRenderState
(
&
d
evice
->
IDirect3DDevice7_iface
,
rs
,
ci
->
u2
.
dwArg
[
0
]);
}
instr
+=
size
;
...
...
@@ -292,7 +292,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
case
D3DOP_STATERENDER
:
{
int
i
;
IDirect3DDevice2
*
d3d_device2
=
&
lpD
evice
->
IDirect3DDevice2_iface
;
IDirect3DDevice2
*
d3d_device2
=
&
d
evice
->
IDirect3DDevice2_iface
;
TRACE
(
"STATERENDER (%d)
\n
"
,
count
);
for
(
i
=
0
;
i
<
count
;
i
++
)
{
...
...
@@ -315,11 +315,11 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
/* Get the transform and world matrix */
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_device_get_transform
(
lpD
evice
->
wined3d_device
,
wined3d_device_get_transform
(
d
evice
->
wined3d_device
,
D3DTRANSFORMSTATE_VIEW
,
(
struct
wined3d_matrix
*
)
&
view_mat
);
wined3d_device_get_transform
(
lpD
evice
->
wined3d_device
,
wined3d_device_get_transform
(
d
evice
->
wined3d_device
,
D3DTRANSFORMSTATE_PROJECTION
,
(
struct
wined3d_matrix
*
)
&
proj_mat
);
wined3d_device_get_transform
(
lpD
evice
->
wined3d_device
,
wined3d_device_get_transform
(
d
evice
->
wined3d_device
,
WINED3D_TS_WORLD_MATRIX
(
0
),
(
struct
wined3d_matrix
*
)
&
world_mat
);
for
(
i
=
0
;
i
<
count
;
i
++
)
{
...
...
@@ -837,7 +837,7 @@ static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl =
};
HRESULT
d3d_execute_buffer_init
(
IDirect3DExecuteBufferImpl
*
execute_buffer
,
IDirect3DDeviceImpl
*
device
,
D3DEXECUTEBUFFERDESC
*
desc
)
struct
d3d_device
*
device
,
D3DEXECUTEBUFFERDESC
*
desc
)
{
execute_buffer
->
IDirect3DExecuteBuffer_iface
.
lpVtbl
=
&
d3d_execute_buffer_vtbl
;
execute_buffer
->
ref
=
1
;
...
...
dlls/ddraw/light.c
View file @
daedd007
...
...
@@ -34,7 +34,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
*****************************************************************************/
static
void
light_update
(
struct
d3d_light
*
light
)
{
IDirect3DDeviceImpl
*
device
;
struct
d3d_device
*
device
;
TRACE
(
"light %p.
\n
"
,
light
);
...
...
@@ -52,7 +52,7 @@ static void light_update(struct d3d_light *light)
*****************************************************************************/
void
light_activate
(
struct
d3d_light
*
light
)
{
IDirect3DDeviceImpl
*
device
;
struct
d3d_device
*
device
;
TRACE
(
"light %p.
\n
"
,
light
);
...
...
@@ -76,7 +76,7 @@ void light_activate(struct d3d_light *light)
*****************************************************************************/
void
light_deactivate
(
struct
d3d_light
*
light
)
{
IDirect3DDeviceImpl
*
device
;
struct
d3d_device
*
device
;
TRACE
(
"light %p.
\n
"
,
light
);
...
...
dlls/ddraw/material.c
View file @
daedd007
...
...
@@ -297,7 +297,7 @@ static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
IDirect3DDevice3
*
device
,
D3DMATERIALHANDLE
*
handle
)
{
struct
d3d_material
*
material
=
impl_from_IDirect3DMaterial3
(
iface
);
IDirect3DDeviceImpl
*
device_impl
=
unsafe_impl_from_IDirect3DDevice3
(
device
);
struct
d3d_device
*
device_impl
=
unsafe_impl_from_IDirect3DDevice3
(
device
);
TRACE
(
"iface %p, device %p, handle %p.
\n
"
,
iface
,
device
,
handle
);
...
...
@@ -326,7 +326,7 @@ static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
IDirect3DDevice2
*
device
,
D3DMATERIALHANDLE
*
handle
)
{
struct
d3d_material
*
material
=
impl_from_IDirect3DMaterial2
(
iface
);
IDirect3DDeviceImpl
*
device_impl
=
unsafe_impl_from_IDirect3DDevice2
(
device
);
struct
d3d_device
*
device_impl
=
unsafe_impl_from_IDirect3DDevice2
(
device
);
TRACE
(
"iface %p, device %p, handle %p.
\n
"
,
iface
,
device
,
handle
);
...
...
@@ -338,7 +338,7 @@ static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
IDirect3DDevice
*
device
,
D3DMATERIALHANDLE
*
handle
)
{
struct
d3d_material
*
material
=
impl_from_IDirect3DMaterial
(
iface
);
IDirect3DDeviceImpl
*
device_impl
=
unsafe_impl_from_IDirect3DDevice
(
device
);
struct
d3d_device
*
device_impl
=
unsafe_impl_from_IDirect3DDevice
(
device
);
TRACE
(
"iface %p, device %p, handle %p.
\n
"
,
iface
,
device
,
handle
);
...
...
dlls/ddraw/surface.c
View file @
daedd007
...
...
@@ -1619,10 +1619,8 @@ static HRESULT ddraw_surface_attach_surface(struct ddraw_surface *This, struct d
This
->
next_attached
=
Surf
;
/* Check if the WineD3D depth stencil needs updating */
if
(
This
->
ddraw
->
d3ddevice
)
{
IDirect3DDeviceImpl_UpdateDepthStencil
(
This
->
ddraw
->
d3ddevice
);
}
if
(
This
->
ddraw
->
d3ddevice
)
d3d_device_update_depth_stencil
(
This
->
ddraw
->
d3ddevice
);
wined3d_mutex_unlock
();
...
...
@@ -1823,7 +1821,7 @@ static HRESULT ddraw_surface_delete_attached_surface(struct ddraw_surface *surfa
/* Check if the wined3d depth stencil needs updating. */
if
(
surface
->
ddraw
->
d3ddevice
)
IDirect3DDeviceImpl_UpdateDepthS
tencil
(
surface
->
ddraw
->
d3ddevice
);
d3d_device_update_depth_s
tencil
(
surface
->
ddraw
->
d3ddevice
);
wined3d_mutex_unlock
();
/* Set attached_iface to NULL before releasing it, the surface may go
...
...
@@ -4968,7 +4966,7 @@ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
IDirect3DDevice2
*
device
,
D3DTEXTUREHANDLE
*
handle
)
{
struct
ddraw_surface
*
surface
=
impl_from_IDirect3DTexture2
(
iface
);
IDirect3DDeviceImpl
*
device_impl
=
unsafe_impl_from_IDirect3DDevice2
(
device
);
struct
d3d_device
*
device_impl
=
unsafe_impl_from_IDirect3DDevice2
(
device
);
TRACE
(
"iface %p, device %p, handle %p.
\n
"
,
iface
,
device
,
handle
);
...
...
@@ -4999,7 +4997,7 @@ static HRESULT WINAPI d3d_texture1_GetHandle(IDirect3DTexture *iface,
IDirect3DDevice
*
device
,
D3DTEXTUREHANDLE
*
handle
)
{
struct
ddraw_surface
*
surface
=
impl_from_IDirect3DTexture
(
iface
);
IDirect3DDeviceImpl
*
device_impl
=
unsafe_impl_from_IDirect3DDevice
(
device
);
struct
d3d_device
*
device_impl
=
unsafe_impl_from_IDirect3DDevice
(
device
);
TRACE
(
"iface %p, device %p, handle %p.
\n
"
,
iface
,
device
,
handle
);
...
...
dlls/ddraw/vertexbuffer.c
View file @
daedd007
...
...
@@ -309,7 +309,7 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
{
IDirect3DVertexBufferImpl
*
This
=
impl_from_IDirect3DVertexBuffer7
(
iface
);
IDirect3DVertexBufferImpl
*
Src
=
unsafe_impl_from_IDirect3DVertexBuffer7
(
SrcBuffer
);
IDirect3DDeviceImpl
*
device_impl
=
unsafe_impl_from_IDirect3DDevice7
(
device
);
struct
d3d_device
*
device_impl
=
unsafe_impl_from_IDirect3DDevice7
(
device
);
BOOL
oldClip
,
doClip
;
HRESULT
hr
;
...
...
@@ -360,7 +360,7 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVerte
{
IDirect3DVertexBufferImpl
*
This
=
impl_from_IDirect3DVertexBuffer
(
iface
);
IDirect3DVertexBufferImpl
*
Src
=
unsafe_impl_from_IDirect3DVertexBuffer
(
SrcBuffer
);
IDirect3DDeviceImpl
*
device_impl
=
unsafe_impl_from_IDirect3DDevice3
(
device
);
struct
d3d_device
*
device_impl
=
unsafe_impl_from_IDirect3DDevice3
(
device
);
TRACE
(
"iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.
\n
"
,
iface
,
VertexOp
,
DestIndex
,
Count
,
SrcBuffer
,
SrcIndex
,
device
,
Flags
);
...
...
@@ -459,7 +459,7 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
IDirect3DDevice3
*
device
,
DWORD
Flags
)
{
IDirect3DVertexBufferImpl
*
This
=
impl_from_IDirect3DVertexBuffer
(
iface
);
IDirect3DDeviceImpl
*
device_impl
=
unsafe_impl_from_IDirect3DDevice3
(
device
);
struct
d3d_device
*
device_impl
=
unsafe_impl_from_IDirect3DDevice3
(
device
);
TRACE
(
"iface %p, device %p, flags %#x.
\n
"
,
iface
,
device
,
Flags
);
...
...
dlls/ddraw/viewport.c
View file @
daedd007
...
...
@@ -30,7 +30,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
* Helper functions
*****************************************************************************/
static
void
update_clip_space
(
IDirect3DDeviceImpl
*
device
,
static
void
update_clip_space
(
struct
d3d_device
*
device
,
struct
wined3d_vec3
*
scale
,
struct
wined3d_vec3
*
offset
)
{
D3DMATRIX
clip_space
=
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment